Tamás Solymosi
Corvinus University of Budapest
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Featured researches published by Tamás Solymosi.
International Journal of Game Theory | 2005
R. Brânzei; Tamás Solymosi; Stef Tijs
Most of the known efficient algorithms designed to compute the nucleolus for special classes of balanced games are based on two facts: (i) in any balanced game, the coalitions which actually determine the nucleolus are essential; and (ii) all essential coalitions in any of the games in the class belong to a prespecified collection of size polynomial in the number of players.u2003We consider a subclass of essential coalitions, called strongly essential coalitions, and show that in any game, the collection of strongly essential coalitions contains all the coalitions which actually determine the core, and in case the core is not empty, the nucleolus and the kernelcore.u2003As an application, we consider peer group games, and show that they admit at most 2n−1 strongly essential coalitions, whereas the number of essential coalitions could be as much as 2n−1. We propose an algorithm that computes the nucleolus of an n-player peer group game in time directly from the data of the underlying peer group situation.
Mathematical Programming | 2000
Jeroen Kuipers; Tamás Solymosi; Harry Aarts
Abstract.In this paper we introduce the ℬ-prenucleolus for a transferable utility game (N,v), where ℬ⊆2N. The ℬ-prenucleolus is a straightforward generalization of the ordinary prenucleolus, where only the coalitions in ℬ determine the outcome. We impose a combinatorial structure on the collection ℬ which enables us to compute the ℬ-prenucleolus in ?(n3|ℬ|) time. The algorithm can be used for computing the nucleolus of several classes of games, among which is the class of minimum cost spanning tree games.
Central European Journal of Operations Research | 2008
Tamás Solymosi
AbstractPartitioning games are useful on two counts: first, in modeling situations with restricted cooperative possibilities between the agents; second, as a general framework for many unrestricted cooperative games generated by combinatorial optimization problems.We show that the family of partitioning games defined on a fixed basic collection is closed under the strategic equivalence of games, and also for taking the monotonic cover of games. Based on these properties we establish the coincidence ofnthe Mas-Colell, the classical, the semireactive, and the reactive bargaining setswith the core for interesting balanced subclasses of partitioning games, including assignment games, tree-restricted superadditive games, and simple network games.
Games and Economic Behavior | 2008
Bas van Velzen; Herbert Hamers; Tamás Solymosi
Chain-component additive games are graph-restricted superadditive games, where an exogenously given line-graph determines the cooperative possibilities of the players.These games can model various multi-agent decision situations, such as strictly hierarchical organisations or sequencing / scheduling related problems, where an order of the agents is fixed by some external factor, and with respect to this order only consecutive coalitions can generate added value. In this paper we characterise core stability of chain-component additive games in terms of polynomial many linear inequalities and equalities that arise from the combinatorial structure of the game.Furthermore we show that core stability is equivalent to essential extendibility.We also obtain that largeness of the core as well as extendibility and exactness of the game are equivalent properties which are all sufficient for core stability.Moreover, we also characterise these properties in terms of linear inequalities.
Annals of Operations Research | 2017
Marina Núñez; Tamás Solymosi
We consider various lexicographic allocation procedures for coalitional games with transferable utility where the payoffs are computed in an externally given order of the players. The common feature of the methods is that if the allocation is in the core, it is an extreme point of the core. We first investigate the general relationships between these allocations and obtain two hierarchies on the class of balanced games. Secondly, we focus on assignment games and sharpen some of these general relationships. Our main result shows that, similarly to the core and the coalitionally rational payoff set, also the dual coalitionally rational payoff set of an assignment game is determined by the individual and mixed-pair coalitions, and present an efficient and elementary way to compute these basic dual coalitional values. As a byproduct we obtain the coincidence of the sets of lemarals (vectors of lexicographic maxima over the set of dual coalitionally rational payoff vectors), lemacols (vectors of lexicographic maxima over the core) and extreme core points. This provides a way to compute the AL-value (the average of all lemacols) with no need to obtain the whole coalitional function of the dual assignment game.
Operations Research Letters | 2016
Tamás Solymosi; Balázs Sziklai
We provide a new modus operandi for the computation of the nucleolus in cooperative games with transferable utility. Using the concept of dual game we extend the theory of characterization sets. Dually essential and dually saturated coalitions determine both the core and the nucleolus in monotonic games whenever the core is non-empty. We show how these two sets are related with the existing characterization sets. In particular we prove that if the grand coalition is vital then the intersection of essential and dually essential coalitions forms a characterization set itself. We conclude with a sample computation of the nucleolus of bankruptcy games - the shortest of its kind.
Central European Journal of Operations Research | 2015
Tamás Solymosi
Permutation games are totally balanced transferable utility cooperative games arising from certain sequencing and re-assignment optimization problems. It is known that for permutation games the bargaining set and the core coincide, consequently, the kernel is a subset of the core. We prove that for permutation games the kernel is contained in the least core, even if the latter is a lower dimensional subset of the core. By means of a 5-player permutation game we demonstrate that, in sense of the lexicographic center procedure leading to the nucleolus, this inclusion result can not be strengthened. Our 5-player permutation game is also an example (of minimum size) for a game with a non-convex kernel.
Mathematical Programming | 2017
Balázs Sziklai; Tamás Fleiner; Tamás Solymosi
We introduce directed acyclic graph (DAG) games, a generalization of standard tree games, to study cost sharing on networks. This structure has not been previously analyzed from a cooperative game theoretic perspective. Every monotonic and subadditive cost game—including monotonic minimum cost spanning tree games—can be modeled as a DAG-game. We provide an efficiently verifiable condition satisfied by a large class of directed acyclic graphs that is sufficient for the balancedness of the associated DAG-game. We introduce a network canonization process and prove various structural results for the core of canonized DAG-games. In particular, we characterize classes of coalitions that have a constant payoff in the core. In addition, we identify a subset of the coalitions that is sufficient to determine the core. This result also guarantees that the nucleolus can be found in polynomial time for a large class of DAG-games.
Top | 2007
R. Brânzei; Tamás Solymosi; Stef Tijs
Archive | 1999
Herbert Hamers; Flip Klijn; Tamás Solymosi; Stef Tijs; J. Pere Villar