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Dive into the research topics where Thrasyvoulos Tsiatsos is active.

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Featured researches published by Thrasyvoulos Tsiatsos.


Computers in Education | 2010

Fostering collaborative learning in Second Life: Metaphors and affordances

Konstantinidis Andreas; Thrasyvoulos Tsiatsos; Theodouli Terzidou; Andreas S. Pomportsis

In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the existing metaphors and affordances of SL, our research team implemented educational spaces, avatar clothing, and tools for non-verbal communication and visualisation. By implementing a blended learning evaluation approach we attempted to answer three research questions focusing on student collaboration, avatar representation and learning space awareness. We can conclude that SL can supplement and/or augment face to face interactions, improving upon previous approaches in distance collaboration and communication. Furthermore, although our team augmented SLs ability to support collaborative learning, avatar representation does not seem to scale well. Finally, the majority of the implemented affordances and metaphors seem to have enhanced collaboration and learning space awareness.


Journal of Network and Computer Applications | 2001

e-Learning through distributed virtual environments

Christos Bouras; Alexandros Philopoulos; Thrasyvoulos Tsiatsos

e-learning is one of the emerging needs of the information age. Access to education is going to become crucial for the success of our information society, and therefore a lot of potential is seen in distance learning and distributed virtual environments. The communicative character of the distributed virtual environments would allow students and staff to meet in social shared spaces and engage in on-line real-time seminars and tutorials. Such technologies may mitigate some of the problems of isolation that distance learning brings. This paper presents our work in multi-user distributed virtual environments which are designed and implemented for educational uses in the bounds of the VES project. Furthermore, it presents our proposal for the extensions and reconstruction of the current system in order to create a more efficient system, which can be characterized as a learning virtual environment.


Multimedia Tools and Applications | 2006

Educational virtual environments: design rationale and architecture

Christos Bouras; Thrasyvoulos Tsiatsos

The use of collaborative virtual environments in e-learning is one of the most promising uses of virtual reality technology. While much research has been done in the area of networked virtual environments corresponding to the sharing of events, very little research has been done on specific services and functionality. However both the requirements and the kind of the offered services affect significantly the design of a system. In this paper we present the design and implementation of a platform suitable for educational virtual environments, which are collaborative virtual environments aiming at offering collaborative e-learning services to the users. Apart from the platform itself, we present the technological choices, and a new method for sharing virtual environments. Furthermore, we present an e-learning environment to support e-learning services using collaborative virtual environments from both the technical and functional point of view, along with the end-user evaluation results.


international conference on telecommunications | 2010

Collaborative Learning in OpenSim by Utilizing SLoodle

Andreas Konstantinidis; Thrasyvoulos Tsiatsos; Stavros N. Demetriadis; Andreas S. Pomportsis

The paper introduces and proposes a hybrid approach to computer supported collaborative learning. The approach suggests a combined use of the open source systems Moodle and OpenSim through the Sloodle module, in order to facilitate the fruitful execution of the collaborative learning techniques Jigsaw and Fishbowl, and examines their online transferability. In the concluding section, it is surmised that the successful combination of specific approaches and systems can surpass particular shortcomings inherent in their isolated use.


international conference on advanced learning technologies | 2001

Architectures supporting e-learning through collaborative virtual environments: the case of INVITE

Christos Bouras; G. Hornig; Vassilis Triantafillou; Thrasyvoulos Tsiatsos

The growing need for communication, visualization and organization technologies in the field of e-learning environments has led to the application of virtual reality and the use of collaborative virtual environments. The paper presents a system architecture to support such environments, defined by user needs and using state of the art technologies.


Multimedia Tools and Applications | 2009

Collaborative virtual learning environments: design and evaluation

Andreas Konstantinidis; Thrasyvoulos Tsiatsos; Andreas S. Pomportsis

E-learning systems have gone through a radical change from the initial text-based environments to more stimulating multimedia systems. Such systems are Collaborative Virtual Environments, which could be used in order to support collaborative e-learning scenarios. The main aim of this paper is to aid educational designers in selecting, designing and evaluating three dimensional collaborative virtual environments in order to gain the pedagogical benefits of Computer Supported Collaborative Learning. Therefore, this paper initially discusses the potential of three dimensional networked virtual environments for supporting collaborative learning. Furthermore, based on a two-step platform selection process this paper (a) presents and compares three dimensional multi-user virtual environments for supporting collaborative learning and (b) validates the most promising solution against a set of design principles for educational virtual environments. According to these principles, an educational environment has been implemented on top of the selected platform in order to support collaborative e-learning scenarios. The design of this environment is also presented. In addition, this paper presents the results of three small scale studies carried out in a tertiary education department, to assess the educational environment. This environment has been evaluated based on a hybrid evaluation methodology for uncovering usability problems, collecting further requirements for additional functionality to support collaborative virtual learning environments, and determining the appropriateness of different kinds of learning scenarios.


