Valerio Pascucci
University of Utah
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Featured researches published by Valerio Pascucci.
international conference on computer graphics and interactive techniques | 2006
Shen Dong; Peer-Timo Bremer; Michael Garland; Valerio Pascucci; John Hart
Resampling raw surface meshes is one of the most fundamental operations used by nearly all digital geometry processing systems. The vast majority of this work has focused on triangular remeshing, yet quadrilateral meshes are preferred for many surface PDE problems, especially fluid dynamics, and are best suited for defining Catmull-Clark subdivision surfaces. We describe a fundamentally new approach to the quadrangulation of manifold polygon meshes using Laplacian eigenfunctions, the natural harmonics of the surface. These surface functions distribute their extrema evenly across a mesh, which connect via gradient flow into a quadrangular base mesh. An iterative relaxation algorithm simultaneously refines this initial complex to produce a globally smooth parameterization of the surface. From this, we can construct a well-shaped quadrilateral mesh with very few extraordinary vertices. The quality of this mesh relies on the initial choice of eigenfunction, for which we describe algorithms and hueristics to efficiently and effectively select the harmonic most appropriate for the intended application.
symposium on computational geometry | 1997
Marc J. van Kreveld; René van Oostrum; Chandrajit L. Bajaj; Valerio Pascucci; Daniel R. Schikore
For 2D or 3D meshes that represent the domain of continuous function to the reals, the contours|or isosurfaces|of a speci ed value are an important way to visualize the function. To nd such contours, a seed set can be used for the starting points from which the traversal of the contours can begin. This paper gives the rst methods to obtain seed sets that are provably small in size. They are based on a variant of the contour tree (or topographic change tree). We give a new, simple algorithm to compute such a tree in regular and irregular meshes that requires O(n logn) time in 2D for meshes with n elements, and in O(n) time in higher dimensions. The additional storage overhead is proportial to the maximum size of any contour (linear in the worst case, but typically less). Given the contour tree, a minimum size seed set can be computed in roughly quadratic time. Since in practice this can be excessive, we develop a simple approximation algorithm giving a seed set of size at most twice the size of the minimum. It requires O(n log n) time and linear storage once the contour tree is known. We also give experimental results, showing the size of the seed sets for several data sets.
IEEE Transactions on Visualization and Computer Graphics | 2002
Peter Lindstrom; Valerio Pascucci
We describe a general framework for out-of-core rendering and management of massive terrain surfaces. The two key components of this framework are: view-dependent refinement of the terrain mesh and a simple scheme for organizing the terrain data to improve coherence and reduce the number of paging events from external storage to main memory. Similar to several previously proposed methods for view-dependent refinement, we recursively subdivide a triangle mesh defined over regularly gridded data using longest-edge bisection. As part of this single, per-frame refinement pass, we perform triangle stripping, view frustum culling, and smooth blending of geometry using geomorphing. Meanwhile, our refinement framework supports a large class of error metrics, is highly competitive in terms of rendering performance, and is surprisingly simple to implement. Independent of our refinement algorithm, we also describe several data layout techniques for providing coherent access to the terrain data. By reordering the data in a manner that is more consistent with our recursive access pattern, we show that visualization of gigabyte-size data sets can be realized even on low-end, commodity PCs without the need for complicated and explicit data paging techniques. Rather, by virtue of dramatic improvements in multilevel cache coherence, we rely on the built-in paging mechanisms of the operating system to perform this task. The end result is a straightforward, simple-to-implement, pointerless indexing scheme that dramatically improves the data locality and paging performance over conventional matrix-based layouts.
international conference on computer graphics and interactive techniques | 1997
Chandrajit L. Bajaj; Valerio Pascucci; Daniel R. Schikore
The authors introduce the contour spectrum, a user interface component that improves qualitative user interaction and provides real-time exact quantification in the visualization of isocontours. The contour spectrum is a signature consisting of a variety of scalar data and contour attributes, computed over the range of scalar values /spl omega//spl isin/R. They explore the use of surface, area, volume, and gradient integral of the contour that are shown to be univariate B-spline functions of the scalar value /spl omega/ for multi-dimensional unstructured triangular grids. These quantitative properties are calculated in real-time and presented to the user as a collection of signature graphs (plots of functions of /spl omega/) to assist in selecting relevant isovalues /spl omega//sub 0/ for informative visualization. For time-varying data, these quantitative properties can also be computed over time, and displayed using a 2D interface, giving the user an overview of the time-varying function, and allowing interaction in both isovalue and time step. The effectiveness of the current system and potential extensions are discussed.
