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Featured researches published by Yukinori Matsumoto.


electronic imaging | 1997

Conversion system of monocular image sequence to stereo using motion parallax

Yukinori Matsumoto; Hajime Terasaki; Kazuhide Sugimoto; Tsutomu Arakawa

A three-dimensional reconstruction system -- the 3DR system -- has been developed. The main feature of the 3DR system is that it converts monocular image sequences to stereoscopic ones. This provides the following advantages: (1) Stereoscopic images can be reproduced even from films taken in the past. (2) A compact 3D-scene capturing system using a monocular camera is realized. The key 3DR technology is depth sensing based on motion parallax. A novel technique for motion analysis is proposed where, according to classification of motion vectors using the stability and colinearity, an iterative operation is performed to obtain an accurate solution. Preliminary evaluations have shown that not only was the motion parallax analyzed very accurately but also stereoscopic images of high quality were generated.


Proceedings of SPIE | 2001

Multicamera 3D modeling system to digitize human head and body

Kouta Fujimura; Yukinori Matsumoto; Tetsuichi Emi

A multi-camera 3D modeling system to digitize a human head and body is presented in this paper. The main features of this system are as follows: 1) Fast capturing: Both of texture images and pattern images can be taken within a few seconds using multiple digital still cameras which are set around the target human. Slide projectors are also set to provide a color line patterned light on the target for pattern image capturing, 2) Realistic Shape and Texture: The whole shape and photo-realistic textures of the human head including hair can be digitized at a time on a personal computer, and 3) Hybrid Algorithm: Our modeling algorithm is based on a hybrid method where the Shape-from-Silhouette technique and the Active-Stereo technique are combined. In the first step, the rough shape of the target is estimated in a voxel space using our Extended Shape-from-Silhouette method. In the next step, the shape is refined based on the depth-map data that is calculated using a multi-camera active stereo method. This combination makes up for the shortcomings of each method. Our system has been applied to the digitizing several Japanese people using sixteen cameras for texture image capturing and twelve cameras and two projectors for pattern image capturing. Its capturing time is approximately three seconds and calculation time is about 15-20 minutes on a personal computer with the Pentium-III processor (600MHz) and 512MB memory to digitize the whole shape as well as the texture of the human head and body.


electronic imaging | 1999

CyberModeler: a compact 3D scanner based on monoscopic camera

Yukinori Matsumoto; Kouta Fujimura; Toru Kitamura

A 3D scanner based on a monoscopic camera is presented in this paper. The scanner, CyberModeler, is capable of reconstructing 3D shapes as well as obtaining texture information of a target object form multiple camera views. The CyberModeler is a compact, easy-to-use, and inexpensive system because it does not require any special ray such as laser. Several new techniques are featured in the CyberModeler: voting-based Shape-from-Silhouette, calibration using the Hough method, and texture acquisition using an energy minimization technique. These lead to robust use in real-world environments as well as wide applicability to viewing applications. Our experiments showed that not only was the quality of the models generated high enough for viewing but also the modeling speed was at an acceptable practical level.


Archive | 1996

Methods for creating an image for a three-dimensional display, for calculating depth information, and for image processing using the depth information

Yukinori Matsumoto; Hajime Terasaki; Kazuhide Sugimoto; Masazumi Katayama; Tsutomu Arakawa; Osamu Suzuki


Archive | 2001

Three-dimensional modeling apparatus, method, and medium, and three-dimensional shape data recording apparatus, method, and medium

Yukinori Matsumoto


Archive | 2000

3-d model providing device

Yukinori Matsumoto; Kota Fujimura; Kazuhide Sugimoto; Yasuhiro Oue; Toru Kitamura; Osamu Ota


Archive | 2001

Texture information assignment method, object extraction method, three-dimensional model generating method, and apparatus thereof

Yukinori Matsumoto; Hajime Terasaki; Kazuhide Sugimoto; Tsutomu Arakawa


Archive | 1997

Texture information giving method, object extracting method, three-dimensional model generating method and apparatus for the same

Yukinori Matsumoto; Hajime Terasaki; Kazuhide Sugimoto; Tsutomu Arakawa


Archive | 1996

METHOD FOR CONTROLLING SENSE OF DEPTH

Yukinori Matsumoto; 幸則 松本


Archive | 1998

Apparatus and method of three-dimensional modeling

Dieter Ritter; Yukinori Matsumoto; Kazuhide Sugimoto; Tsutomu Arakawa

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