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Dive into the research topics where Stephen R. Mitroff is active.

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Featured researches published by Stephen R. Mitroff.


Attention Perception & Psychophysics | 2004

Nothing compares 2 views: change blindness can occur despite preserved access to the changed information.

Stephen R. Mitroff; Daniel J. Simons; Daniel T. Levin

Change blindness, the failure to detect visual changes that occur during a disruption, has increasingly been used to infer the nature of internal representations. If every change were detected, detailed representations of the world would have to be stored and accessible. However, because many changes are not detected, visual representations might not be complete, and access to them might be limited. Using change detection to infer the completeness of visual representations requires an understanding of the reasons for change blindness. This article provides empirical support for one such reason: change blindness resulting from the failure to compare retained representations of both the pre- and postchange information. Even when unaware of changes, observers still retained information about both the pre- and postchange objects on the same trial.


Attention Perception & Psychophysics | 2010

Video Game Players Show More Precise Multisensory Temporal Processing Abilities

Sarah E. Donohue; Marty G. Woldorff; Stephen R. Mitroff

Recent research has demonstrated enhanced visual attention and visual perception in individuals with extensive experience playing action video games. These benefits manifest in several realms, but much remains unknown about the ways in which video game experience alters perception and cognition. In the present study, we examined whether video game players’ benefits generalize beyond vision to multisensory processing by presenting auditory and visual stimuli within a short temporal window to video game players and non-video game players. Participants performed two discrimination tasks, both of which revealed benefits for video game players: In a simultaneity judgment task, video game players were better able to distinguish whether simple visual and auditory stimuli occurred at the same moment or slightly offset in time, and in a temporal-order judgment task, they revealed an enhanced ability to determine the temporal sequence of multisensory stimuli. These results suggest that people with extensive experience playing video games display benefits that extend beyond the visual modality to also impact multisensory processing.


Learning & Memory | 2009

Generalization of Conditioned Fear along a Dimension of Increasing Fear Intensity.

Joseph E. Dunsmoor; Stephen R. Mitroff; Kevin S. LaBar

The present study investigated the extent to which fear generalization in humans is determined by the amount of fear intensity in nonconditioned stimuli relative to a perceptually similar conditioned stimulus. Stimuli consisted of graded emotionally expressive faces of the same identity morphed between neutral and fearful endpoints. Two experimental groups underwent discriminative fear conditioning between a face stimulus of 55% fear intensity (conditioned stimulus, CS+), reinforced with an electric shock, and a second stimulus that was unreinforced (CS-). In Experiment 1 the CS- was a relatively neutral face stimulus, while in Experiment 2 the CS- was the most fear-intense stimulus. Before and following fear conditioning, skin conductance responses (SCR) were recorded to different morph values along the neutral-to-fear dimension. Both experimental groups showed gradients of generalization following fear conditioning that increased with the fear intensity of the stimulus. In Experiment 1 a peak shift in SCRs extended to the most fear-intense stimulus. In contrast, generalization to the most fear-intense stimulus was reduced in Experiment 2, suggesting that discriminative fear learning procedures can attenuate fear generalization. Together, the findings indicate that fear generalization is broadly tuned and sensitive to the amount of fear intensity in nonconditioned stimuli, but that fear generalization can come under stimulus control. These results reveal a novel form of fear generalization in humans that is not merely based on physical similarity to a conditioned exemplar, and may have implications for understanding generalization processes in anxiety disorders characterized by heightened sensitivity to nonthreatening stimuli.


Psychological Science | 2007

Rare Targets Are Rarely Missed in Correctable Search

Mathias S. Fleck; Stephen R. Mitroff

Failing to find a tumor in an x-ray scan or a gun in an airport baggage screening can have dire consequences, making it fundamentally important to elucidate the mechanisms that hinder performance in such visual searches. Recent laboratory work has indicated that low target prevalence can lead to disturbingly high miss rates in visual search. Here, however, we demonstrate that misses in low-prevalence searches can be readily abated. When targets are rarely present, observers adapt by responding more quickly, and miss rates are high. Critically, though, these misses are often due to response-execution errors, not perceptual or identification errors: Observers know a target was present, but just respond too quickly. When provided an opportunity to correct their last response, observers can catch their mistakes. Thus, low target prevalence may not be a generalizable cause of high miss rates in visual search.


Attention Perception & Psychophysics | 2005

The persistence of object file representations

Nicholaus S. Noles; Brian J. Scholl; Stephen R. Mitroff

Coherent visual experience of dynamic scenes requires not only that the visual system segment scenes into component objects but that these object representations persist, so that an object can be identified as the same object from an earlier time. Object files (OFs) are visual representations thought to mediate such abilities: OFs lie between lower level sensory processing and higher level recognition, and they track salient objects over time and motion. OFs have traditionally been studied viaobjectspecific preview benefits (OSPBs), in which discriminations of an object’s features are speeded when an earlier preview of those features occurred on the same object, as opposed to on a different object, beyond general displaywide priming. Despite its popularity, many fundamental aspects of the OF framework remain unexplored. For example, although OFs are thought to be involved primarily in online visual processing, we do not know how long such representations persist; previous studies found OSPBs for up to 1,500msec but did not test for longer durations. We explored this issue using a modifiedobject reviewing paradigm and found that robust OSPBs persist for more than five times longer than has previously been tested—for at least 8 sec, and possibly for much longer. Object files may be the “glue” that makes visual experience coherent not just in online moment-by-moment processing, but on the scale of seconds that characterizes our everyday perceptual experiences. These findings also bear on research in infant cognition, where OFs are thought to explain infants’ abilities to track and enumerate small sets of objects over longer durations.