ieee visualization | 2001
Peter Lindstrom; Valerio Pascucci
We present an elegant and simple to implement framework for performing out-of-core visualization and view-dependent refinement of large terrain surfaces. Contrary to the trend of increasingly elaborate algorithms for large-scale terrain visualization, our algorithms and data structures have been designed with the primary goal of simplicity and efficiency of implementation. Our approach to managing large terrain data also departs from more conventional strategies based on data tiling. Rather than emphasizing how to segment and efficiently bring data in and out of memory, we focus on the manner in which the data is laid out to achieve good memory coherency for data accesses made in a top-down (coarse-to-fine) refinement of the terrain. We present and compare the results of using several different data indexing schemes, and propose a simple to compute index that yields substantial improvements in locality and speed over more commonly used data layouts. Our second contribution is a new and simple, yet easy to generalize method for view-dependent refinement. Similar to several published methods in this area, we use longest edge bisection in a top-down traversal of the mesh hierarchy to produce a continuous surface with subdivision connectivity. In tandem with the refinement, we perform view frustum culling and triangle stripping. These three components are done together in a single pass over the mesh. We show how this framework supports virtually any error metric, while still being highly memory and compute efficient.
symposium on computational geometry | 2003
Herbert Edelsbrunner; John Harer; Vijay Natarajan; Valerio Pascucci
We define the Morse-Smale complex of a Morse function over a 3-manifold as the overlay of the descending and ascending manifolds of all critical points. In the generic case, its 3-dimensional cells are shaped like crystals and are separated by quadrangular faces. In this paper, we give a combinatorial algorithm for constructing such complexes for piecewise linear data.
IEEE Transactions on Visualization and Computer Graphics | 2004
Peer-Timo Bremer; Bernd Hamann; Herbert Edelsbrunner; Valerio Pascucci
We combine topological and geometric methods to construct a multiresolution representation for a function over a two-dimensional domain. In a preprocessing stage, we create the Morse-Smale complex of the function and progressively simplify its topology by cancelling pairs of critical points. Based on a simple notion of dependency among these cancellations, we construct a hierarchical data structure supporting traversal and reconstruction operations similarly to traditional geometry-based representations. We use this data structure to extract topologically valid approximations that satisfy error bounds provided at runtime.
Discrete and Computational Geometry | 2004
Kree Cole-McLaughlin; Herbert Edelsbrunner; John Harer; Vijay Natarajan; Valerio Pascucci
Abstract Given a Morse function f over a 2-manifold with or without boundary, the Reeb graph is obtained by contracting the connected components of the level sets to points. We prove tight upper and lower bounds on the number of loops in the Reeb graph that depend on the genus, the number of boundary components, and whether or not the 2-manifold is orientable. We also give an algorithm that constructs the Reeb graph in time O(n log n), where n is the number of edges in the triangulation used to represent the 2-manifold and the Morse function.
conference on high performance computing (supercomputing) | 2001
Valerio Pascucci; Randall J. Frank
In this paper we introduce a new indexing scheme for progressive traversal and visualization of large regular grids. We demonstrate the potential of our approach by providing a tool that displays at interactive rates planar slices of scalar field data with very modest computing resources. We obtain unprecedented results both in terms of absolute performance and, more importantly, in terms of scalability. On a lap-top computer we provide real time interaction with a 20483 grid (8 Giga-nodes) using only 20MB of memory. On an SGI Onyx we slice interactively an 81923 grid (½ tera-nodes) using only 60MB of memory. The scheme relies simply on the determination of an appropriate reordering of the rectilinear grid data and a progressive construction of the output slice. The reordering minimizes the amount of I/O performed during the out-of-core computation. The progressive and asynchronous computation of the output provides flexible quality/speed tradeoffs and a time-critical and interruptible user interface.
IEEE Transactions on Visualization and Computer Graphics | 2008
Attila Gyulassy; Peer-Timo Bremer; Bernd Hamann; Valerio Pascucci
The Morse-Smale (MS) complex has proven to be a useful tool in extracting and visualizing features from scalar-valued data. However, efficient computation of the MS complex for large scale data remains a challenging problem. We describe a new algorithm and easily extensible framework for computing MS complexes for large scale data of any dimension where scalar values are given at the vertices of a closure-finite and weak topology (CW) complex, therefore enabling computation on a wide variety of meshes such as regular grids, simplicial meshes, and adaptive multiresolution (AMR) meshes. A new divide-and-conquer strategy allows for memory-efficient computation of the MS complex and simplification on-the-fly to control the size of the output. In addition to being able to handle various data formats, the framework supports implementation-specific optimizations, for example, for regular data. We present the complete characterization of critical point cancellations in all dimensions. This technique enables the topology based analysis of large data on off-the-shelf computers. In particular we demonstrate the first full computation of the MS complex for a 1 billion/10243 node grid on a laptop computer with 2 Gb memory.