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Dive into the research topics where Wolfram Burgard is active.

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Featured researches published by Wolfram Burgard.


Artificial Intelligence | 2001

Robust Monte Carlo localization for mobile robots

Sebastian Thrun; Dieter Fox; Wolfram Burgard; Frank Dallaert

Mobile robot localization is the problem of determining a robot’s pose from sensor data. This article presents a family of probabilistic localization algorithms known as Monte Carlo Localization (MCL). MCL algorithms represent a robot’s belief by a set of weighted hypotheses (samples), which approximate the posterior under a common Bayesian formulation of the localization problem. Building on the basic MCL algorithm, this article develops a more robust algorithm called MixtureMCL, which integrates two complimentary ways of generating samples in the estimation. To apply this algorithm to mobile robots equipped with range finders, a kernel density tree is learned that permits fast sampling. Systematic empirical results illustrate the robustness and computational efficiency of the approach.  2001 Published by Elsevier Science B.V.


IEEE Robotics & Automation Magazine | 1997

The dynamic window approach to collision avoidance

Dieter Fox; Wolfram Burgard; Sebastian Thrun

This approach, designed for mobile robots equipped with synchro-drives, is derived directly from the motion dynamics of the robot. In experiments, the dynamic window approach safely controlled the mobile robot RHINO at speeds of up to 95 cm/sec, in populated and dynamic environments.


international conference on robotics and automation | 1999

Monte Carlo localization for mobile robots

Frank Dellaert; Dieter Fox; Wolfram Burgard; Sebastian Thrun

To navigate reliably in indoor environments, a mobile robot must know where it is. Thus, reliable position estimation is a key problem in mobile robotics. We believe that probabilistic approaches are among the most promising candidates to providing a comprehensive and real-time solution to the robot localization problem. However, current methods still face considerable hurdles. In particular the problems encountered are closely related to the type of representation used to represent probability densities over the robots state space. Earlier work on Bayesian filtering with particle-based density representations opened up a new approach for mobile robot localization based on these principles. We introduce the Monte Carlo localization method, where we represent the probability density involved by maintaining a set of samples that are randomly drawn from it. By using a sampling-based representation we obtain a localization method that can represent arbitrary distributions. We show experimentally that the resulting method is able to efficiently localize a mobile robot without knowledge of its starting location. It is faster, more accurate and less memory-intensive than earlier grid-based methods,.


IEEE Transactions on Robotics | 2007

Improved Techniques for Grid Mapping With Rao-Blackwellized Particle Filters

Giorgio Grisetti; Cyrill Stachniss; Wolfram Burgard

Recently, Rao-Blackwellized particle filters (RBPF) have been introduced as an effective means to solve the simultaneous localization and mapping problem. This approach uses a particle filter in which each particle carries an individual map of the environment. Accordingly, a key question is how to reduce the number of particles. In this paper, we present adaptive techniques for reducing this number in a RBPF for learning grid maps. We propose an approach to compute an accurate proposal distribution, taking into account not only the movement of the robot, but also the most recent observation. This drastically decreases the uncertainty about the robots pose in the prediction step of the filter. Furthermore, we present an approach to selectively carry out resampling operations, which seriously reduces the problem of particle depletion. Experimental results carried out with real mobile robots in large-scale indoor, as well as outdoor, environments illustrate the advantages of our methods over previous approaches


international conference on robotics and automation | 2011

G 2 o: A general framework for graph optimization

Rainer Kümmerle; Giorgio Grisetti; Hauke Strasdat; Kurt Konolige; Wolfram Burgard

Many popular problems in robotics and computer vision including various types of simultaneous localization and mapping (SLAM) or bundle adjustment (BA) can be phrased as least squares optimization of an error function that can be represented by a graph. This paper describes the general structure of such problems and presents g2o, an open-source C++ framework for optimizing graph-based nonlinear error functions. Our system has been designed to be easily extensible to a wide range of problems and a new problem typically can be specified in a few lines of code. The current implementation provides solutions to several variants of SLAM and BA. We provide evaluations on a wide range of real-world and simulated datasets. The results demonstrate that while being general g2o offers a performance comparable to implementations of state-of-the-art approaches for the specific problems.


Machine Learning | 1998

A Probabilistic Approach to Concurrent Mapping and Localization for Mobile Robots

Sebastian Thrun; Wolfram Burgard; Dieter Fox

This paper addresses the problem of building large-scale geometric maps of indoor environments with mobile robots. It poses the map building problem as a constrained, probabilistic maximum-likelihood estimation problem. It then devises a practical algorithm for generating the most likely map from data, along with the most likely path taken by the robot. Experimental results in cyclic environments of size up to 80 by 25 meter illustrate the appropriateness of the approach.


