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Featured researches published by Tiziana Catarci.


Journal of Visual Languages and Computing | 1997

Visual Query Systems for Databases

Tiziana Catarci; Maria Francesca Costabile; Stefano Levialdi; Carlo Batini

Visual query systems (VQSs) are query systems for databases that use visual representations to depict the domain of interest and express related requests. VQSs can be seen as an evolution of query languages adopted into database management systems; they are designed to improve the effectiveness of the human?computer communication. Thus, their most important features are those that determine the nature of the human?computer dialogue. In order to survey and compare existing VQSs used for querying traditional databases, we first introduce a classification based on such features, namely the adopted visual representations and the interaction strategies. We then identify several user types and match the VQS classes against them, in order to understand which kind of system may be suitable for each kind of user. We also report usability experiments which support our claims. Finally, some of the most important open problems in the VQS area are described.


International Journal of Cooperative Information Systems | 1993

REPRESENTING AND USING INTERSCHEMA KNOWLEDGE IN COOPERATIVE INFORMATION SYSTEMS

Tiziana Catarci; Maurizio Lenzerini

Managing interschema knowledge is an essential task when dealing with cooperative information systems. We propose a logical approach to the problem of both expressing interschema knowledge, and reasoning about it. In particular, we set up a structured representation language for expressing semantic interdependencies between classes belonging to different database schemas, and present a method for reasoning over such. interdependencies. The language and the associated reasoning technique makes it possible to build a logic-based module that can draw useful inferences whenever the need arises of both comparing and combining the knowledge represented in the various schemas. Notable examples of such inferences include checking the coherence of interschema knowledge, and providing integrated access to a cooperative information system.


ACM Computing Surveys | 1996

Strategic directions in human-computer interaction

Brad A. Myers; James D. Hollan; Isabel F. Cruz; Steve Bryson; Dick C. A. Bulterman; Tiziana Catarci; Wayne Citrin; Ephraim P. Glinert; Jonathan Grudin; Yannis E. Ioannidis

Human-computer interaction (HCI) is the study of how people design, implement, and use interactive computer systems and how computers affect individuals, organizations, and society. This encompasses not only ease of use but also new interaction techniques for supporting user tasks, providing better access to information, and creating more powerful forms of communication. It involves input and output devices and the interaction techniques that use them; how information is presented and requested; how the computer’s actions are controlled and monitored; all forms of help, documentation, and training; the tools used to design, build, test, and evaluate user interfaces; and the processes that developers follow when creating interfaces. This report describes the historical and intellectual foundations of HCI and then summarizes selected strategic directions in human-computer interaction research. Previous important reports on HCI directions include the results of the 1991 [Sibert and Marchionini 1993] and 1994 [Strong 1994] NSF studies on HCI in general, and the 1994 NSF study on the World-Wide Web [Foley and Pitkow 1994].


cooperative information systems | 2002

Managing Data Quality in Cooperative Information Systems

Massimo Mecella; Monica Scannapieco; Antonino Virgillito; Roberto Baldoni; Tiziana Catarci; Carlo Batini

Current approaches to the development of cooperative information systems are based on services to be offered by cooperating organizations, and on the opportunity of building coordinators and brokers on top of such services. The quality of data exchanged and provided by different services hampers such approaches, as data of low quality can spread all over the cooperative system. At the same time, improvement can be based on comparing data, correcting them and disseminating high quality data. In this paper, a service-based framework for managing data quality in cooperative information systems is presented. An XML-based model for data and quality data is proposed, and the design of a broker, which selects the best available data from different services, is presented. Sucha broker also supports the improvement of data based on feedbacks to source services.


european conference on artificial intelligence | 2004

An ontology based visual tool for query formulation support

Tiziana Catarci; Paolo Dongilli; Tania Di Mascio; Enrico Franconi; Giuseppe Santucci; Sergio Tessaris

In this paper we describe the principles of the design and development of an intelligent query interface, done in the context of the SEWASIE (SEmantic Webs and AgentS in Integrated Economies) European IST project. The SEWASIE project aims at enabling a uniform access to heterogeneous data sources through an integrated ontology. The query interface is meant to support a user in formulating a precise query - which best captures her/his information needs - even in the case of complete ignorance of the vocabulary of the underlying information system holding the data. The intelligence of the interface is driven by an ontology describing the domain of the data in the information system. The final purpose of the tool is to generate a conjunctive query ready to be executed by some evaluation engine associated to the information system.


collaboration technologies and systems | 2006

WORKPAD: an Adaptive Peer-to-Peer Software Infrastructure for Supporting Collaborative Work of Human Operators in Emergency/Disaster Scenarios

Massimo Mecella; Michele Angelaccio; Alenka Krek; Tiziana Catarci; Berta Buttarazzi; Schahram Dustdar

