Shih-Pang Tseng
Tajen University
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Featured researches published by Shih-Pang Tseng.
international conference on orange technologies | 2014
Shih-Pang Tseng; Bo-Rong Li; Jun-Long Pan; Chia-Ju Lin
The smart house is an important issue in the orange technology. In this paper, we proposes a work which applies the Internet of things (IOT) and motion sensing on smart house, denoted by Smart House Monitor & Manager (SHMM), to improve the convenience, safety, and power-saving of the house. It is based on the Zigbee sensor connected all sensors and actuators. And we have implemented the SHMM with a smart house to demonstrate the availability.
international conference on orange technologies | 2013
Hung-Yi Wang; Bo-Wei Chen; K. Bharanitharan; Jaw-Shyang Wu; Shih-Pang Tseng; Jhing-Fa Wang
This work briefly introduces a newly emerging discipline called orange technology for humanistic care applications. Meanwhile, an interdisciplinary project “Orange technology: Research and implementation of advanced health, happiness, and care technologies” based on such a discipline is also presented in this paper. The project covers a wide range of studies, including theoretical research, application development, and national policy. The goal is to finally promote the well-being in our modern society.
international conference on orange technologies | 2015
Shu-Fen Liu; Chun-I Lin; Chen-Ying Su; Shih-Pang Tseng
Motion sensing technology is using various detector to detect the human action as the input of computer system. In the game playing, using the motion sensing technology can directly control the action in the game by the action in the physical environment. In this paper, we presented a 3D-Golf game with motion sensing function. A playing-stick is used as the motion detector. The system can recognize the users action and show on the virtual environment. And this game is implemented as a web service. Thus the users can easily play without any installation overhead. In addition, the user can play together like a real golf club.
international conference on orange technologies | 2013
Shovan Barma; Ta-Wen Kuan; Jaw-Shyang Wu; Shih-Pang Tseng; Jhing-Fa Wang
Heart sounds are generated by the several mechanical movements, such as the heart valve leaflets, the blood flow in vessels etc., that can provide the useful information to understand the cardiovascular system in details. Auscultation (PCG) is a non-invasive, low cost and easily repeatable technique to observe the entire system behavior at a glance. Several works have been investigated to model the sounds from different aspects, including the signal processing, the fluid mechanic and the equivalent electrical analogy. However, all the works gave the limitations. Most of the signal processing literatures that are addressed the heuristic decision-based approach; on the other hand, the fluid mechanic-based works discussed the behavior of overall or particular part of the cardiovascular system. Besides, the acoustic signals from heart can be modeled with the help of behavior through the source generation. In this study, several modeling works of heart sound are inspected and categorized according to the literatures, thereafter the advantages and the limitations are discussed. An overall research direction will be conducted to combine the fluid mechanic, the acoustics and the signal processing in the study.
international conference on orange technologies | 2015
Yang-Yen Ou; Ta-Wen Kuan; Shih-Pang Tseng; An-Chao Tsai; Jhing-Fa Wang; Jing-Hua Tian
Cheerful jumping is a kind of exaggerative behavior that implies human is surrounding in a short-term happiness. To capture the cheerful jumping manually in an instance by smartphone camera is still not well-functional. In this paper, we proposes a Kinect framework by using three key elements, including skeleton tracking, depth and color information in Kinect to explore the cheerful jumping shot, of which the framework fundamentally measures the sensed mapping displacement of jumping to-and-fro among the skeleton tracking system, depth and color information. Besides, a threshold λ is proposed to evaluate the users whose different jumping capabilities in different gender. The experimental result indicates the proposed work is able to capture more sharpen jumping result compared to the general smartphone camera.
international conference on orange technologies | 2014
Chia-Ju Lin; Yu-Hua Su; Liang-Chiao Lin; Ji-Ping Li; Shih-Pang Tseng
Learning is the major human activity which can make people to accommodate the environment or the society better. The effectiveness of learning is one important research issue in orange technology. The learning effectiveness of nurse education is more important than the other types of educations. In this paper, we proposed a work which develops a simulation-based digital courseware for intramuscular injection training in nurse education, to improve the learning effectiveness of practical nursing care training. The design of courseware is guided by the constructivism. In addition, the scenario simulation and game are involved to enhance the learning motivation. Moreover, the course has been successfully applied on the nursing students in Taiwan.
international conference on orange technologies | 2017
Che-Wen Chen; Shih-Pang Tseng; Yao-Tsung Hsu; Jhing-Fa Wang
international conference on orange technologies | 2017
Bo-Hao Su; Shih-Pang Tseng; Jhing-Fa Wang; Yu-Hsiang Lin
international conference on orange technologies | 2017
Bo-Hao Su; Shih-Pang Tseng; Jhing-Fa Wang; Jhong-Cian Huang
international conference on orange technologies | 2016
Bo-Hao Su; Ta-Wen Kuan; Shih-Pang Tseng; Jhing-Fa Wang; Po-Huai Su