Journal of Network and Computer Applications | 2004

Distributed virtual reality: building a multi-user layer for the EVE Platform

Christos Bouras; Thrasyvoulos Tsiatsos

In this paper, we present the design and implementation of a VRML97 multi-user layer, which is introduced in the EVE distributed virtual reality platform. Though other approaches use a VRML node insertion mechanism, such as VSPLUS, or a substitution mechanism, such as SPIN-3D, our approach uses a removal mechanism. Main consideration of our multi-user extension is the ease of transforming single-user virtual worlds into multi-user virtual worlds, as well as the conformity with any standard VRML97 browser. Furthermore, we present the EVEs communication platform, which can be used in order to support Collaborative Virtual Environments. Main issues regarding the effective network communication as well as the initialization of the 3D scene are discussed in this paper.


Telematics and Informatics | 2000

Efficient web-based open and distance learning services

Christos Bouras; Panagiotis Destounis; John D. Garofalakis; Apostolos Gkamas; G. Sakalis; Evangelos Sakkopoulos; John Tsaknakis; Thrasyvoulos Tsiatsos

Abstract In this paper, we present data management issues faced during the design and development of an open distance learning system for the University of Patras, Greece. In order to handle data efficiently, as required in a web tele-training application, for each type of information maintained, different strategies must be deployed according to their behaviour and structure. The diversity and complexity of data, the network aspect of the application and web deficiencies impose an architecture design incorporating a plethora of technologies and tools that must be integrated in such a fashion that they efficiently organise these data preserving their relationships. This presents a software engineering challenge requiring coherence of solutions at all levels: structures, consistency, security, models, and protocols. The paper presents the data components of an open and distance learning (ODL) system that access the information stored in a database and the file system, their underlying technology, their interaction with the network services, and features regarding the ways they address issues faced in an open vendor-independent distance learning environment and outlines the systems overall architecture. In addition, this paper presents the architecture, the design and the services of a network-based information system that supports open and distance learning activities. The open and distance learning information system (ODLIS) offers synchronous and asynchronous distance learning and management of information system (MIS) services to support the educational procedure. The ODLIS is a web-based application, which runs over the Internet using real time protocols.


artificial intelligence in education | 2014

A Configurable Conversational Agent to Trigger Students’ Productive Dialogue: A Pilot Study in the CALL Domain

Stergios Tegos; Stavros N. Demetriadis; Thrasyvoulos Tsiatsos

Conversational agents constitute a specific type of ITSs that has been reportedly proven successful in helping students in one-to-one settings, while recently their impact has also been explored in computer-supported collaborative learning (CSCL). In this work, we present MentorChat, a dialogue-based system that employs a configurable and domain-independent conversational agent for triggering students’ productive dialogue. After a system overview with an emphasis on design rationale and system architecture, we present a pilot study, where the agent is evaluated in the context of the computer-assisted language learning (CALL) domain. Thirty students collaborated in small groups trying to accomplish three different tasks. MentorChat conversational agent supported each group discussion differently in each task providing (a) ‘weak’-directed interventions and/or (b) undirected interventions. The study results indicate that ‘weak’-directed agent interventions can be more effective than undirected interventions by means of increasing the level of explicit reasoning, and thus productive dialogue. Some encouraging results concerning the system usability and user acceptance are also presented.


international symposium on multimedia | 2005

Advances in X3D multi-user virtual environments

Christos Bouras; Alexandros Panagopoulos; Thrasyvoulos Tsiatsos

This paper presents the current state of the art in Web3d multi-user technologies and more specifically networked virtual environment platforms that support the X3D standard, which are currently limited in number, and also the existing X3D browsers that enable these applications. Furthermore, this paper presents the architecture of a platform, called EVE, which was developed to support multi-user virtual environments and was initially based on VRML, as well as the implementation regarding the process of upgrading this platform in order to fully support the X3D standard, using the open-source Xj3D library. Finally, the benefits of shifting to the X3D standard are presented, and some of the problems that currently exist are discussed.

Collaboration


Dive into the Thrasyvoulos Tsiatsos's collaboration.

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Eri Giannaka

Research Academic Computer Technology Institute

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Apostolos Mavridis

Aristotle University of Thessaloniki

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Apostolos Gkamas

Research Academic Computer Technology Institute

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Stavros N. Demetriadis

Aristotle University of Thessaloniki

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Theodouli Terzidou

Aristotle University of Thessaloniki

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Nikolaos Politopoulos

Aristotle University of Thessaloniki

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Stella Douka

Aristotle University of Thessaloniki

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