The system presented in the paper is the main result of an on-going European research project WORKPAD (IST- 2005-5-034749) that aims at building and developing an innovative software infrastructure (software,models, services, etc.) for supporting collaborative work of human operators in emergency/disaster scenarios. In such scenarios, different teams, belonging to different organizations, need to collaborate each other to reach a common goal; each team member is equipped with handheld devices (PDAs) and communication technologies, and should carry on specific tasks. In such a way we can consider the whole team as carrying on a process (macro-process), and the different teams (of the different organizations) collaborate through the interleaving of all the different processes. The idea is to investigate a 2-level framework for such scenarios: a back-end peer-to-peer community, providing advanced services requiring high computational power, data-knowledge-content integration, and a set of front-end peer-to-peer communities, that provide services to human workers, mainly by adaptively enacting processes on mobile ad-hoc networks.


Communications of The ACM | 2006

Digital memories in an era of ubiquitous computing and abundant storage

Mary Czerwinski; Douglas W. Gage; Jim Gemmell; Catherine C. Marshall; Manuel A. Pérez-Quiñones; Meredith M. Skeels; Tiziana Catarci

A lifetime of digital memories is possible but raises many social, as well as technological, questions.


advanced visual interfaces | 2006

Appropriating and assessing heuristics for mobile computing

Enrico Bertini; Silvia Gabrielli; Stephen Kimani; Tiziana Catarci; Giuseppe Santucci

Mobile computing presents formidable challenges not only to the design of applications but also to each and every phase of the systems lifecycle. In particular, the HCI community is still struggling with the challenges that mobile computing poses to evaluation. Expert-based evaluation techniques are well known and they do enable a relatively quick and easy evaluation. Heuristic evaluation, in particular, has been widely applied and investigated, most likely due to its efficiency in detecting most of usability flaws at front of a rather limited investment of time and human resources in the evaluation. However, the capacity of expert-based techniques to capture contextual factors in mobile computing is a major concern. In this paper, we report an effort for realizing usability heuristics appropriate for mobile computing. The effort intends to capture contextual requirements while still drawing from the inexpensive and flexible nature of heuristic-based techniques. This work has been carried out in the context of a research project task geared toward developing a heuristic-based evaluation methodology for mobile computing. This paper describes the methodology that we adopted toward realizing mobile heuristics. It also reports a study that we carried out in order to assess the relevance of the realized mobile heuristics by comparing their performance with that of the standard/traditional usability heuristics. The study yielded positive results in terms of the number of usability flaws identified and the severity ranking assigned.


Universal Access in The Information Society | 2010

A unified methodology for the evaluation of accessibility and usability of mobile applications

Marco Billi; Laura Burzagli; Tiziana Catarci; Giuseppe Santucci; Enrico Bertini; Francesco Gabbanini; Enrico Palchetti

This article reports a unified methodology developed to evaluate the accessibility and usability of mobile computing applications, which is intended to guarantee universal access as far as possible. As a basis for the methodology, this paper presents an analysis of the accessibility guidelines, conducted to take into account the specificity of mobile systems, as well as a set of usability heuristics, specifically devised for mobile computing. Finally, it presents the results of the application of the proposed methodology to applications that have been semi-automatically developed by the MAIS Designer, a new design tool that provides applications suited to different mobile devices.


Journal of Visual Languages and Computing | 1990

Query by diagram: A fully visual query system

Michele Angelaccio; Tiziana Catarci; Giuseppe Santucci

The need of a friendly man-machine interaction is becoming crucial for a large variety of applications, in particular, those requiring frequent extraction of information from the database. Experience suggests that traditional query languages are not friendly enough for the causal user: s/he is requested to formulate queries in a textural language, without any iconic or spatial clues to help the querying process. A new generation of languages (visual languages) has been recently investigated, that attempts to make extensive use of the persons instincts and senses. In this paper we propose a fully visual system, called Query by Diagram^* (QBD^*), which is based on a conceptual data model, a query language defined on this model and a graphical user interface. The main characteristics of the interface are the ease of use, and the availability of a rich set of primitives for both schema selection and query formulation. Unlike many present proposals of graphical query systems, graphical operations are formally defined from both a syntactic and a semantic point of view.

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Giuseppe Santucci

Sapienza University of Rome

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Stephen Kimani

Jomo Kenyatta University of Agriculture and Technology

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Silvia Gabrielli

Sapienza University of Rome

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Antonella Poggi

Sapienza University of Rome

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Massimo Mecella

Sapienza University of Rome

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Valeria Mirabella

Sapienza University of Rome

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Alan Dix

University of Birmingham

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Giuseppe Santucci

Sapienza University of Rome

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