Stefanie Mueller
Massachusetts Institute of Technology
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Publication
Featured researches published by Stefanie Mueller.
PLOS Pathogens | 2014
Richard Brad Jones; Rachel O'Connor; Stefanie Mueller; Maria Hottelet Foley; Gregory L. Szeto; Dan Karel; Mathias Lichterfeld; Colin Kovacs; Mario A. Ostrowski; Alicja Trocha; Darrell J. Irvine; Bruce D. Walker
Resting memory CD4+ T-cells harboring latent HIV proviruses represent a critical barrier to viral eradication. Histone deacetylase inhibitors (HDACis), such as suberanilohydroxamic acid (SAHA), romidepsin, and panobinostat have been shown to induce HIV expression in these resting cells. Recently, it has been demonstrated that the low levels of viral gene expression induced by a candidate HDACi may be insufficient to cause the death of infected cells by viral cytopathic effects, necessitating their elimination by immune effectors, such as cytotoxic T-lymphocytes (CTL). Here, we study the impact of three HDACis in clinical development on T-cell effector functions. We report two modes of HDACi-induced functional impairment: i) the rapid suppression of cytokine production from viable T-cells induced by all three HDACis ii) the selective death of activated T-cells occurring at later time-points following transient exposures to romidepsin or, to a lesser extent, panobinostat. As a net result of these factors, HDACis impaired CTL-mediated IFN-γ production, as well as the elimination of HIV-infected or peptide-pulsed target cells, both in liquid culture and in collagen matrices. Romidepsin exerted greater inhibition of antiviral function than SAHA or panobinostat over the dose ranges tested. These data suggest that treatment with HDACis to mobilize the latent reservoir could have unintended negative impacts on the effector functions of CTL. This could influence the effectiveness of HDACi-based eradication strategies, by impairing elimination of infected cells, and is a critical consideration for trials where therapeutic interruptions are being contemplated, given the importance of CTL in containing rebound viremia.
user interface software and technology | 2012
Stefanie Mueller; Pedro Lopes; Patrick Baudisch
Personal fabrication tools, such as laser cutters and 3D printers allow users to create precise objects quickly. However, working through a CAD system removes users from the workpiece. Recent interactive fabrication tools reintroduce this directness, but at the expense of precision. In this paper, we introduce constructable, an interactive drafting table that produces precise physical output in every step. Users interact by drafting directly on the workpiece using a hand-held laser pointer. The system tracks the pointer, beautifies its path, and implements its effect by cutting the workpiece using a fast high-powered laser cutter. Constructable achieves precision through tool-specific constraints, user-defined sketch lines, and by using the laser cutter itself for all visual feedback, rather than using a screen or projection. We demonstrate how constructable allows creating simple but functional devices, including a simple gearbox, that cannot be created with traditional interactive fabrication tools.
user interface software and technology | 2014
Stefanie Mueller; Sangha Im; Serafima Gurevich; Alexander Teibrich; Lisa Pfisterer; François Guimbretière; Patrick Baudisch
Even though considered a rapid prototyping tool, 3D printing is so slow that a reasonably sized object requires printing overnight. This slows designers down to a single iteration per day. In this paper, we propose to instead print low-fidelity wireframe previews in the early stages of the design process. Wireframe previews are 3D prints in which surfaces have been replaced with a wireframe mesh. Since wireframe previews are to scale and represent the overall shape of the 3D object, they allow users to quickly verify key aspects of their 3D design, such as the ergonomic fit. To maximize the speed-up, we instruct 3D printers to extrude filament not layer-by-layer, but directly in 3D-space, allowing them to create the edges of the wireframe model directly one stroke at a time. This allows us to achieve speed-ups of up to a factor of 10 compared to traditional layer-based printing. We demonstrate how to achieve wireframe previews on standard FDM 3D printers, such as the PrintrBot or the Kossel mini. Users only need to install the WirePrint software, making our approach applicable to many 3D printers already in use today. Finally, wireframe previews use only a fraction of material required for a regular print, making it even more affordable to iterate.
human factors in computing systems | 2013
Stefanie Mueller; Bastian Kruck; Patrick Baudisch
We present LaserOrigami, a rapid prototyping system that produces 3D objects using a laser cutter. LaserOrigami is substantially faster than traditional 3D fabrication techniques such as 3D printing and unlike traditional laser cutting the resulting 3D objects require no manual assembly. The key idea behind LaserOrigami is that it achieves three-dimensionality by folding and stretching the workpiece, rather than by placing joints, thereby eliminating the need for manual assembly. LaserOrigami achieves this by heating up selected regions of the workpiece until they become compliant and bend down under the force of gravity. LaserOrigami administers the heat by defocusing the laser, which distributes the lasers power across a larger surface. LaserOrigami implements cutting and bending in a single integrated process by automatically moving the cutting table up and down-when users take out the workpiece, it is already fully assembled. We present the three main design elements of LaserOrigami: the bend, the suspender, and the stretch, and demonstrate how to use them to fabricate a range of physical objects. Finally, we demonstrate an interactive fabrication version of LaserOrigami, a process in which user interaction and fabrication alternate step-by-step.
