Serge Sévigny
Laval University
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Publication
Featured researches published by Serge Sévigny.
Computers in Human Behavior | 2005
Serge Sévigny; Martin Cloutier; Marie‐France Pelletier; Robert Ladouceur
For many gamblers, internet gambling may be an attractive new activity. Knowing that internet gambling follows no specific regulations, it was hypothesized that some sites would use questionable strategies in order to grab any interested potential player surfing the net. This study addressed two research questions: (1) Do some internet casino sites provide inflated payout rates when gamblers play on the slot machine demo games? (2) Will these sites keep the same rates when gamblers play for real money? Results show that 45 (39%) of the 117 visited sites provided inflated payout rates (over 100%) in the demo session. But these unrealistic high rates were not maintained when playing for real money. In addition, some sites used marketing strategies reinforcing false beliefs about the notion of chance and randomness. These findings are discussed in the context of responsible gambling policies.
The Canadian Journal of Psychiatry | 2005
Robert Ladouceur; Christian Jacques; Serge Chevalier; Serge Sévigny; Denis Hamel
Objective: To assess gambling behaviours and the problems associated with pathological gambling among the adult population of Quebec in 2002. Method: In Phase 1 of this 2-phase study, a total sample of 8842 adults was assessed. We used the South Oaks Gambling Screen (SOGS), adapted for telephone interview, to assess one-half of the sample; the other one-half was evaluated with the Canadian Problem Gambling Index (CPGI). In the studys second phase, we compared the classifications obtained from these screening instruments with classifications obtained by a psychologist using a semistructured clinical telephone interview. Results: The results indicate that the prevalence of pathological gambling in 2002 (at which time 0.8% of the adult population were classified as probable pathological gamblers) did not differ from the proportion obtained in 1996 (1.0%), despite the significant decrease in gambling participation in 2002 (81% vs 90% in 1996). The most popular gambling activities were buying lottery tickets (68%), participating in fundraising draws (40%), gambling in casinos (18%), playing cards with family or with friends (10%), playing bingo (9%), and playing video lotteries (8%). The findings obtained from the SOGS and the CPGI revealed that the 2 instruments perform similarly when identifying pathological gambling prevalence. However, the results of the semistructured clinical telephone interviews differed from the results obtained with the screening instruments: 82% of the gamblers initially identified as probable pathological gamblers by the SOGS or the CPGI were not confirmed by a clinical interview. Conclusion: The discrepancy between the results of the screening questionnaires and the clinical evaluation is significant, and this difference needs to be addressed before further cross-sectional or longitudinal studies are conducted.
Journal of Gambling Studies | 2005
Robert Ladouceur; Serge Sévigny
Two studies investigated the effects of a video lottery terminal stopping device on gamblers’ thoughts and behavior. This structural characteristic allows players to voluntarily stop the spinning of the reels. The first study investigated the effect of this device on the development of illusions of control. It was predicted that players using the stopping device would believe that (1) symbols displayed could differ depending on when the game is stopped, (2) there is a possibility of controlling the outcome of the game, (3) skills may be a factor influencing the results, and finally (4) a stopping device would improve the probability of personal success (i.e., developing the illusion of control). The second study aimed to further evaluate the effects of the stopping device on gambling behavior. It was hypothesised that using the stopping device would encourage players to increase the number of games played in a session. Results confirmed all predictions and showed that offering a stopping device on video lottery terminals modifies gamblers’ cognition and behavior. The theoretical and practical implications of these results are discussed in the context of responsible gambling policies.
The Journal of Psychology | 2006
Martin Cloutier; Robert Ladouceur; Serge Sévigny
The authors examined the effect of messages and pauses, presented on video lottery terminal screens, on erroneous beliefs and persistence to play. At posttest, the strength of erroneous beliefs was lower for participants who received messages conveying information about randomness in gambling as compared to those who received pauses. Pauses also diminished the strength of erroneous beliefs, and there was no difference between the effects of pauses and messages on the number of games played. The authors discuss these results in terms of the use of messages and pauses on video lottery terminals as a strategy for promoting responsible gambling.
Psychology of Addictive Behaviors | 2008
Serge Sévigny; Robert Ladouceur; Christian Jacques; Michael Cantinotti
Two studies investigated the relationship between casino proximity and gambling participation, expenditure, and pathology. In Study 1, 8,842 participants were categorized into 1 of 4 driving distances from their home to the nearest casino in the province of Quebec: 0-100 km, 100.01-200 km, 200.01-300 km, or 300.01-981 km. In Study 2, 5,158 participants, who lived within a 100-km driving distance from the Montreal casino, were classified into 1 of 5 equidistant, 20-km driving distances. A survey company interviewed participants regarding their gambling habits. Results indicated a positive link between casino proximity and gambling participation (at the provincial and Montreal levels) and expenditure (at the provincial level only) but no link with the current prevalence rate of probable pathological gambling or of problem gambling. In a setting in which many types of gambling activities are available, casino proximity in itself does not appear to explain the rate of gambling-related problems. It is necessary to continue prospective research on exposure and adaptation theories as potential explanations for the development of pathological gambling.
