Ron Wein
Tel Aviv University
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Featured researches published by Ron Wein.
european workshop on computational geometry | 2007
Ron Wein; Jur van den Berg; Dan Halperin
We introduce a new type of diagram called the VV(c)-diagram (the visibility-Voronoi diagram for clearance c), which is a hybrid between the visibility graph and the Voronoi diagram of polygons in the plane. It evolves from the visibility graph to the Voronoi diagram as the parameter c grows from 0 to ∞. This diagram can be used for planning natural-looking paths for a robot translating amidst polygonal obstacles in the plane. A natural-looking path is short, smooth, and keeps--where possible--an amount of clearance c from the obstacles. The VV(c)-diagram contains such paths. We also propose an algorithm that is capable of preprocessing a scene of configuration-space polygonal obstacles and constructs a data structure called the VV-complex. The VV-complex can be used to efficiently plan motion paths for any start and goal configuration and any clearance value c, without having to explicitly construct the VV(c)-diagram for that c-value. The preprocessing time is O(n2 logn), where n is the total number of obstacle vertices, and the data structure can be queried directly for any c-value by merely performing a Dijkstra search. We have implemented a CGAL-based software package for computing the VV(c)-diagram in an exact manner for a given clearance value and used it to plan natural-looking paths in various applications.
Computer-aided Design | 2005
Oleg Ilushin; Gershon Elber; Dan Halperin; Ron Wein; Myung Soo Kim
We introduce a new approach to the problem of collision detection in multi-axis NC-machining. Due to the directional nature (tool axis) of multi-axis NC-machining, space subdivision techniques are adopted from ray-tracing algorithms and are extended to suit the peculiarities of the problem in hand. We exploit the axial symmetry inherent in the tools rotational motion to derive a highly precise polygon/surface-tool intersection algorithms that, combined with the proper data structure, also yields efficient computation times. Other advantages of the proposed method are the separation of the entire computation into a preprocessing stage that is executed only once, allowing more than one toolpath to be efficiently verified thereafter, and the introduced ability to test for collisions against arbitrary shaped tools such as flat-end or ball-end, or even test for interference with the tool holder or other parts of the NC-machine.
symposium on computational geometry | 2005
Ron Wein; Jur van den Berg; Dan Halperin
We introduce a new type of diagram called the VV(c)-diagram (the Visibility--Voronoi diagram for clearance c), which is a hybrid between the visibility graph and the Voronoi diagram of polygons in the plane. It evolves from the visibility graph to the Voronoi diagram as the parameter c grows from 0 to ∞. This diagram can be used for planning natural-looking paths for a robot translating amidst polygonal obstacles in the plane. A natural-looking path is short, smooth, and keeps --- where possible --- an amount of clearance c from the obstacles. The VV(c)-diagram contains such paths. We also propose an algorithm that is capable of preprocessing a scene of configuration-space polygonal obstacles and constructs a data structure called the VV(c)-complex. The VV(c)-complex can be used to efficiently plan motion paths for any start and goal configuration and any clearance value c, without having to explicitly construct the VV(c)-diagram for that c-value. The preprocessing time is O(n2 log n), where n is the total number of obstacle vertices, and the data structure can be queried directly for any c-value by merely performing a Dijkstra search. We have implemented a Cgal-based software package for computing the VV(c)-diagram in an exact manner for a given clearance value, and used it to plan natural-looking paths in various applications.
Computational Geometry: Theory and Applications | 2007
Ron Wein; Efi Fogel; Baruch Zukerman; Dan Halperin
Arrangements of planar curves are fundamental structures in computational geometry. Recently, the arrangement package of Cgal, the Computational Geometry Algorithms Library, has been redesigned and re-implemented exploiting several advanced programming techniques. The resulting software package, which constructs and maintains planar arrangements, is easier to use, to extend, and to adapt to a variety of applications. It is more efficient space- and time-wise, and more robust. The implementation is complete in the sense that it handles degenerate input, and it produces exact results. In this paper we describe how various programming techniques were used to accomplish specific tasks within the context of computational geometry in general and arrangements in particular. These tasks are exemplified by several applications, whose robust implementation is based on the arrangement package. Together with a set of benchmarks they assured the successful application of the various programming techniques.
european symposium on algorithms | 2002
Ron Wein
Many computational geometry algorithms involve the construction and maintenance of planar arrangements of conic arcs. Implementing a general, robust arrangement package for conic arcs handles most practical cases of planar arrangements covered in literature. A possible approach for implementing robust geometric algorithms is to use exact algebraic number types -- yet this may lead to a very slow, inefficient program. In this paper we suggest a simple technique for filtering the computations involved in the arrangement construction: when constructing an arrangement vertex, we keep track of the steps that lead to its construction and the equations we need to solve to obtain its coordinates. This construction history can be used for answering predicates very efficiently, compared to a naive implementation with an exact number type. Furthermore, using this representation most arrangement vertices may be computed approximately at first and can be refined later on in cases of ambiguity. Since such cases are relatively rare, the resulting implementation is both efficient and robust.
