Scott E. Dillard
University of California, Davis
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Scott E. Dillard.
IEEE Transactions on Visualization and Computer Graphics | 2007
Gunther H. Weber; Scott E. Dillard; Hamish A. Carr; Valerio Pascucci; Bernd Hamann
Topology provides a foundation for the development of mathematically sound tools for processing and exploration of scalar fields. Existing topology-based methods can be used to identify interesting features in volumetric data sets, to find seed sets for accelerated isosurface extraction, or to treat individual connected components as distinct entities for isosurfacing or interval volume rendering. We describe a framework for direct volume rendering based on segmenting a volume into regions of equivalent contour topology and applying separate transfer functions to each region. Each region corresponds to a branch of a hierarchical contour tree decomposition, and a separate transfer function can be defined for it. The novel contributions of our work are: 1) a volume rendering framework and interface where a unique transfer function can be assigned to each subvolume corresponding to a branch of the contour tree, 2) a runtime method for adjusting data values to reflect contour tree simplifications, 3) an efficient way of mapping a spatial location into the contour tree to determine the applicable transfer function, and 4) an algorithm for hardware-accelerated direct volume rendering that visualizes the contour tree-based segmentation at interactive frame rates using graphics processing units (GPUs) that support loops and conditional branches in fragment programs
IEEE Transactions on Visualization and Computer Graphics | 2007
Scott E. Dillard; John F. Bingert; Dan J. Thoma; Bernd Hamann
We present a method for extracting boundary surfaces from segmented cross-section image data. We use a constrained Potts model to interpolate an arbitrary number of region boundaries between segmented images. This produces a segmented volume from which we extract a triangulated boundary surface using well-known marching tetrahedra methods. This surface contains staircase-like artifacts and an abundance of unnecessary triangles. We describe an approach that addresses these problems with a voxel-accurate simplification algorithm that reduces surface complexity by an order of magnitude. Our boundary interpolation and simplification methods are novel contributions to the study of surface extraction from segmented cross-sections. We have applied our method to construct polycrystal grain boundary surfaces from micrographs of a sample of the metal tantalum.
EuroVis | 2005
Gunther H. Weber; Cris L. Luengo Hendriks; Soile V.E. Keranen; Scott E. Dillard; Derek Y. Ju; Damir Sudar; Bernd Hamann
The Berkeley Drosophila Transcription Network Project (BDTNP) is developing a suite of methods that will allow a quantitative description and analysis of three dimensional (3D) gene expression patterns in an animal with cellular resolution. An important component of this approach are algorithms that segment 3D images of an organism into individual nuclei and cells and measure relative levels of gene expression. As part of the BDTNP, we are developing tools for interactive visualization, control, and verification of these algorithms. Here we present a volume visualization prototype system that, combined with user interaction tools, supports validation and quantitative determination of the accuracy of nuclear segmentation. Visualizations of nuclei are combined with information obtained from a nuclear segmentation mask, supporting the comparison of raw data and its segmentation. It is possible to select individual nuclei interactively in a volume rendered image and identify incorrectly segmented objects. Integration with segmentation algorithms, implemented in MATLAB, makes it possible to modify a segmentation based on visual examination and obtain additional information about incorrectly segmented objects. This work has already led to significant improvements in segmentation accuracy and opens the way to enhanced analysis of images of complex animal morphologies.
International Journal of Computational Geometry and Applications | 2009
Scott E. Dillard; Vijay Natarajan; Gunther H. Weber; Valerio Pascucci; Bernd Hamann
Topology-based methods have been successfully used for the analysis and visualization of piecewise-linear functions defined on triangle meshes. This paper describes a mechanism for extending these methods to piecewise-quadratic functions defined on triangulations of surfaces. Each triangular patch is tessellated into monotone regions, so that existing algorithms for computing topological representations of piecewise-linear functions may be applied directly to the piecewise-quadratic function. In particular, the tessellation is used for computing the Reeb graph, a topological data structure that provides a succinct representation of level sets of the function.
Archive | 2011
Scott E. Dillard; Dan J. Thoma; Bernd Hamann
Many interesting segmentations take the form of cell complexes. We present a method to infer a 3D cell complex from of a series of 2D cross-sections. We restrict our attention to the class of complexes whose duals resemble triangulations. This class includes microstructures of polycrystalline materials, as well as other cellular structures found in nature. Given a prescribed matching of 2D cells in adjacent cross-sections we produce a 3D complex spanning these sections such that matched 2-cells are contained in the interior of the same 3-cell. The reconstruction method considers only the topological structure of the input. After an initial 3D complex is recovered, the structure is altered to accommodate geometric properties of the dataset. We evaluate the method using ideal, synthetic datasets as well as serial-sectioned micrographs from a sample oftantalum metal.
international conference on pattern recognition | 2010
Jacopo Grazzini; Scott E. Dillard; Pierre Soille
This paper extends a recent image-dependent regularisation approach introduced in [Grazzini and Soille, PR09&CCIS09] aiming at edge-preserving smoothing. For that purpose, geodesic distances equipped with a Riemannian metric need to be estimated in local neighbourhoods. By deriving an appropriate metric from the gradient structure tensor, the associated geodesic paths are constrained to follow salient features in images. Following, we design a generalised anisotropic geodesic filter, incorporating not only a measure of the edge strength, like in the original method, but also further directional information about the image structures. The proposed filter is particularly efficient at smoothing heterogeneous areas while preserving relevant structures in multichannel images.
international symposium on algorithms and computation | 2006
Scott E. Dillard; Vijay Natarajan; Gunther H. Weber; Valerio Pascucci; Bernd Hamann
Topology-based methods have been successfully used for the analysis and visualization of piecewise-linear functions defined on triangle meshes. This paper describes a mechanism for extending these methods to piecewise-quadratic functions defined on triangulations of surfaces. Each triangular patch is tessellated into monotone regions, so that existing algorithms for computing topological representations of piecewise-linear functions may be applied directly to piecewise-quadratic functions. In particular, the tessellation is used for computing the Reeb graph, which provides a succinct representation of level sets of the function.
IEEE Transactions on Visualization and ComputerGraphics | 2006
Gunther H. Weber; Scott E. Dillard; Hamish A. Carr; Valerio Pascucci; Bernd Hamann
Lecture Notes in Computer Science | 2006
Scott E. Dillard; Vijay Natarajan; Gunther H. Weber; Valerio Pascucci; Bernd Hamann
ieee symposium on information visualization | 2004
Nameeta Shah; Scott E. Dillard; Gunther H. Weber; Bernd Hamann