PLOS Pathogens | 2016
R. Brad Jones; Stefanie Mueller; Rachel O’Connor; Katherine Rimpel; Derek D. Sloan; Dan Karel; Hing C. Wong; Emily K. Jeng; Allison S. Thomas; James B. Whitney; So-Yon Lim; Colin Kovacs; Erika Benko; Sara Karandish; Szu-han Huang; Maria J. Buzon; Mathias Lichterfeld; Alivelu Irrinki; Jeffrey P. Murry; Angela Tsai; Helen Yu; Romas Geleziunas; Alicja Trocha; Mario A. Ostrowski; Darrell J. Irvine; Bruce D. Walker
Resting CD4+ T-cells harboring inducible HIV proviruses are a critical reservoir in antiretroviral therapy (ART)-treated subjects. These cells express little to no viral protein, and thus neither die by viral cytopathic effects, nor are efficiently cleared by immune effectors. Elimination of this reservoir is theoretically possible by combining latency-reversing agents (LRAs) with immune effectors, such as CD8+ T-cells. However, the relative efficacy of different LRAs in sensitizing latently-infected cells for recognition by HIV-specific CD8+ T-cells has not been determined. To address this, we developed an assay that utilizes HIV-specific CD8+ T-cell clones as biosensors for HIV antigen expression. By testing multiple CD8+ T-cell clones against a primary cell model of HIV latency, we identified several single agents that primed latently-infected cells for CD8+ T-cell recognition, including IL-2, IL-15, two IL-15 superagonists (IL-15SA and ALT-803), prostratin, and the TLR-2 ligand Pam3CSK4. In contrast, we did not observe CD8+ T-cell recognition of target cells following treatment with histone deacetylase inhibitors or with hexamethylene bisacetamide (HMBA). In further experiments we demonstrate that a clinically achievable concentration of the IL-15 superagonist ‘ALT-803’, an agent presently in clinical trials for solid and hematological tumors, primes the natural ex vivo reservoir for CD8+ T-cell recognition. Thus, our results establish a novel experimental approach for comparative evaluation of LRAs, and highlight ALT-803 as an LRA with the potential to synergize with CD8+ T-cells in HIV eradication strategies.
user interface software and technology | 2015
Alexander Teibrich; Stefanie Mueller; François Guimbretière; Robert Kovacs; Stefan Neubert; Patrick Baudisch
Personal fabrication is currently a one-way process: Once an object has been fabricated with a 3D printer, it cannot be changed anymore; any change requires printing a new version from scratch. The problem is that this approach ignores the nature of design iteration, i.e. that in subsequent iterations large parts of an object stay the same and only small parts change. This makes fabricating from scratch feel unnecessary and wasteful. In this paper, we propose a different approach: instead of re-printing the entire object from scratch, we suggest patching the existing object to reflect the next design iteration. We built a system on top of a 3D printer that accomplishes this: Users mount the existing object into the 3D printer, then load both the original and the modified 3D model into our software, which in turn calculates how to patch the object. After identifying which parts to remove and what to add, our system locates the existing object in the printer using the systems built-in 3D scanner. After calibrating the orientation, a mill first removes the outdated geometry, then a print head prints the new geometry in place. Since only a fraction of the entire object is refabricated, our approach reduces material consumption and plastic waste (for our example objects by 82% and 93% respectively).