european symposium on algorithms | 2006
Ron Wein
The Minkowski sum of two sets A, B ∈ R d , denoted A ○+ B, is defined as {a + b| a ∈ A, b ∈ B}. We describe an efficient and robust implementation for the construction of Minkowski sums of polygons in R 2 using the convolution of the polygon boundaries. This method allows for faster computation of the sum of non-convex polygons in comparison with the widely-used methods for Minkowski-sum computation that decompose the input polygons into convex sub-polygons and compute the union of the pairwise sums of these convex sub-polygon.
The International Journal of Robotics Research | 2008
Ron Wein; Jur van den Berg; Dan Halperin
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields such robotics and game design. In this paper we study the problem of planning high-quality paths. A high-quality path should have some desirable properties: it should be short, avoiding long detours, and at the same time it should stay at a safe distance from the obstacles, namely it should have clearance. We suggest a quality measure for paths, which balances between the above criteria of minimizing the path length while maximizing its clearance. We analyze the properties of optimal paths according to our measure, and devise an approximation algorithm to compute near-optimal paths amidst polygonal obstacles in the plane. We also apply our quality measure to corridors. Instead of planning a one-dimensional motion path for a moving entity, it is often more convenient to let the entity move in a corridor, where the exact motion path is determined by a local planner. We show that planning an optimal corridor is equivalent to planning an optimal path with bounded clearance.
european symposium on algorithms | 2007
Eric Berberich; Efi Fogel; Dan Halperin; Kurt Mehlhorn; Ron Wein
We introduce a general framework for sweeping a set of curves embedded on a two-dimensional parametric surface. We can handle planes, cylinders, spheres, tori, and surfaces homeomorphic to them. A major goal of our work is to maximize code reuse by generalizing the prevalent sweep-line paradigm and its implementation so that it can be employed on a large class of surfaces and curves embedded on them. We have realized our approach as a prototypical CGAL package. We present experimental results for two concrete adaptations of the framework: (i) arrangements of arcs of great circles embedded on a sphere, and (ii) arrangements of intersection curves between quadric surfaces embedded on a quadric.
Archive | 2012
Efi Fogel; Dan Halperin; Ron Wein
Arrangements of curves constitute fundamental structures that have been intensively studied in computational geometry. Arrangements have numerous applications in a wide range of areas examples include geographic information systems, robot motion planning, statistics, computer-assisted surgery and molecular biology. Implementing robust algorithms for arrangements is a notoriously difficult task, and the CGAL arrangements package is the first robust, comprehensive, generic and efficient implementation of data structures and algorithms for arrangements of curves. This book is about how to use CGAL two-dimensional arrangements to solve problems. The authors first demonstrate the features of the arrangement package and related packages using small example programs. They then describe applications, i.e., complete standalone programs written on top of CGAL arrangements used to solve meaningful problems for example, finding the minimum-area triangle defined by a set of points, planning the motion of a polygon translating among polygons in the plane, computing the offset polygon, finding the largest common point sets under approximate congruence, constructing the farthest-point Voronoi diagram, coordinating the motion of two discs moving among obstacles in the plane, and performing Boolean operations on curved polygons. The book contains comprehensive explanations of the solution programs, many illustrations, and detailed notes on further reading, and it is supported by a website that contains downloadable software and exercises. It will be suitable for graduate students and researchers involved in applied research in computational geometry, and for professionals who require worked-out solutions to real-life geometric problems. It is assumed that the reader is familiar with the C++ programming-language and with the basics of the generic-programming paradigm.
Mathematics in Computer Science | 2010
Eric Berberich; Efi Fogel; Dan Halperin; Kurt Mehlhorn; Ron Wein
We introduce a framework for the construction, maintenance, and manipulation of arrangements of curves embedded on certain two-dimensional orientable parametric surfaces in three-dimensional space. The framework applies to planes, cylinders, spheres, tori, and surfaces homeomorphic to them. We reduce the effort needed to generalize existing algorithms, such as the sweep line and zone traversal algorithms, originally designed for arrangements of bounded curves in the plane, by extensive reuse of code. We have realized our approach as the Cgal package Arrangement_on_surface_2. We define a compact and modular interface for our framework; for a given application a required small subset of the interface can be identified. Then, only this subset must be implemented. A companion paper describes concretizations for several types of surfaces and curves embedded on them, and applications. This is the first implementation of a generic algorithm that can handle arrangements on a large class of parametric surfaces.