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Dive into the research topics where Steve Howard is active.

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Featured researches published by Steve Howard.


human factors in computing systems | 2005

Mediating intimacy: designing technologies to support strong-tie relationships

Frank Vetere; Martin R. Gibbs; Jesper Kjeldskov; Steve Howard; Florian 'Floyd' Mueller; Sonja Pedell; Karen Mecoles; Marcus Bunyan

Intimacy is a crucial element of domestic life, and many interactive technologies designed for other purposes have been appropriated for use within intimate relationships. However, there is a deficit in current understandings of how technologies are used within intimate relationships, and how to design technologies to support intimate acts. In this paper we report on work that has addressed these deficits. We used cultural probes and contextual interviews and other ethnographically informed techniques to investigate how interactive technologies are used within intimate relationships. From this empirical work we generated a thematic understanding of intimacy and the use of interactional technologies to support intimate acts. We used this understanding to inform the design of intimate technologies. A selection of our design concepts is also presented.


BMC Public Health | 2011

A systematic examination of the use of Online social networking sites for sexual health promotion

Judy Gold; Alisa Pedrana; Rachel Sacks-Davis; Margaret Hellard; Shanton Chang; Steve Howard; Louise Keogh; Jane S. Hocking; Mark Stoové

BackgroundIn recent years social networking sites (SNSs) have grown rapidly in popularity. The popularity of these sites, along with their interactive functions, offer a novel environment in which to deliver health promotion messages. The aim of this paper is to examine the extent to which SNSs are currently being used for sexual health promotion and describe the breadth of these activities.MethodsWe conducted a systematic search of published scientific literature, electronic sources (general and scientific search engines, blogs) and SNSs (Facebook, MySpace) to identify existing sexual health promotion activities using SNSs. Health promotion activities were eligible for inclusion if they related to sexual health or behaviour, utilised one or more SNSs, and involved some element of health promotion. Information regarding the source and type of health promotion activity, target population and site activity were extracted.Results178 sexual health promotion activities met the inclusion criteria and were included in the review; only one activity was identified through a traditional systematic search of the published scientific literature. Activities most commonly used one SNS, were conducted by not-for-profit organisations, targeted young people and involved information delivery. Facebook was the most commonly used SNS (used by 71% of all health promotion activities identified), followed by MySpace and Twitter. Seventy nine percent of activities on MySpace were considered inactive as there had been no online posts within the past month, compared to 22% of activities using Facebook and 14% of activities using Twitter. The number of end-users and posts in the last seven days varied greatly between health promotion activities.ConclusionsSNSs are being used for sexual health promotion, although the extent to which they are utilised varies greatly, and the vast majority of activities are unreported in the scientific literature. Future studies should examine the key factors for success among those activities attracting a large and active user base, and how success might be measured, in order to guide the development of future health promotion activities in this emerging setting.


Behaviour & Information Technology | 2005

Evaluating the usability of a mobile guide: The influence of location, participants and resources

Jesper Kjeldskov; Connor Graham; Sonja Pedell; Frank Vetere; Steve Howard; Sandrine Balbo; Jessica Davies

When designing a usability evaluation, choices must be made regarding methods and techniques for data collection and analysis. Mobile guides raise new concerns and challenges to established usability evaluation approaches. Not only are they typically closely related to objects and activities in the users immediate surroundings, they are often used while the user is ambulating. This paper presents results from an extensive, multi-method evaluation of a mobile guide designed to support the use of public transport in Melbourne, Australia. In evaluating the guide, we applied four different techniques; field-evaluation, laboratory evaluation, heuristic walkthrough and rapid reflection. This paper describes these four approaches and their respective outcomes, and discusses their relative strengths and weaknesses for evaluating the usability of mobile guides.


Interactions | 1998

Methods & tools: the rich picture: a tool for reasoning about work context

Andrew F. Monk; Steve Howard

A monocrystalline silicon ingot is grown from molten silicon by progressively lifting a monocrystalline seed from the molten silicon, which is disposed within a crucible in a furnace, through mounting the seed on a graphite pull shaft. The pull shaft is surrounded by a bellows, which is connected to a carriage to which the pull shaft also is connected. A seal, which is carried by the bellows structure, seals the pull shaft in its rotary motion. Because the bellows structure and the pull shaft are both connected to the carriage, there is no relative linear motion therebetween so that there is no necessity to seal for linear motion of the pull shaft. A pair of lifting mechanisms is connected to diametrically opposite sides of the carriage to support the carriage and to exert a lifting force on the pull shaft along its longitudinal axis. The crucible also must be raised as the level of the molten silicon is depleted due to the formation of the ingot on the seed at the end of the pull shaft. This is because there is an optimum heating zone, which is an isothermal zone and is relatively small, within the furnace, and it is necessary for the level of the molten silicon to be maintained within this zone. The crucible is lifted through being connected to a carriage, which is supported and lifted by a similar arrangement to that for lifting the carriage to which the pull shaft is connected.


Journal of Medical Internet Research | 2012

Developing health promotion interventions on social networking sites: recommendations from The FaceSpace Project.