International Gambling Studies | 2005
Robert Ladouceur; Christian Jacques; Serge Sévigny; Michael Cantinotti
Abstract This study evaluates the influence of the format, arrangement and availability of Electronic Gaming Machines Outside Casinos (EGMOC) on gambling behaviour and perceptions. Two studies comprising occasional, at-risk and probable pathological gamblers were conducted. The first study used focus groups, while the second was conducted in a laboratory setting reproducing a bar. The results of the former study indicate that while format does not influence gambling behaviours, the arrangement of EGMOC in a gambling setting is a critical factor: in general, gamblers perceive isolated areas in a gambling venue as a factor contributing to impaired control. However, behavioural results obtained in the laboratory setting do not corroborate subjective data. Finally, gamblers suggested almost unanimously that the availability of EGMOC should be limited to a small number of sites. The results are discussed in the perspective of responsible gambling policies.
International Gambling Studies | 2016
Serge Sévigny; Martin Leclerc; Annie Goulet; Karina Côté; Christian Jacques; Robert Ladouceur; Isabelle Giroux
Abstract The goal of this study was to improve the common knowledge on the connections between problem gambling and environmental settings. A cross-sectional design was used to compare two types of electronic gambling machine (EGM) users in terms of gamblers’ self-reported behaviours, perceptions, motivations and preferences according to the type of venue they gambled in. Sixty-six volunteers who gambled in a gambling hall containing 335 EGMs were compared to volunteers (n = 143) who gambled in small venues containing either 5 or 10 EGMs. All venues were located in areas with similar socio-economic status. Face-to-face survey-like interviews were conducted on site by trained assistants. Interviews comprised 83 items (fixed response and short open-ended questions). Gamblers’ varied according to the type of venue on (a) socio-demographic variables; (b) correlates of gambling problems; (c) self-reported gambling behaviours, perceptions and motivations; and (d) venue characteristics influencing their choice of venue. Small venue gamblers reported more characteristics associated with problem gambling and are about four times more likely to be associated with problem gambling than gambling hall patrons. Decision-makers should consider the venue specific players’ profiles outlined in this manuscript, and appreciate their possible use in appropriate responsible gambling measures and prevention/treatment programmes.
Psychology of Addictive Behaviors | 2017
David Lévesque; Serge Sévigny; Isabelle Giroux; Christian Jacques
The Gambling-Related Cognition Scale (GRCS; Raylu & Oei, 2004) was developed to evaluate gambling-related cognitive distortions for all types of gamblers, regardless of their gambling activities (poker, slot machine, etc.). It is therefore imperative to ascertain the validity of its interpretation across different types of gamblers; however, some skills-related items endorsed by players could be interpreted as a cognitive distortion despite the fact that they play skills-related games. Using an intergroup (168 poker players and 73 video lottery terminal [VLT] players) differential item functioning (DIF) analysis, this study examined the possible manifestation of item biases associated with the GRCS. DIF was analyzed with ordinal logistic regressions (OLRs) and Ramsay’s (1991) nonparametric kernel smoothing approach with TestGraf. Results show that half of the items display at least moderate DIF between groups and, depending on the type of analysis used, 3 to 7 items displayed large DIF. The 5 items with the most DIF were more significantly endorsed by poker players (uniform DIF) and were all related to skills, knowledge, learning, or probabilities. Poker players’ interpretations of some skills-related items may lead to an overestimation of their cognitive distortions due to their total score increased by measurement artifact. Findings indicate that the current structure of the GRCS contains potential biases to be considered when poker players are surveyed. The present study conveys new and important information on bias issues to ponder carefully before using and interpreting the GRCS and other similar wide-range instruments with poker players.
International Gambling Studies | 2018
E. Papineau; Guy Lacroix; Serge Sévigny; J.-F. Biron; N. Corneau-Tremblay; F. Lemétayer
Abstract The emergence of new behaviours associated with communication technologies has prompted questions about the evolution of gambling in the population. The development of online gambling gave rise to public health concerns back 20 years ago. Current knowledge indicates that online gamblers generally tend to show more psychosocial problems than offline gamblers. But those portraits tend to neglect the differences between pure and mixed online gamblers. The goal of this research is to assess if, and to what extent, online gambling generates more harmful impacts on the health and well-being in a sample of adult gamblers in Québec. The propensity score matching method was chosen to assess the variable prevalence of impacts on a sample of 810 regular gamblers recruited from an online panel. They were divided into sub-groups: pure online gamblers (n = 143), mixed online gamblers (n = 125), and a control group of offline gamblers (n = 542). The study has revealed that among online gamblers and their entourage, online gambling does, in fact, result in an extra burden of impacts in several aspects of their lives: work, relationships, mental/physical health, finances, quality of life, and problem gambling according to the Canadian Problem Gambling Index. Results also show that combined with offline gambling, online gambling significantly increases the burden of impacts in terms of both the number and intensity of impacts. This is the first empirical study using propensity score matching to asses the incremental impacts of online gambling by separating pure and mixed gamblers and to compare them to offline gamblers.
The Journal of Psychology | 2002
Robert Ladouceur; Serge Sévigny