Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Ruth S. Contreras-Espinosa is active.

Publication


Featured researches published by Ruth S. Contreras-Espinosa.


International Journal of Accounting and Information Management | 2014

The importance of Facebook as an online social networking tool for companies

Pedro Álvaro Pereira Correia; Irene García Medina; Zahaira Fabiola González Romo; Ruth S. Contreras-Espinosa

Purpose - – This paper aims to understand the contribution made by Facebook as a marketing tool for companies, and through empirical observation (interviews and questionnaires) and theoretical analysis (studies and academic literature on the subject), to analyse the reactions of individuals in social media (particularly in Facebook) and its confluence with the organizations. The overall aim is subdivided into three objectives covering more precisely the two poles of marketing communication (the consumers and the businesses), within the context of Facebook: to learn about the users’ vision on Facebook and their point of view on being a part of it; to understand the strategic vision of Facebook from those responsible for marketing and communication in companies; and to analyse the role of Facebook in marketing activities and interactive communication (users and companies). Design/methodology/approach - – The first part of this study is a theoretical study of the area and existing published research. The second part is a qualitative study. In this sense, the theoretical analysis in the field of social networks supports the propositions discussed in the empirical analysis, which is based on a random sample of individuals and representative companies. The analysed universe consists of a randomly unrepresentative group of consumers living in Portugal, particularly in the cities of Funchal (Madeira) and Lisbon, and company representatives established in Funchal (Madeira), to understand if the theoretical arguments are also verified in these regions regardless of their particular characteristics, especially the geographical and demographic. Findings - – Today the focus continues to be very connected to sales and promotions and to traditional communication channels when it should move to create interactions with meaning for the audience through content before focusing on sales. Organizations should consider the way they communicate with their target audience and consider social networks and mobile technologies as a new way of expanding the business, adapting to this new consumer not contemplated by the traditional marketing and communication media. Research limitations/implications - – Furthermore, the existing literature quickly becomes obsolete without addressing the issue in depth, sometimes referring qualitative studies based on demographic and geographic variables and traditional models. Moreover, most of the authors are Anglo-Saxon and discuss realities away from the one studied here. Geographical location and time are also other important limitations, as in Portugal, the phenomenon is recent and both individual users and company representatives (who constituted the study sample) have little practical experience in the use of online technologies and social networks; probably the main setback is the limited period of the study, concentrating the analyses on the current interviewee experience instead of an evolutionary peoples behaviour analyses concerning the use of social networks. Although the evolution of information technology is a catalyst for a more intense online social experience, it is important to understand how to live the virtual experience and how the communication between individuals and companies evolves (how to adapt to this new consumer audience), face the current short-term models based on offline actions, reactive strategic actions, misperception of users and lack of information on social network consumers’ life. Practical implications - – Organizations should consider the way they communicate with their target audience and consider social networks and mobile technologies as a new way of expanding the business, adapting to this new consumer not contemplated by the traditional marketing and communication media. The study presents a qualitative analysis of the behaviour, the reactions and the attitudes of individuals towards organizations, with the aim of understanding which are the social factors that contribute to sustainable competitive advantage to organizations and support strategies and future actions. Social implications - – The social aspects are a part of the experience in the Facebook community and also of the shopping experience. So it is important to monitor these behaviours in Facebook or other networks to perceive users of social networks, and consequently define marketing and communications actions to transform fans into customers. Relevant factors come associated with tacit knowledge of the organization, particularly those related with learning and social interaction of the organization and organization knowledge about virtual communities. To a higher coexistence of these factors, the more difficult the replication is, and the higher the strengthening of the hypothesis of sustainability of competitive advantage. Originality/value - – Organizational survival increasingly depends on the socialization, sharing interests and activities with the audience linked to the incorporation of digital technologies in their activities, especially those related to social networks. Technology emerges as a support for the satisfaction of social connection, transforming communication between people and companies, making it much more dynamic and transparent. As we have seen, there are many positive factors associated with the participation in the social networks. Prominent among these are the interactivity, the detection of customer needs, the adjustment of supply, transmission of content without geographical boundaries and the ease of implementation of viral marketing campaigns.


iberian conference on information systems and technologies | 2016

Designing digital games for learning: A conceptual framework for novice game designers

José Luis Eguia-Gómez; Lluís Solano Albajés; Ruth S. Contreras-Espinosa

This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity and playtesting heuristics to evaluate games and offers a new framework for design a game.


Archive | 2017

Games and learning: the importance of cognitive and affective engagement during game play

Ruth S. Contreras-Espinosa; José Luis Eguia-Gómez; Lluís Solano Albajés


RISTI: Revista Ibérica de Sistemas e Tecnologias de Informação | 2016

Involucrando a profesores de primaria en el diseño de un juego serio mediante la metodología investigación-acción y co-creación

Ruth S. Contreras-Espinosa; José Luis Eguia-Gómez; Lluís Solano Albajés


Archive | 2016

Investigación-acción como metodología para el diseño de un serious game Action research as a game design methodology for a serious game

Ruth S. Contreras-Espinosa; José Luis Eguia-Gómez; Lluís Solano Albajés


International Journal of Interactive Mobile Technologies (ijim) | 2016

Branded Apps in Spain as a Means of Communicating Trends in Fashion

Zahaira Fabiola González Romo; Ruth S. Contreras-Espinosa; Irene García Medina


EmRede - Revista de Educação a Distância | 2016

ENTORNOS PERSONALES DE APRENDIZAJE PARA LA ASIGNATURA DE EDUCACIÓN MUSICAL EN ESCUELAS PRIMARIA DE CATALUÑA

Feliu Camprubí Soler; Ruth S. Contreras-Espinosa


ZER: Revista de Estudios de Comunicación = Komunikazio Ikasketen Aldizkaria | 2015

Consumo de Medios Digitales por niños y preadolescentes en Cataluña, España

Ruth S. Contreras-Espinosa; Irene García Medina; Zahaira González


Revista e-scrita : Revista do Curso de Letras da UNIABEU | 2012

Os games digitais como um recurso cognitivo na aprendizagem: um estudo de caso

José Luis Eguia-Gómez; Ruth S. Contreras-Espinosa; Lluis Solano-Albajes


Archive | 2012

OS GAMES DIGITAIS COMO UM RECURSO COGNITIVO PARA O ENSINO DA HISTORIA DA CATALUNHA: UM ESTUDO DE CASO Digital games as a cognitive resource for teaching the history of Catalonia: a case study

José Luis Eguia-Gómez; Ruth S. Contreras-Espinosa; Lluis Solano-Albajes

Collaboration


Dive into the Ruth S. Contreras-Espinosa's collaboration.

Top Co-Authors

Avatar

José Luis Eguia-Gómez

Polytechnic University of Catalonia

View shared research outputs
Top Co-Authors

Avatar

Lluís Solano Albajés

Polytechnic University of Catalonia

View shared research outputs
Top Co-Authors

Avatar

Lluis Solano-Albajes

Polytechnic University of Catalonia

View shared research outputs
Top Co-Authors

Avatar

Irene García Medina

Glasgow Caledonian University

View shared research outputs
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge