Vinciane Zabban
University of Marne-la-Vallée
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Publication
Featured researches published by Vinciane Zabban.
Big Data & Society | 2014
Tommaso Venturini; Nicolas Baya Laffite; Jean-Philippe Cointet; Ian Gray; Vinciane Zabban; Kari De Pryck
This article proposes an original analysis of the international debate on climate change through the use of digital methods. Its originality is twofold. First, it examines a corpus of reports covering 18 years of international climate negotiations, a dataset never explored before through digital techniques. This corpus is particularly interesting because it provides the most consistent and detailed reporting of the negotiations of the United Nations Framework Convention on Climate Change. Second, in this paper we test an original approach to text analysis that combines automatic extractions and manual selection of the key issue-terms. Through this mixed approach, we tried to obtain relevant findings without imposing them on our corpus. The originality of our corpus and of our approach encouraged us to question some of the habits of digital research and confront three common misunderstandings about digital methods that we discuss in the first part of the article (section ‘Three misunderstandings on digital methods in social sciences’). In addition to reflecting on methodology, however, we also wanted to offer some substantial contribution to the understanding of UN-framed climate diplomacy. In the second part of the article (section ‘Three maps on climate negotiations’) we will therefore introduce some of the preliminary results of our analysis. By discussing three visualizations, we will analyze the thematic articulation of the climatic negotiations, the rise and fall of these themes over time and the visibility of different countries in the debate.
Games and Culture | 2016
Samuel Coavoux; Manuel Boutet; Vinciane Zabban
This article proposes a reflexive approach on the scientific production in the field of game studies in recent years. It relies on a sociology of science perspective to answer the question: What are game studies really about? Relying on scientometric and lexicometric tools, we analyze the metadata and content of a corpus of articles from the journals Games Studies and Games & Culture and of Digital Games Research Association (DiGRA) proceedings. We show that published researches have been studying only a limited set of game genres and that they especially focus on online games. We then expose the different ways game studies are talking about games through a topic model analysis of our corpus. We test two hypotheses to explain the concentration of research on singular objects: path dependence and trading zone. We describe integrative properties of the focus on common objects but stress also the scientific limits met by this tendency.
digital games research association conference | 2011
Vinciane Zabban
SociéTIC (TIC | 2007
Vinciane Zabban
Terrains et Travaux : Revue de Sciences Sociales | 2015
Julien Bertrand; Court Martine; Christine Mennesson; Vinciane Zabban
Terrains & travaux | 2015
Julien Bertrand; Martine Court; Christine Mennesson; Vinciane Zabban
RESET. Recherches en sciences sociales sur Internet | 2015
Vinciane Zabban
Congrès de l'Association française de Sociologie | 2015
Manuel Boutet; Samuel Coavoux; Vinciane Zabban
EASST 2014 CONFERENCE “Situating solidarities” | 2014
Manuel Boutet; Vinciane Zabban; Samuel Coavoux
Critical Evaluation of Game Studies | 2014
Samuel Coavoux; Vinciane Zabban; Manuel Boutet