human factors in computing systems | 2015
Dustin Beyer; Serafima Gurevich; Stefanie Mueller; Hsiang-Ting Chen; Patrick Baudisch
This paper presents Platener, a system that allows quickly fabricating intermediate design iterations of 3D models, a process also known as low-fidelity fabrication. Platener achieves its speed-up by extracting straight and curved plates from the 3D model and substituting them with laser cut parts of the same size and thickness. Only the regions that are of relevance to the current design iteration are executed as full-detail 3D prints. Platener connects the parts it has created by automatically inserting joints. To help fast assembly it engraves instructions. Platener allows users to customize substitution results by (1) specifying fidelity-speed tradeoffs, (2) choosing whether or not to convert curved surfaces to plates bent using heat, and (3) specifying the conversion of individual plates and joints interactively. Platener is designed to best preserve the fidelity of func-tional objects, such as casings and mechanical tools, all of which contain a large percentage of straight/rectilinear elements. Compared to other low-fab systems, such as faBrickator and WirePrint, Platener better preserves the stability and functionality of such objects: the resulting assemblies have fewer parts and the parts have the same size and thickness as in the 3D model. To validate our system, we converted 2.250 3D models downloaded from a 3D model site (Thingiverse). Platener achieves a speed-up of 10 or more for 39.5% of all objects.
human factors in computing systems | 2016
Saiganesh Swaminathan; Thijs Roumen; Robert Kovacs; David Stangl; Stefanie Mueller; Patrick Baudisch
For visually impaired users, making sense of spatial information is difficult as they have to scan and memorize content before being able to analyze it. Even worse, any update to the displayed content invalidates their spatial memory, which can force them to manually rescan the entire display. Making display contents persist, we argue, is thus the highest priority in designing a sensemaking system for the visually impaired. We present a tactile display system designed with this goal in mind. The foundation of our system is a large tactile display (140x100cm, 23x larger than Hyperbraille), which we achieve by using a 3D printer to print raised lines of filament. The systems software then trades in this space in order to minimize screen updates. Instead of panning and zooming, for example, our system creates additional views, leaving display contents intact and thus supporting users in preserving their spatial memory. We illustrate our system and its design principles at the example of four spatial applications. We evaluated our system with six blind users. Participants responded favorably to the system and expressed, for example, that having multiple views at the same time was helpful. They also judged the increased expressiveness of lines over the more traditional dots as useful for encoding information.
user interface software and technology | 2015
Udayan Umapathi; Hsiang-Ting Chen; Stefanie Mueller; Ludwig Wall; Anna Seufert; Patrick Baudisch
Laser cutters are useful for rapid prototyping because they are fast. However, they only produce planar 2D geometry. One approach to creating non-planar objects is to cut the object in horizontal slices and to stack and glue them. This approach, however, requires manual effort for the assembly and time for the glue to set, defeating the purpose of using a fast fabrication tool. We propose eliminating the assembly step with our system LaserStacker. The key idea is to use the laser cutter to not only cut but also to weld. Users place not one acrylic sheet, but a stack of acrylic sheets into their cutter. In a single process, LaserStacker cuts each individual layer to shape (through all layers above it), welds layers by melting material at their interface, and heals undesired cuts in higher layers. When users take out the object from the laser cutter, it is already assembled. To allow users to model stacked objects efficiently, we built an extension to a commercial 3D editor (SketchUp) that provides tools for defining which parts should be connected and which remain loose. When users hit the export button, LaserStacker converts the 3D model into cutting, welding, and healing instructions for the laser cutter. We show how LaserStacker does not only allow making static objects, such as architectural models, but also objects with moving parts and simple mechanisms, such as scissors, a simple pinball machine, and a mechanical toy with gears.
tangible and embedded interaction | 2015
Stefanie Mueller; Martin Fritzsche; Jan Kossmann; Maximilian Schneider; Jonathan Striebel; Patrick Baudisch
We present a simple self-contained appliance that allows relocating inanimate physical objects across distance. Each unit consists of an off-the-shelf 3D printer that we have extended with a 3-axis milling machine, a camera, and a micro-controller for encryption/decryption and transmission. Users place an object into the sender unit, enter the address of a receiver unit, and press the relocate button. The sender unit now digitizes the original object layer-by-layer: it shaves off material using the built-in milling machine, takes a photo using the built-in camera, encrypts the layer using the public key of the receiver, and transmits it. The receiving unit decrypts the layer in real-time and starts printing right away. Users thus see the object appear layer-by-layer on the receiver side as it disappears layer-by-layer at the sender side. Scotty is different from previous systems that copy physical objects, as its destruction and encryption mechanism guarantees that only one copy of the object exists at a time. Even though our current prototype is limited to single-material plastic objects, it allows us to address two application scenarios: (1) Scotty can help preserve the uniqueness and thus the emotional value of physical objects shared between friends. (2) Scotty can address some of the licensing issues involved in fast electronic delivery of physical goods. We explore the former in an exploratory user study with three pairs of participants.