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Dive into the research topics where Andrés Jiménez-Losada is active.

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Featured researches published by Andrés Jiménez-Losada.


Mathematical Methods of Operations Research | 2003

Axiomatizations of the Shapley value for cooperative games on antimatroids

E. Algaba; Jesús Mario Bilbao; J.R. van den Brink; Andrés Jiménez-Losada

Abstract. Cooperative games on antimatroids are cooperative games restricted by a combinatorial structure which generalize the permission structure. So, cooperative games on antimatroids group several well-known families of games which have important applications in economics and politics. Therefore, the study of the rectricted games by antimatroids allows to unify criteria of various lines of research. The current paper establishes axioms that determine the restricted Shapley value on antimatroids by conditions on the cooperative game v and the structure determined by the antimatroid. This axiomatization generalizes the axiomatizations of both the conjunctive and disjunctive permission value for games with a permission structure. We also provide an axiomatization of the Shapley value restricted to the smaller class of poset antimatroids. Finally, we apply our model to auction situations.


Mathematical Methods of Operations Research | 2001

The Shapley value for games on matroids: The dynamic model

Jesús Mario Bilbao; Theo Driessen; Andrés Jiménez-Losada; Esperanza A. Lebrón

Abstract. According to the work of Faigle [3] a static Shapley value for games on matroids has been introduced in Bilbao, Driessen, Jiménez-Losada and Lebrón [1]. In this paper we present a dynamic Shapley value by using a dynamic model which is based on a recursive sequence of static models. In this new model for games on matroids, our main result is that there exists a unique value satisfying analogous axioms to the classical Shapley value. Moreover, we obtain a recursive formula to calculate this dynamic Shapley value. Finally, we prove that its components are probabilistic values.


Mathematical Methods of Operations Research | 2004

An axiomatization of the Banzhaf value for cooperative games on antimatroids

E. Algaba; Jesús Mario Bilbao; J.R. van den Brink; Andrés Jiménez-Losada

Cooperative games on antimatroids are cooperative games in which coalition formation is restricted by a combinatorial structure which generalizes permission structures. These games group several well-known families of games which have important applications in economics and politics. The current paper establishes axioms that determine the restricted Banzhaf value for cooperative games on antimatroids. The set of given axioms generalizes the axiomatizations given for the Banzhaf permission values. We also give an axomatization of the restricted Banzhaf value for the smaller class of poset antimatroids. Finally, we apply the above results to auction situations.


Fuzzy Sets and Systems | 2015

Games with fuzzy authorization structure

J. M. Gallardo; N. Jiménez; Andrés Jiménez-Losada; Esperanza A. Lebrón

A cooperative game consists of a set of players and a characteristic function which determines the maximal gain or minimal cost that every subset of players can achieve when they decide to cooperate, regardless of the actions that the other players take. It is often assumed that the players are free to participate in any coalition, but in some situations there are dependency relationships among the players that restrict their capacity to cooperate within some coalitions. Those relationships must be taken into account if we want to distribute the profits fairly. In this respect, several models have been proposed in literature. In all of them dependency relationships are considered to be complete, in the sense that either a player is allowed to fully cooperate within a coalition or they cannot cooperate at all. Nevertheless, in some situations it is possible to consider another option: that a player has a degree of freedom to cooperate within a coalition. A model for those situations is presented.


European Journal of Operational Research | 2010

Games on fuzzy communication structures with Choquet players

Andrés Jiménez-Losada; Julio R. Fernández; Manuel Ordóñez; Michel Grabisch

Myerson (1977) used graph-theoretic ideas to analyze cooperation structures in games. In his model, he considered the players in a cooperative game as vertices of a graph, which undirected edges defined their communication possibilities. He modified the initial games taking into account the graph and he established a fair allocation rule based on applying the Shapley value to the modified game. Now, we consider a fuzzy graph to introduce leveled communications. In this paper players play in a particular cooperative way: they are always interested first in the biggest feasible coalition and second in the greatest level (Choquet players). We propose a modified game for this situation and a rule of the Myerson kind.


