Tosti Hsu-Cheng Chiang
National Central University
Network
Latest external collaboration on country level. Dive into details by clicking on the dots.
Publication
Featured researches published by Tosti Hsu-Cheng Chiang.
Interactive Learning Environments | 2017
Tosti Hsu-Cheng Chiang
ABSTRACT Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In this study, a flipped classroom combined with the blended learning mode was adopted by switching the in-class instructional time and the out-of-class edX lecture time. The research laboratory developed a system that collected the teacher and students discussion activities when adopting problem-solving strategies in online discussion. The participants were 44 third-year college students from the computer science course of a university in northern Taiwan. The experiment was from 30th March to 4th May in 2015. A total of 120 initial comments were collected, along with 401 responding comments. These 521 comments were coded according to the problem-solving steps as posing questions, offering solutions, discussion, and sharing conclusions. The inter-rater reliability of the two coders reached a kappa value of 0.81. The results indicated that the flipped classroom combined with the problem-solving strategy was more effective than the previous problem-solving behavior sequence.
wireless, mobile and ubiquitous technologies in education | 2012
Tzu-Chi Yang; Tosti Hsu-Cheng Chiang; Stephen J. H. Yang
The purpose of this paper is to provide a framework (CEP) of processing learning portfolios (e-portfolios, eP) based on ubiquitous learning activities. The cloud technology is employ to conduct context-aware u-learning environment and provide proper service through cloud platform as a service (PaaS) approaches. CEP was integrated into the course structure as an assistant tool to enhance learning outcomes. The advantages and efficiency of CEP were discussed in this study.
EITT '14 Proceedings of the 2014 International Conference of Educational Innovation through Technology | 2014
Tosti Hsu-Cheng Chiang; Stephen J. H. Yang; Chester J.H. Huang; Addison Y. S. Su
Inquiry learning has been developed for years and many countries have incorporated inquiry learning into the scope of K-12 education. The knowledge-sharing process of inquiry learning tends to be complex. Therefore, we propose using location-based augmented reality (AR) to immerse students in the inquiry learning process. Mobile devices were used to immediately record and observe objects and enable learners to communicate with each other and engage in discussions, which raises their level of knowledge. The process of inquiry learning entails five steps: asking a question, attempting to answer the question, stimulating creative concepts, multiple people discussing the topic, and lastly, reaching a conclusion based on discourse and discovering an in-depth question from the conclusion, resulting in a new inquiry cycle. Therefore, to better understand learner behaviours in online knowledge-sharing discussions using location-based AR, we used an interaction analysis model to explore knowledge discussion behaviours among multiple participants to understand whether location-based AR helps students achieve higher phases of knowledge construction.
Interactive Learning Environments | 2018
Tosti Hsu-Cheng Chiang; Stephen J. H. Yang; Chengjiu Yin
ABSTRACT Physical education emphasizes learning sports skills, which is why it is usually conducted in a face-to-face manner. Instructors focus on explaining rules and demonstrating moves, which the learners are required to repeat and imitate. Flipped classrooms have become a trend; thus, the present study investigated their influence on physical education. A mobile application for novice and advanced basketball players was developed and tested in a course teaching 3-on-3 basketball and various teaching methods were implemented to test for the effects of gender differences on learning outcome. The participants were students enrolled in the aforementioned course in a university in central Taiwan. 326 participants were included in the study, of whom 238 were male and 88 were female. The duration of the experiment was 5 weeks between May and June 2017, during which the correctness of moves, maneuverability, teamwork, sense of balance, and adaptability of the participants were evaluated and graded as their learning outcome. The research team observed the participants each week to gather empirical data for analysis. The results indicate that a mobile flipped classroom is the optimal teaching strategy, followed by projecting teaching; therefore, a mobile flipped classroom is the recommended approach to be integrated into physical education.
international conference on advanced applied informatics | 2017
Tosti Hsu-Cheng Chiang; Stephen J. H. Yang
The research focus on The motivation of Ubiquitous Mobile learning and gender, it took sport literacy as courses, a research use flipped classroom concept to develop a learning method suitable for basketball advanced student as well as learning by doing model to teach student about the sport literacy concept.332 University students from Central Taiwan participate in the experiment, the tablet was provided as tools during lesson before and after class, research period takes one semester, the research team observed in the classroom every week, we use empirical evidence from group discussion, questionnaire survey method to analyze the student behavior. The result shows the combination of cloud services and mobile carrier enhance student motivation during lesson, contribute to flipped educational teaching methodology, and enhance the interaction between peer and teacher.
international conference on advanced applied informatics | 2017
Shao-Yu Wang; Owen H. T. Lu; Wen-Long Lee; Tosti Hsu-Cheng Chiang; Wan-Sheng Su; Ming-Chao Lin; Stephen J. H. Yang
Scientific exhibition in Taiwan has been held by National Taiwan Science Education Center for more than 55 years, more than 15,000 works has been accumulated. It also becomes a famous competition for K-12 students. In order to provide recommendation of research topic to the participating students, domain experts require the growth topic and related industry from the past works. However, with the long history of the scientific exhibition, the domain experts cannot interpret all of the works in the short term. Therefore, through the computer to explore and summarize a large number of works becomes an emerging technology. In this study, we applied text-mining technology, and designed an expert rules as a computer-enabled methodology to explore the correlation between scientific exhibition and industry in the earth science and physics category. In the result, you can observe the computer programming and real estate development industries were the most growing research topic in scientific exhibition.
Educational Technology & Society | 2014
Tosti Hsu-Cheng Chiang; Stephen J. H. Yang; Gwo-Jen Hwang
Computers in Education | 2014
Tosti Hsu-Cheng Chiang; Stephen J. H. Yang; Gwo-Jen Hwang
Educational Technology & Society | 2016
Chester S. J. Huang; Stephen J. H. Yang; Tosti Hsu-Cheng Chiang; Addison Y. S. Su
knowledge discovery and data mining | 2013
Tzu-Chi Yang; Gwo-Jen Hwang; Tosti Hsu-Cheng Chiang; Stephen J. H. Yang