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Featured researches published by Tobias Holstein.


international conference on human-computer interaction | 2015

Current Challenges in Compositing Heterogeneous User Interfaces for Automotive Purposes

Tobias Holstein; Markus Wallmyr; Joachim Wietzke; Rikard Land

Composition (i.e. merging distinct parts to form a new whole) of user interfaces from different providers or devices is popular in many areas. Current trends in the automotive area show, that there is a high interest in compositing interfaces from mobile devices into automotive user interfaces. “Apple CarPlay” and “Android Auto” are concrete examples of such compositions. However composition is addressed with challenges, especially if the parts are originally designed for different purposes.


european conference on software architecture | 2015

Contradiction of Separation through Virtualization and Inter Virtual Machine Communication in Automotive Scenarios

Tobias Holstein; Joachim Wietzke

A trend in automotive infotainment software is to create a separation of components based on different domains (e.g. Navigation, Radio, etc.). This intends to limit susceptibility to errors, simplify maintainability and to organize development based on domains. Multi-OS environments create another layer of separation through hardware/software virtualization. Using a hypervisor for virtualization allows the development of mixed critical systems. However, we see a contradiction in current architectures, which on one side aim to separate everything into virtual machines (VMs), while on the other side allow inter-VM-connectivity. In the end all applications are composited into one homogeneous UI and the previous intent of separation is disregarded. In this paper we investigate current architectures for in-vehicle infotainment systems (IVIS), i.e. mixed critical systems for automotive purposes, and show that regulations and/or requirements break the previous intents of the architecture.


international conference on virtual augmented and mixed reality | 2016

Low-cost mixed reality simulator for industrial vehicle environments

Daniel Kade; Markus Wallmyr; Tobias Holstein; Rikard Lindell; Hakan Urey; Oğuzhan Özcan

High-end industrial vehicle simulators are generally expensive and aim at providing a high level of realism. The access to such simulators is often a limited resource to researchers and developers who find themselves using a PC-based simulator instead. We challenge this approach by introducing a low-cost mixed reality simulator for industrial vehicles that allows to test new vehicle control concepts and design ideas in a rapid prototyping manner. Our simulator prototype consists of a head-mounted projection display, a CAVE-like room covered with a retro-reflective cloth and a rotatable chair with controls to steer an industrial vehicle. The created digital environment represents an obstacle course for an excavator and can be controlled by a joystick, a keyboard and can be explored by natural head movements.


international conference on virtual, augmented and mixed reality | 2018

360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays

Markus Wallmyr; Daniel Kade; Tobias Holstein

Designing and testing new information and safety features for industrial vehicles do not need to involve the realization of high-fidelity and expensive simulators. We propose a low-cost mixed reality environment which allows for rapid development and rearrangement of a virtual and physical setup of a simulator for industrial vehicles.


european conference on software architecture | 2016

Towards an Architecture for an UI-Compositor for Multi-OS Environments

Tobias Holstein; Joachim Wietzke

Separation through hardware/software virtualization on operating system (OS) layer reduces complexity in automotive software. Automotive software is categorized into domains (e.g. comfort, safety related features, driver assistance) and each domain is handled by a separate OS, which contains domain-specific applications. A common user interface (UI) for all applications from all domains is created through an UI-Compositor, which composites and manages the different input/output modalities.


working ieee/ifip conference on software architecture | 2016

Towards a HTML-UI-Compositor by Introducing the Wayland-Protocol into a Browser-Engine

Tobias Holstein; Bastian Weissbach; Joachim Wietzke


2018 IEEE/ACM International Workshop on Software Fairness (FairWare) | 2018

Avoiding the intrinsic unfairness of the trolley problem

Tobias Holstein; Gordana Dodig-Crnkovic


arXiv: Computers and Society | 2018

Ethical and Social Aspects of Self-Driving Cars

Tobias Holstein; Gordana Dodig-Crnkovic; Patrizio Pelliccione


arXiv: Computers and Society | 2017

Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition

Gordana Dodig-Crnkovic; Daniel Kade; Markus Wallmyr; Tobias Holstein; Almér Alexander


Archive | 2016

Towards a Multi-OS Architecture for Consistent User Interface Experience

Tobias Holstein

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Markus Wallmyr

Mälardalen University College

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Daniel Kade

Mälardalen University College

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Gordana Dodig-Crnkovic

Chalmers University of Technology

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Rikard Land

Mälardalen University College

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Rikard Lindell

Mälardalen University College

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