Seungoh Paek
University of Hawaii at Manoa
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Publication
Featured researches published by Seungoh Paek.
human factors in computing systems | 2011
Seungoh Paek; Dan Hoffman; Antonios Saravanos; John B. Black; Charles K. Kinzer
The current study examines aspects of multimedia design in virtual learning environments. It compares touch and mouse input methods in conjunction with audio and visual feedback in an effort to improve young childrens math learning. Fifty-nine (N=59) second grade students played Puzzle Blocks (PBs), a virtual manipulative designed to introduce students to the concept of multiplication through repetitive addition. All participants showed significant learning outcomes after playing PBs for five sessions. The results show that having auditory feedback is a more influential factor than input method. Implications are discussed.
international convention on information and communication technology electronics and microelectronics | 2017
Catherine Fulford; Seungoh Paek
This study presents a two-course sequence of graduate instructional design courses that were developed and implemented using a flipped classroom model for both online and face-to-face contexts. This model is an instructional strategy that reverses what is traditionally done at home and what is done at school, such as watching video lectures at home and working authentic problems in class. The presentation will 1) demonstrate how the two courses were designed and developed, 2) share findings from student responses on surveys regarding perceptions and satisfaction with the new model, and 3) discuss the successes and challenges of implementing these courses.
British Journal of Educational Technology | 2017
Seungoh Paek; Daniel L. Hoffman; Antonios Saravanos
Drawing on dual-process theories of cognitive function, the degree to which spatial contiguity influences incidental learning outcomes was examined. It was hypothesized that spatial contiguity would mediate what was learned even in the absence of an explicit learning goal. To test this hypothesis, 149 adults completed a multimedia-related task under the guise of usability testing. As participants interacted with the environment, incidental learning material was displayed on the screen with varying degrees of spatial contiguity and without explanation. Upon completion of the task, participants were administered an unexpected retention test assessing their knowledge of the incidental learning material. The results produced clear evidence that spatial contiguity influenced what was learned automatically without conscious processing. The paper ends with a discussion of the implications of dual-process theories for multimedia learning design and research. [ABSTRACT FROM AUTHOR]
acm conference on hypertext | 2010
Seungoh Paek; Daniel Hoffmann; Antonios Saravanos
The study is interested in how the spatial contiguity principle mediates implicit learning in a hypertext environment.
Journal of Digital Learning in Teacher Education | 2016
Seungoh Paek; Lori Fulton
Educational Technology Research and Development | 2016
Seungoh Paek; Daniel L. Hoffman; John B. Black
ProQuest LLC | 2012
Seungoh Paek
EdMedia: World Conference on Educational Media and Technology | 2013
Seungoh Paek; Daniel L. Hoffman; John B. Black
computer supported collaborative learning | 2009
Antonios Saravanos; Seungoh Paek; Jin Kuwata; Alexandra Saravanos
The Journal of Computers in Mathematics and Science Teaching | 2017
Seungoh Paek; Lori Fulton