Psychonomic Bulletin & Review | 2007

Space and Time, Not Surface Features, Guide Object Persistence

Stephen R. Mitroff; George A. Alvarez

Successful visual perception relies on the ability to keep track of distinct entities as the same persisting objects from one moment to the next. This is a computationally difficult process and its underlying nature remains unclear. Here we use the object file framework to explore whether surface feature information (e.g., color, shape) can be used to compute such object persistence. From six experiments we find that spatiotemporal information (location as a function of time) easily determines object files, but surface features do not. The results suggest an unexpectedly strong constraint on the visual system’s ability to compute online object persistence.


Journal of Experimental Psychology: Applied | 2010

Generalized "Satisfaction of Search": Adverse Influences on Dual-Target Search Accuracy

Mathias S. Fleck; Ehsan Samei; Stephen R. Mitroff

The successful detection of a target in a radiological search can reduce the detectability of a second target, a phenomenon termed satisfaction of search (SOS). Given the potential consequences, here we investigate the generality of SOS with the goal of simultaneously informing radiology, cognitive psychology, and nonmedical searches such as airport luggage screening. Ten experiments utilizing nonmedical searches and untrained searchers suggest that SOS is affected by a diverse array of factors, including (1) the relative frequency of different target types, (2) external pressures (reward and time), and (3) expectations about the number of targets present. Collectively, these experiments indicate that SOS arises when searchers have a biased expectation about the low likelihood of specific targets or events, and when they are under pressure to perform efficiently. This first demonstration of SOS outside of radiology implicates a general heuristic applicable to many kinds of searches. In an example like airport luggage screening, the current data suggest that the detection of an easy-to-spot target (e.g., a water bottle) might reduce detection of a hard-to-spot target (e.g., a box cutter).


Psychological Science | 2012

A Bayesian Optimal Foraging Model of Human Visual Search

Matthew S. Cain; Edward Vul; Kait Clark; Stephen R. Mitroff

Real-world visual searches often contain a variable and unknown number of targets. Such searches present difficult metacognitive challenges, as searchers must decide when to stop looking for additional targets, which results in high miss rates in multiple-target searches. In the study reported here, we quantified human strategies in multiple-target search via an ecological optimal foraging model and investigated whether searchers adapt their strategies to complex target-distribution statistics. Separate groups of individuals searched displays with the number of targets per trial sampled from different geometric distributions but with the same overall target prevalence. As predicted by optimal foraging theory, results showed that individuals searched longer when they expected more targets to be present and adjusted their expectations on-line during each search by taking into account the higher-order, across-trial target distributions. However, compared with modeled ideal observers, participants systematically responded as if the target distribution were more uniform than it was, which suggests that training could improve multiple-target search performance.


Vision Research | 2005

Forming and updating object representations without awareness: Evidence from motion-induced blindness

Stephen R. Mitroff; Brian J. Scholl

The input to visual processing consists of an undifferentiated array of features which must be parsed into discrete units. Here we explore the degree to which conscious awareness is important for forming such object representations, and for updating them in the face of changing visual scenes. We do so by exploiting the phenomenon of motion-induced blindness (MIB), wherein salient (and even attended) objects fluctuate into and out of conscious awareness when superimposed onto certain global motion patterns. By introducing changes to unseen visual stimuli during MIB, we demonstrate that object representations can be formed and updated even without conscious access to those objects. Such changes can then influence not only how stimuli reenter awareness, but also what reenters awareness. We demonstrate that this processing encompasses simple object representations and also several independent Gestalt grouping cues. We conclude that flexible visual parsing over time and visual change can occur even without conscious perception. Methodologically, we conclude that MIB may be an especially useful tool for studying the role of awareness in visual processing and vice versa.


Psychological Science | 2004

Divide and Conquer How Object Files Adapt When a Persisting Object Splits Into Two

Stephen R. Mitroff; Brian J. Scholl; Karen Wynn

Coherent visual experience requires not only segmenting incoming visual input into a structured scene of objects, but also binding discrete views of objects into dynamic representations that persist across time and motion. However, surprisingly little work has explored the principles that guide the construction and maintenance of such persisting object representations. What causes a part of the visual field to be treated as the same object over time? In the cognitive development literature, a key principle of object persistence is cohesion: An object must always maintain a single bounded contour. Here we demonstrate for the first time that mechanisms of adult midlevel vision are affected by cohesion violations. Using the object-file framework, we tested whether object-specific preview benefits—a hallmark of persisting object representations—are obtained for dynamic objects that split into two during their motion. We found that these preview benefits do not fully persist through such cohesion violations without incurring significant performance costs. These results illustrate how cohesion is employed as a constraint that guides the maintenance of object representations in adult midlevel vision.

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Matthew S. Cain

Brigham and Women's Hospital

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