Tetsumi Harakawa
Maebashi Institute of Technology
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Publication
Featured researches published by Tetsumi Harakawa.
consumer communications and networking conference | 2012
Satoshi Ohtsuka; Nobuyuki Sasaki; Sadao Hasegawa; Tetsumi Harakawa
We introduce and demonstrate the “Helen Keller Phone” system, which enables deaf-blind people to communicate with each other without any support person and talk over the telephone for free with Skype. All communication is done via Body-Braille and is analogous to audio chat communication by non-disabled people. Real-time conversation using Braille instead of audio signals is possible and would dramatically improve deaf-blind peoples quality of life. The Body-Braille system, which presents one Braille cell using six micro vibrators, has been introduced twice in previous CCNCs. This time we will present newly developed equipment which is very small and portable and includes a new presentation method for Braille cells using only two vibrators, called the “two point system”. This new equipment makes portable use possible. We will demonstrate Braille-based communication through Skype, where one user is at home, the other is on the road.
ieee global conference on consumer electronics | 2013
Satoshi Ohtsuka; Tai Tomizawa; Sadao Hasegawa; Nobuyuki Sasaki; Tetsumi Harakawa
Body-Braille is a mechanism for presenting one Braille cell using micro-vibrators on any part of the body. One application of Body-Braille is the Helen Keller Phone system which is a communication system for deaf-blind people. It is currently in the commercial stage. Since it is expected that users of Body-Braille will increase in number, a self-learning system for Body-Braille is required. Moreover, such a self-learning system must be easy for deaf-blind users to use. In this paper, we describe a wireless device which we have developed for this purpose and details of a self-learning system for Body-Braille. In order to test the system, we performed an experiment in which 14 subjects recognized Body-braille patterns in the first stage of self-learning. The recognition rate was 74.1%. However, post-experiment interviews revealed a keystroke issue that if corrected, would yield a 92.0% recognition rate.
ieee global conference on consumer electronics | 2015
Akinori Tajima; Satoshi Ohtsuka; Tetsumi Harakawa
We have developed Body-Braille as an information transmission support tool for Deaf-Blind people. In this paper, improving the readability of Body-Braille is the goal. We investigated the optimal characteristics through two experiments. One is the reading of Body-Braille when produced by three types of motors, which are different in amplitude and frequency. The other is the reading of Body-Braille while changing the frequency with a fixed amplitude. As a result of the experiments, we revealed that the readability was influenced by both amplitude and frequency of the vibrator. Moreover we found that the optimal frequency band of the vibrator was in the range of 70Hz to 100Hz.
international conference on computers for handicapped persons | 2014
Nobuyuki Sasaki; Satoshi Ohtsuka; Kazuyoshi Ishii; Tetsumi Harakawa
We have been developing the Body-Braille system, which transmits Braille characters to disabled people through vibrations on any part of the body. Five years ago, we began working on music applications of this. Using 9 micro vibrators, any melody with a sound range less than 2 octaves can be expressed by vibration. Last year, we developed the music presentation system using only two vibrators. Using special equipment (Pocket-Body braille, Pocket-Bbrll), we performed two experiments and obtained successful results for applying a small number of vibrations to music expression. The details of the system to present music tone by vibration and the results of the experiment are described.
digital game and intelligent toy enhanced learning | 2007
Satoshi Ohtsuka; Nobuyuki Sasaki; Sadao Hasegawa; Tetsumi Harakawa
During the last five years, we have been developing the Body-Braille system which uses 6 vibration motors corresponding to the units of Braille. Disabled people can wear this system and sense Braille characters by vibration patterns on any part of the body. We have performed several experiments in which disabled people could get needed support for daily life through Body-Braille. Since we are developing a new type of equipment, we chose to make one of its main applications a game. Our new equipment is so small that it is very easy to carry it anywhere, such as on a train. Disabled people can play a game using the equipment while traveling around. The software of the game application employs a table based structure so that anyone can create a new game application with very little programming work. As a result, we have successfully developed the software for game creation.
international conference on computers helping people with special needs | 2012
Satoshi Ohtsuka; Nobuyuki Sasaki; Sadao Hasegawa; Tetsumi Harakawa
In this paper, two new Body-Braille devices are described. After the Body-Braille system and its current development status is explained, first, a new device for Braille-based real-time communication over internet (via Skype) is introduced and second, a new device for autonomous learning, which adopts wireless communication, is explained. The former is already developed and being used in the field test stage; the latter one is being developed now.
international conference on computers for handicapped persons | 2014
Nobuyuki Sasaki; Kazuya Nakajima; Satoshi Ohtsuka; Kazuyoshi Ishii; Tetsumi Harakawa
We have been studying the Body-Braille system that transmits Braille characters to disabled people through vibrations on any part of the body. Two years ago, we began to use a SMA (Shape Memory Alloy) device instead of a micro-vibrator. As a result, several advantages were obtained such as smaller equipment size, high resolution transmission, and low power consumption. This year, we developed test equipment for the SMA device which can supply flexible PWM (Pulse Width Modulation) parameters and performed several tests for Braille reading. The test results reveal several possibilities for using a SMA device as a communication channel.
international conference of the ieee engineering in medicine and biology society | 2013
Masato Odagaki; Toshiyuki Taura; Tetsumi Harakawa
The aim of this study is to develop a three-dimensional touch interface for mobile devices, specifically a touch interface for detecting fingertip force. This interface consists of a conventional touch interface and an electromyogram (EMG) amplifier. The fingertip force during manipulation of the touch interface is estimated from the EMG measurement. We develop a method for obtaining fingertip force information using an EMG, while the two-dimensional position of the finger is measured using the conventional touch interface found in mobile devices. Further, we evaluate the validity of our newly developed interface by comparing the fingertip force estimated using our proposed method with the fingertip force measured using a force sensor. Lastly, we develop an application using our interface.
international conference on computers helping people with special needs | 2008
Satoshi Ohtsuka; Nobuyuki Sasaki; Sadao Hasegawa; Tetsumi Harakawa
consumer communications and networking conference | 2010
Satoshi Ohtsuka; Sadao Hasegawa; Nobuyuki Sasaki; Tetsumi Harakawa