Journal of Artificial Intelligence Research | 1999

Markov localization for mobile robots in dynamic environments

Dieter Fox; Wolfram Burgard; Sebastian Thrun

Localization, that is the estimation of a robots location from sensor data, is a fundamental problem in mobile robotics. This papers presents a version of Markov localization which provides accurate position estimates and which is tailored towards dynamic environments. The key idea of Markov localization is to maintain a probability density over the space of all locations of a robot in its environment. Our approach represents this space metrically, using a fine-grained grid to approximate densities. It is able to globally localize the robot from scratch and to recover from localization failures. It is robust to approximate models of the environment (such as occupancy grid maps) and noisy sensors (such as ultrasound sensors). Our approach also includes a filtering technique which allows a mobile robot to reliably estimate its position even in densely populated environments in which crowds of people block the robots sensors for extended periods of time. The method described here has been implemented and tested in several real-world applications of mobile robots, including the deployments of two mobile robots as interactive museum tour-guides.


IEEE Transactions on Robotics | 2005

Coordinated multi-robot exploration

Wolfram Burgard; Mark Moors; Cyrill Stachniss; Frank E. Schneider

In this paper, we consider the problem of exploring an unknown environment with a team of robots. As in single-robot exploration the goal is to minimize the overall exploration time. The key problem to be solved in the context of multiple robots is to choose appropriate target points for the individual robots so that they simultaneously explore different regions of the environment. We present an approach for the coordination of multiple robots, which simultaneously takes into account the cost of reaching a target point and its utility. Whenever a target point is assigned to a specific robot, the utility of the unexplored area visible from this target position is reduced. In this way, different target locations are assigned to the individual robots. We furthermore describe how our algorithm can be extended to situations in which the communication range of the robots is limited. Our technique has been implemented and tested extensively in real-world experiments and simulation runs. The results demonstrate that our technique effectively distributes the robots over the environment and allows them to quickly accomplish their mission.


Artificial Intelligence | 1999

Experiences with an interactive museum tour-guide robot

Wolfram Burgard; Armin B. Cremers; Dieter Fox; Dirk Hähnel; Gerhard Lakemeyer; Dirk Schulz; Walter Steiner; Sebastian Thrun

This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot’s operation. Special emphasis is placed on the design of interactive capabilities that appeal to people’s intuition. The interface provides new means for human-robot interaction with crowds of people in public places, and it also provides people all around the world with the ability to establish a “virtual telepresence” using the Web. To illustrate our approach, results are reported obtained in mid-1997, when our robot “RHINO” was deployed for a period of six days in a densely populated museum. The empirical results demonstrate reliable operation in public environments. The robot successfully raised the museum’s attendance by more than 50%. In addition, thousands of people all over the world controlled the robot through the Web. We conjecture that these innovations transcend to a much larger range of application domains for service robots.


intelligent robots and systems | 2012

A benchmark for the evaluation of RGB-D SLAM systems

Jürgen Sturm; Nikolas Engelhard; Felix Endres; Wolfram Burgard; Daniel Cremers

In this paper, we present a novel benchmark for the evaluation of RGB-D SLAM systems. We recorded a large set of image sequences from a Microsoft Kinect with highly accurate and time-synchronized ground truth camera poses from a motion capture system. The sequences contain both the color and depth images in full sensor resolution (640 × 480) at video frame rate (30 Hz). The ground-truth trajectory was obtained from a motion-capture system with eight high-speed tracking cameras (100 Hz). The dataset consists of 39 sequences that were recorded in an office environment and an industrial hall. The dataset covers a large variety of scenes and camera motions. We provide sequences for debugging with slow motions as well as longer trajectories with and without loop closures. Most sequences were recorded from a handheld Kinect with unconstrained 6-DOF motions but we also provide sequences from a Kinect mounted on a Pioneer 3 robot that was manually navigated through a cluttered indoor environment. To stimulate the comparison of different approaches, we provide automatic evaluation tools both for the evaluation of drift of visual odometry systems and the global pose error of SLAM systems. The benchmark website [1] contains all data, detailed descriptions of the scenes, specifications of the data formats, sample code, and evaluation tools.

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Dieter Fox

University of Washington

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Giorgio Grisetti

Sapienza University of Rome

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Oliver Brock

Technical University of Berlin

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Armin B. Cremers

Carnegie Mellon University

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