Information Sciences | 2014

Games with fuzzy permission structure: A conjunctive approach

J. M. Gallardo; N. Jiménez; Andrés Jiménez-Losada; Esperanza A. Lebrón

Abstract A cooperative game consists of a set of players and a characteristic function which determines the maximal gain or minimal cost that every subset of players can achieve when they decide to cooperate, regardless of the actions that the other players take. A permission structure over the set of players describes a hierarchical organization where there are players who need permission from certain other players before they are allowed to cooperate with others. Various assumptions can be made about how a permission structure affects the cooperation possibilities. In the conjunctive approach it is assumed that each player needs permission from all his superiors. This paper deals with fuzzy permission structures in the conjunctive approach. In this model, players could depend partially on other players, that is, they may have certain degree of autonomy. First, we define a value for games with fuzzy permission structure that only takes into account the direct relations among players and provide a characterization for this value. Finally, we study a value for games with fuzzy permission structure which takes account of the indirect relations among players.


Fuzzy Sets and Systems | 2013

Myerson values for games with fuzzy communication structure

Andrés Jiménez-Losada; Julio R. Fernández; Manuel Ordóñez

In 1977, Myerson considered cooperative games with communication structure. A communication structure is an undirected graph describing the bilateral relationships among the players. He introduced the concept of allocation rule for a game as a function obtaining an outcome for each communication structure among the players of the game. The Myerson value is a specific allocation rule extending the Shapley value of the game. More recently, the authors studied games with fuzzy communication structures using fuzzy graph-theoretic ideas. Now we propose a general framework in order to define fuzzy Myerson values. Players in a coalition need to measure their profit using their real individual and communication capacities at every moment because these attributes are fuzzy when the game is proposed. So, they look for forming connected coalitions working at the same level. The different ways to obtain these partitions by levels determine different Myerson values for the game. Several interesting examples of these ways are studied in the paper, following known models in games with fuzzy coalitions: the proportional model and the Choquet model.


Top | 2002

Theτ-value for games on matroids

Jesús Mario Bilbao; Andrés Jiménez-Losada; Esperanza A. Lebrón; Stef Tijs

In the classical model of games with transferable utility one assumes that each subgroup of players can form and cooperate to obtain its value. However, we can think that in some situations this assumption is not realistic, that is, not all coalitions are feasible. This suggests that it is necessary to raise the whole question of generalizing the concept of transferable utility game, and therefore to introduce new solution concepts. In this paper we define games on matroids and extend theτ-value as a compromise value for these games.


European Journal of Operational Research | 2016

Cooperation among agents with a proximity relation

Julio R. Fernández; Inés Gallego; Andrés Jiménez-Losada; Manuel Ordóñez

A cooperative game consists of a set of players and a characteristic function determining the maximal gain or minimal cost that every subset of players can achieve when they decide to cooperate, regardless of the actions that the other players take. The relationships of closeness among the players should modify the bargaining among them and therefore their payoffs. The first models that have studied this closeness used a priori unions or undirected graphs. In the a priori union model a partition of the big coalition is supposed. Each element of the partition represents a group of players with the same interests. The groups negotiate among them to form the grand coalition and later, inside each one, players bargain among them. Now we propose to use proximity relations to represent leveled closeness of the interests among the players and extending the a priori unions model.


Annals of Operations Research | 2005

Values for Interior Operator Games

Jesús Mario Bilbao; Andrés Jiménez-Losada; Esperanza A. Lebrón; C. Chacón

The aim of this paper is to study a new class of cooperative games called interior operator games. These games are additive games restricted by antimatroids. We consider several types of cooperative games as peer group games, big boss games, clan games and information market games and show that all of them are interior operator games. Next, we analyze the properties of these games and compute the Shapley, Banzhaf and Tijs values.

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