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digital heritage international congress | 2013

Restitution on site and virtual archeaology: Two lines for research

Victoria López Benito; Tània Martínez Gil; Irina Grevtsova

The development of virtual models applied to heritage interpretation often aim for the understandable images of the past. In this sense, virtual archaeology is an educational tool that has a significant potential. However, virtual reconstructions of the past also could distort, offering images of the reality they interpret, which are believable, but often false. The confusion in the current state of knowledge regarding to the concepts implemented in the interventions on site and the production of virtual images requires raising terminological clarifications, defining all of the possible operations in the archaeological heritage: reconstruction, restitution, recreation, interpretation, simulation and rehabilitation. On the other hand, from the point of view of the current educational research, offering images of the past without approaching the methods that will lead to its development, does not provide any scientific knowledge. Thus, historical reconstruction without any method could become a factory of “myths”. For this reason, we believe that the virtual archaeology and any approach based on digital techniques should take into consideration the following items: Providing methodological tools for users to know how the knowledge has been acquired, providing different hypothesis that exist about the past, helping to develop critical thinking, and providing images of the past. To illustrate the above goals we provide a case study based on this theoretical argumentation. It is about the study of the archaeological site of the Iberian Citadel of Calafell, where it was possible to contrast archaeological research on site with iconographic research generated by digital models. The archaeological site is the only archaeological Protohistoric site on Iberian Peninsula, which has been restituted by experimental a


digital heritage international congress | 2013

Art museums, mobile media and education: A new way to explain art?

Victoria López Benito

Summary form only given. The content of this paper forms part of a wider research on the educational possibilities of mobile media in art museums. Currently, museums are changing their relationship with the public based on the availability of Web 2.0 and new information and communication technologies, particularly the mobile media, involving the use of tablets and smartphones. New ways of communication have been developed by museums and users are invited to contribute to museum contents with their own contributions as well as museums reach out to new audiences through the new media. However, if we focus on a systematic analysis of mobile apps for museums, one of the more rapidly expanding mobile resources, we would like to determine whether educational function is one of the aims of these resources. Moreover, we would also like to find out whether the learning strategies developed to explain art are different than the strategies employed in art museums so far. These kinds of mobile resources provide a wide range of educational strategies not always used to engage art museums audiences. Therefore, the aim of this paper is to reveal the results of the analysis of mobile Apps designed by Art Museums in the Spanish context in order to determine whether they have become a valuable educational resource and to explore what type of learning strategies they have been developed through these technologies to explain art to a wider audience. Firstly, five Apps have been analyzed for this paper: Guggenheim Museum App, the Picasso Museum of Barcelona App, Reina Sofia Museum App, Thyssen Museum App Prado Museum App. The criteria to select this sample were on one hand, the Apps are about the collection and permanent exhibition of the museums and on the other hand, the Apps must be mobile applications not mobile audioguide or Web mobile. Secondly, the Apps have been analyzed by an analysis sheet designed previously for the research. This analysis sheet has two sections. The first one is a descriptive analysis which includes different categories such as country, year publication, category of Art Museum, devices (Smartphones, Tablets or both). Also whether Internet connection is needed, whether the App is free or not and which OS is used (iOS, Android or both). The descriptive analysis also include the context of use related to the museum visit (before, during or independent of the visit), the type of application as well as the target audience. The second section of the analysis sheet evaluates the educational factor of the applications according to several categories. In this case, the categories are the type of content, the type of learning strategies, aims, and resources like images, videos, social media, AR, etc. The outcomes of the descriptive analysis have been analyzed using descriptive statistics technics. Otherwise, the second section, educational factor, is not only a descriptive analysis, but an assessment analysis to determinate whether the Apps could be a valuable educational resource. To assess the educational factor each item of the categories has been coded with a number (1= low, 2= medium and 3= high). As result of this codification process there are five categories to evaluate the educational factor: (1= low, between 1 and 2= medium-low, 2= medium, between 2 and 3= medium-high, 3=high). According to the assessment of the educational factor of the five Mobile Apps selected for this paper, the outcomes reveal that the educational factor are low in the case of Prado Museum App, medium-low in the case of Guggenheim Museum App, the Picasso Museum of Barcelona App, Reina Sofia Museum App. And Thyssen Museum App is the unique App whose educational factor is medium-high. To conclude, it is possible to state that the answer to the title, Art Museums, Mobile Media: a new way to explain art?, would be negative in the case of the Apps of theses Spanish Art Museums. There is a change in the medium but not in the message. However, there are several challenges related to this research, one of these could be to analyze the learning process of the users of this kind of resources or to ask to museums whether they think about the educative potential when they decide to develop a Mobile Apps for their collections.


Her&Mus. Heritage & Museography | 2013

Cultura digital, museos y educación

Victoria López Benito; Joan Santacana Mestre


Y la arqueología llegó al aula: la cultura material y el método arqueológico para la enseñanza de la historia y el patrimonio, 2018, ISBN 978-84-17140-18-2, págs. 217-230 | 2018

La arqueología como factor de motivación para el aprendizaje tecnocientífico: una investigación entre adolescentes

Tania Martínez Gil; Victoria López Benito; Joan Santacana Mestre


La evaluación de las "apps" en el patrimonio cultural , 2018, ISBN 978-84-17140-39-7, págs. 61-106 | 2018

Evaluación de aplicaciones desde el contenido. Análisis conceptual

Joan Santacana Mestre; Mikel Asensio; Laia Coma Quintana; Nayra Llonch Molina; Victoria López Benito; Carolina Martín; Tania Martínez Gil; Neus Sallés


La evaluación de las "apps" en el patrimonio cultural , 2018, ISBN 978-84-17140-39-7, págs. 17-59 | 2018

Aplicaciones móviles para el patrimonio cultural desde una perspectiva didáctica

Joan Santacana Mestre; Victoria López Benito; Tania Martínez Gil; Mikel Asensio


Ensayos: Revista de la Facultad de Educación de Albacete | 2018

¿Entretener o aprender? La evaluación de las tecnologías móviles en la Didáctica del Patrimonio

Tania Martínez Gil; Victoria López Benito; Mikel Asensio; Joan Santacana Mestre


ENSAYOS. Revista de la Facultad de Educación de Albacete | 2018

¿Entretener o aprender? La evaluación de las tecnologías móviles en la Didáctica del Patrimonio [Entertainment or learning? Mobile technologies evaluation for heritage education]

Tania Martínez Gil; Victoria López Benito; Miker Asensio Brouard; Joan Santacana Mestre


Identidad, ciudadanía y patrimonio : educación histórica para el siglo XXI, 2016, ISBN 978-84-9704-976-4, págs. 153-166 | 2016

¿Museos inclusivos o "exclusivos"?: la percepción de los adolescentes sobre patrimonio, los museos y su didáctica

Joan Santacana Mestre; Victoria López Benito; Nayra Llonch Molina


Iber: Didáctica de las ciencias sociales, geografía e historia | 2015

El "m-learning" en la didáctica del patrimonio: ¿tendencias del nuevo milenio?

Victoria López Benito; Tania Martínez Gil; Irina Grevtsova

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Joan Santacana Mestre

Pontifícia Universidade Católica de Campinas

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Joan Santacana Mestre

Pontifícia Universidade Católica de Campinas

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Mikel Asensio

Autonomous University of Madrid

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Miker Asensio Brouard

Autonomous University of Madrid

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