N. Jiménez
University of Seville
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Featured researches published by N. Jiménez.
European Journal of Operational Research | 2002
Jesús Mario Bilbao; Julio R. Fernández; N. Jiménez; Jorge López
Abstract The Shapley–Shubik power index in a voting situation depends on the number of orderings in which each player is pivotal. The Banzhaf power index depends on the number of ways in which each voter can effect a swing. If there are n players in a voting situation, then the function which measures the worst case running time for computing these indices is in O( n 2 n ). We present a combinatorial method based in generating functions to compute these power indices efficiently in weighted double or triple majority games and we study the time complexity of the algorithms. Moreover, we calculate these power indices for the countries in the Council of Ministers of the European Union under the new decision rules prescribed by the Treaty of Nice.
European Journal of Operational Research | 1999
Jesús Mario Bilbao; Esperanza A. Lebrón; N. Jiménez
Abstract A game on a convex geometry is a real-valued function defined on the family L of the closed sets of a closure operator which satisfies the finite Minkowski–Krein–Milman property. If L is the Boolean algebra 2N then we obtain a n-person cooperative game. We will introduce convex and quasi-convex games on convex geometries and we will study some properties of the core and the Weber set of these games.
Annals of Operations Research | 2008
Jesús Mario Bilbao; Julio R. Fernández; N. Jiménez; Jorge López
Abstract The aim of the present paper is to study a one-point solution concept for bicooperative games. For these games introduced by Bilbao (Cooperative Games on Combinatorial Structures, 2000) , we define a one-point solution called the Shapley value, since this value can be interpreted in a similar way to the classical Shapley value for cooperative games. The main result of the paper is an axiomatic characterization of this value.
Annals of Operations Research | 2002
Julio R. Fernández; E. Algaba; Jesús Mario Bilbao; A. Jiménez; N. Jiménez; Jorge López
The complexity of a computational problem is the order of computational resources which are necessary and sufficient to solve the problem. The algorithm complexity is the cost of a particular algorithm. We say that a problem has polynomial complexity if its computational complexity is a polynomial in the measure of input size. We introduce polynomial time algorithms based in generating functions for computing the Myerson value in weighted voting games restricted by a tree. Moreover, we apply the new generating algorithm for computing the Myerson value in the Council of Ministers of the European Union restricted by a communication structure.
Fuzzy Sets and Systems | 2015
J. M. Gallardo; N. Jiménez; Andrés Jiménez-Losada; Esperanza A. Lebrón
A cooperative game consists of a set of players and a characteristic function which determines the maximal gain or minimal cost that every subset of players can achieve when they decide to cooperate, regardless of the actions that the other players take. It is often assumed that the players are free to participate in any coalition, but in some situations there are dependency relationships among the players that restrict their capacity to cooperate within some coalitions. Those relationships must be taken into account if we want to distribute the profits fairly. In this respect, several models have been proposed in literature. In all of them dependency relationships are considered to be complete, in the sense that either a player is allowed to fully cooperate within a coalition or they cannot cooperate at all. Nevertheless, in some situations it is possible to consider another option: that a player has a degree of freedom to cooperate within a coalition. A model for those situations is presented.
Discrete Applied Mathematics | 2008
Jesús Mario Bilbao; Julio R. Fernández; N. Jiménez; Jorge López
The present paper introduces bicooperative games and develops some general values on the vector space of these games. First, we define biprobabilistic values for bicooperative games and observe in detail the axioms that characterize such values. Following the work of Weber [R.J. Weber, Probabilistic values for games, in: A.E. Roth (Ed.), The Shapley Value: Essays in Honor of Lloyd S. Shapley Cambridge University Press, Cambridge, 1988, pp. 101-119], these axioms are sequentially introduced observing the repercussions they have on the value expression. Moreover, compatible-order values are introduced and there is shown the relationship between these values and efficient values such that their components are biprobabilistic values.
Games and Economic Behavior | 2006
Jesús Mario Bilbao; N. Jiménez; Jorge López
The Myersons models on partial cooperation in cooperative games have been studied extensively by Borm, Owen, Tijs and Myerson. Hamiache proposes a new solution concept for the case in which the communication relations among players are modelled by means of an undirected graph. In this work, we analize this value making some vagueness clear, generalize this value to other models of partial cooperation emphasizing the differences in the generalization and we include some comparative calculations of this value with the Myerson value and the position value.
Information Sciences | 2014
J. M. Gallardo; N. Jiménez; Andrés Jiménez-Losada; Esperanza A. Lebrón
Abstract A cooperative game consists of a set of players and a characteristic function which determines the maximal gain or minimal cost that every subset of players can achieve when they decide to cooperate, regardless of the actions that the other players take. A permission structure over the set of players describes a hierarchical organization where there are players who need permission from certain other players before they are allowed to cooperate with others. Various assumptions can be made about how a permission structure affects the cooperation possibilities. In the conjunctive approach it is assumed that each player needs permission from all his superiors. This paper deals with fuzzy permission structures in the conjunctive approach. In this model, players could depend partially on other players, that is, they may have certain degree of autonomy. First, we define a value for games with fuzzy permission structure that only takes into account the direct relations among players and provide a characterization for this value. Finally, we study a value for games with fuzzy permission structure which takes account of the indirect relations among players.
International Journal of Game Theory | 2007
Jesús Mario Bilbao; Julio R. Fernández; N. Jiménez; Jorge López
This paper studies two classical solution concepts for the structure of bicooperative games. First, we define the core and the Weber set of a bicooperative game and prove that the core is always contained in the Weber set. Next, we introduce a special class of bicooperative games, the so-called bisupermodular games, and show that these games are the only ones in which the core and the Weber set coincide.
Archive | 2008
Jesús Mario Bilbao; Julio R. Fernández; N. Jiménez; Jorge López
The aim of the current chapter is to study several solution concepts for bicooperative games. For these games introduced by Bilbao [1], we define a one-point solution called the Shapley value, as this value can be interpreted in a similar way to the classic Shapley value for cooperative games. The first result is an axiomatic characterization of this value. Next, we define the core and the Weber set of a bicooperative game and prove that the core of a bicooperative game is always contained in the Weber set. Finally, we introduce a special class of bicooperative games, the so-called bisupermodular games, and show that these games are the only ones in which the core and the Weber set coincide.