Judy Gold; Alisa Pedrana; Mark Stoové; Shanton Chang; Steve Howard; Jason Asselin; Olivia Ilic; Colin Batrouney; Margaret Hellard

Online social networking sites offer a novel setting for the delivery of health promotion interventions due to their potential to reach a large population and the possibility for two-way engagement. However, few have attempted to host interventions on these sites, or to use the range of interactive functions available to enhance the delivery of health-related messages. This paper presents lessons learnt from “The FaceSpace Project”, a sexual health promotion intervention using social networking sites targeting two key at-risk groups. Based on our experience, we make recommendations for developing and implementing health promotion interventions on these sites. Elements crucial for developing interventions include establishing a multidisciplinary team, allowing adequate time for obtaining approvals, securing sufficient resources for building and maintaining an online presence, and developing an integrated process and impact evaluation framework. With two-way interaction an important and novel feature of health promotion interventions in this medium, we also present strategies trialled to generate interest and engagement in our intervention. Social networking sites are now an established part of the online environment; our experience in developing and implementing a health promotion intervention using this medium are of direct relevance and utility for all health organizations creating a presence in this new environment.


designing interactive systems | 2006

Randomness as a resource for design

Tuck Wah Leong; Frank Vetere; Steve Howard

Randomness is being harnessed in the design of some interactive systems. This is observed in random blogs, random web searching, and in particular Apples iPod Shuffle. Yet the role of randomness in design of interactive systems in not well understood. This paper reports on an empirical study examining the influence of randomness on the user experience of music listening. 113 instances of self-reporting were collected and analysed according to four themes: listening mode, content organisation, activities during listening, and affective outcomes. The analysis provides insights into how randomness is used to engender certain affective responses (such as feeling refreshed) by using various constraining techniques (such as playlists) whilst engaging in everyday activities (such as driving a car). The paper argues that randomness can be used as an innovative design resource for supporting rich and novel user experiences.


human-computer interaction with mobile devices and services | 2004

Heuristic evaluation and mobile usability: Bridging the realism gap

Shirlina Po; Steve Howard; Frank Vetere; Mikael B. Skov

Heuristic evaluation (HE) is problematic when applied to mobile technologies, in that contextual influences over use are poorly represented. Here we propose two lightweight variants of HE: the Heuristic Walkthrough (HW) combines HE with scenarios of use, and the Contextual Walkthrough (CW) involves conducting the HW in the field. 11 usability experts were asked to use one of these three approaches to evaluate a mobile device and the usability flaws discovered were compared across technique. HW discovered more critical usability flaws than HE. CW revealed some unique problems relating to I/O and ambient lighting not encountered in the other two approaches. Though contextualizing heuristic evaluation improves the assessment of mobile devices, it appears that it is possible to introduce contextual detail, i.e. to bridge the ’realism gap’, with scenarios rather than expensive in-situ testing.


Information Systems Research | 2011

Putting Yourself in the Picture: An Evaluation of Virtual Model Technology as an Online Shopping Tool

Stephen P. Smith; Robert B. Johnston; Steve Howard

The electronic gulf between shoppers and products makes evaluating a physical product on offer at an e-store a potentially problematic activity. We propose that the outcome of the product evaluation task is determined by the fit between the type of information provided and the type of information sought by the consumer and that this, in turn, influences a consumers attitude toward an e-store. An experiment to compare the impact of one type of advanced evaluation support technology, the virtual model, with a more basic online catalog, is then described. Results indicate that virtual models are potentially valuable when a customer is concerned with self-image and considerably less valuable when concerned with functionality. In more general terms, variation in end-user attitudes toward the object of the task (evaluative attitude) influenced how informed consumers felt about a product when using different technologies. Feeling informed, in turn, had a strong effect on consumer attitudes toward the store. Our results highlight two important issues for online stores: (1) a consumers information requirements depend on his or her attitude to a product rather than product attributes; and (2) meeting or not meeting these information requirements affects perceptions of the store. Business success in this context therefore appears to hinge on addressing the specific functional and image-related information needs of customers rather than simply providing more interactivity or technical functionality.


ACM Transactions on Computer-Human Interaction | 2009

Out on the town: A socio-physical approach to the design of a context-aware urban guide

Jeni Paay; Jesper Kjeldskov; Steve Howard; Bharat Dave

As urban environments become increasingly hybridized, mixing the social, built, and digital in interesting ways, designing for computing in the city presents new challenges—how do we understand such hybridization, and then respond to it as designers? Here we synthesize earlier work in human-computer interaction, sociology and architecture in order to deliberately influence the design of digital systems with an understanding of their built and social context of use. We propose, illustrate, and evaluate a multidisciplinary approach combining rapid ethnography, architectural analysis, design sketching, and paper prototyping. Following the approach we are able to provide empirically grounded representations of the socio-physical context of use, in this case people socializing in urban spaces. We then use this understanding to influence the design of a context aware system to be used while out on the town. We believe that the approach is of value more generally, particularly when achieving powerfully situated interactions is the design ambition.


Health Education Research | 2013

Factors associated with use of automated smoking cessation interventions: findings from the eQuit study

James Balmford; Ron Borland; Peter Benda; Steve Howard

The aim was to better understand structural factors associated with uptake of automated tailored interventions for smoking cessation. In a prospective randomized controlled trial with interventions only offered, not mandated, participants were randomized based on the following: web-based expert system (QuitCoach); text messaging program (onQ); both as an integrated package; the choice of using either or both; or a control condition informed of a static website (not considered here). Participants were 3530 smokers or recent quitters recruited from two sources; those seeking smoking cessation information, mostly recruited over the phone, and a cold-contacted group recruited from an Internet panel. More participants (60.1%) initially accepted the intervention they had been offered than used it (42.5%). Uptake of each intervention differed substantially by both recruitment source and modality (phone or web). onQ was a little more popular overall, especially in the information seeker sample. Highest overall intervention uptake occurred in the choice condition. A web-based intervention is most attractive if the offer to use is made by web, whereas a phone-based intervention is more likely to be used if the offer is made over the phone. Providing automated interventions on multiple platforms allows for maximal choice and greatest overall use of some form of help.

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Frank Vetere

University of Melbourne

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John Murphy

University of Melbourne

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Sonja Pedell

Swinburne University of Technology

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Bernd Ploderer

Queensland University of Technology

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Leon Sterling

Swinburne University of Technology

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Hilary Davis

Swinburne University of Technology

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