Tiago Abade
University of Minho
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Tiago Abade.
international conference on distributed, ambient, and pervasive interactions | 2014
Tiago Abade; Tiago Gomes; José Luís Silva; José Creissac Campos
User experience is a key point for successful ubiquitous computing (ubicomp) environments. The envisaged design should be explored as soon as possible to anticipate potential user problems, thus reducing re-design costs. The development of ubicomp environments’ prototypes might help, providing feedback on the users’ reaction to the environments. This paper describes the design and evaluation of ubicomp environments using APEX, a rapid prototyping framework providing user experience via a 3D application server and connected physical devices. APEX prototypes allow users to explore and experience many characteristics of a proposed design, in a virtual world. The paper focus in particular the design and evaluation of a smart library in the APEX framework.
ICST Transactions on Ambient Systems | 2014
Tiago Emanuel Oliveira Gomes; Tiago Abade; J. Creissac Campos; Michael D. Harrison; José Luís Silva
APEX was developed as a framework for ubiquitous computing (ubicomp) prototyping through virtual environments. In this paper the framework is used as a platform for developing a serious game designed to instruct and to inform. The paper describes the Asthma game, a game aimed at raising awareness among children of asthma triggers in the home. It is designed to stimulate a healthier life-style for those with asthma and respiratory problems. The game was developed as the gamification of a checklist for the home environment of asthma patients. Received on 01 December 2013; accepted on 03 February 2014; published on 04 March 2014
acm symposium on applied computing | 2014
Tiago Gomes; Tiago Abade; José Creissac Campos; Michael D. Harrison; José Luís Silva
Serious games combine a ludic component with instructive and formative goals. They aim to educate and train through play. This paper explores the use of a development framework for dynamic virtual environments to develop serious games. The framework (APEX) was originally developed to prototype ubiquitous computing environments. Here it is used to develop a first person serious game: the Asthma Game. This game aims to teach children with asthma how to act to prevent attacks by drawing attention to asthma triggers in the home, and by providing information about how to avoid them. Besides the description of the game, results about the viability and utility of the approach are also discussed.
international conference on distributed ambient and pervasive interactions | 2015
Tiago Abade; José Creissac Campos; Rui Moreira; Carlos César Loureiro Silva; José Luís Silva
The development of ubiquitous computing ubicomp environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion desktop-based versus CAVE-based, were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.
international workshop on ambient assisted living | 2015
José Creissac Campos; Tiago Abade; José Luís Silva; Michael D. Harrison
APEX, a framework for prototyping ubiquitous environments, is used to design an Ambient Assisted Living AAL system to enhance a care home for older people. The environment allows participants in the design process to experience the proposed design and enables developers to explore the design by rapidly developing alternatives. APEX provided the means to explore alternative designs through a virtual environment. It provides a mediating representation a boundary object allowing users to be involved in the design process. A group of residents in a city-based care home were involved in the design. The paper describes the design process and lessons learnt for the design of AAL systems.
ambient intelligence | 2017
José Creissac Campos; Tiago Abade; José Luís Silva; Michael D. Harrison
An approach to design Ambient Assisted Living systems is presented, which is based on APEX, a framework for prototyping ubiquitous environments. The approach is illustrated through the design of a smart environment within a care home for older people. Prototypes allow participants in the design process to experience the proposed design and enable developers to explore design alternatives rapidly. APEX provides the means to explore alternative environment designs virtually. The prototypes developed with APEX offered a mediating representation, allowing users to be involved in the design process. A group of residents in a city-based care home were involved in the design. The paper describes the design process as well as lessons learned for the future design of AAL systems.
Workshop on "Ubiquitous games and gamifiction for promoting behavior change and wellbeing" | 2013
Tiago Emanuel Oliveira Gomes; Tiago Abade; Michael D. Harrison; José Luís Silva; J. Creissac Campos
Ambient Assisted Living. ICT-based Solutions in Real Life Situations: 7th International Work-Conference, IWAAL 2015, Puerto Varas, Chile, December 1-4, 2015, Proceedings | 2015
José Creissac Campos; Tiago Abade; José Luís Silva; Michael D. Harrison
EAI Endorsed Transactions on Ambient Systems | 2014
Thiago Simão Gomes; Tiago Abade; Michael D. Harrison; JoséC. Campos; José Luís Silva
Atas da Conferência Interação 2013 | 2013
Tiago Abade; Tiago Emanuel Oliveira Gomes; José Luís Silva; J. Creissac Campos