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Dive into the research topics where Bart de Keijzer is active.

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Featured researches published by Bart de Keijzer.


workshop on internet and network economics | 2011

The robust price of anarchy of altruistic games

Po-An Chen; Bart de Keijzer; David Kempe; Guido Schäfer

We study the inefficiency of equilibria for several classes of games when players are (partially) altruistic. We model altruistic behavior by assuming that player i s perceived cost is a convex combination of 1−α i times his direct cost and α i times the social cost. Tuning the parameters α i allows smooth interpolation between purely selfish and purely altruistic behavior. Within this framework, we study altruistic extensions of cost-sharing games, utility games, and linear congestion games. Our main contribution is an adaptation of Roughgardens smoothness notion to altruistic extensions of games. We show that this extension captures the essential properties to determine the robust price of anarchy of these games, and use it to derive mostly tight bounds.


algorithmic decision theory | 2009

On the Complexity of Efficiency and Envy-Freeness in Fair Division of Indivisible Goods with Additive Preferences

Bart de Keijzer; Sylvain Bouveret; Tomas Klos; Yingqian Zhang

We study the problem of allocating a set of indivisible goods to a set of agents having additive preferences. We introduce two new important complexity results concerning efficiency and fairness in resource allocation problems: we prove that the problem of deciding whether a given allocation is Pareto-optimal is coNP-complete, and that the problem of deciding whether there is a Pareto-efficient and envy-free allocation is


electronic commerce | 2014

Altruism and Its Impact on the Price of Anarchy

Po-An Chen; Bart de Keijzer; David Kempe; Guido Schäfer

\Sigma_2^p


european symposium on algorithms | 2013

Inefficiency of Standard Multi-unit Auctions

Bart de Keijzer; Evangelos Markakis; Guido Schäfer; Orestis Telelis

-complete.


symposium on theoretical aspects of computer science | 2014

Shapley meets Shapley

Haris Aziz; Bart de Keijzer

We study the inefficiency of equilibria for congestion games when players are (partially) altruistic. We model altruistic behavior by assuming that player is perceived cost is a convex combination of αi times his direct cost and αi times the social cost. Tuning the parameters αi allows smooth interpolation between purely selfish and purely altruistic behavior. Within this framework, we study primarily altruistic extensions of (atomic and nonatomic) congestion games, but also obtain some results on fair cost-sharing games and valid utility games. We derive (tight) bounds on the price of anarchy of these games for several solution concepts. Thereto, we suitably adapt the smoothness notion introduced by Roughgarden and show that it captures the essential properties to determine the robust price of anarchy of these games. Our bounds show that for atomic congestion games and cost-sharing games, the robust price of anarchy gets worse with increasing altruism, while for valid utility games, it remains constant and is not affected by altruism. However, the increase in the price of anarchy is not a universal phenomenon: For general nonatomic congestion games with uniform altruism, the price of anarchy improves with increasing altruism. For atomic and nonatomic symmetric singleton congestion games, we derive bounds on the pure price of anarchy that improve as the average level of altruism increases. (For atomic games, we only derive such bounds when cost functions are linear.) Since the bounds are also strictly lower than the robust price of anarchy, these games exhibit natural examples in which pure Nash equilibria are more efficient than more permissive notions of equilibrium.


algorithmic game theory | 2010

On the inefficiency of equilibria in linear bottleneck congestion games

Bart de Keijzer; Guido Schäfer; Orestis A. Telelis

We study two standard multi-unit auction formats for allocating multiple units of a single good to multi-demand bidders. The first one is the Discriminatory Auction, which charges every winner his winning bids. The second is the Uniform Price Auction, which determines a uniform price to be paid per unit. Variants of both formats find applications ranging from the allocation of state bonds to investors, to online sales over the internet. For these formats, we consider two bidding interfaces: (i) standard bidding, which is most prevalent in the scientific literature, and (ii) uniform bidding, which is more popular in practice. In this work, we evaluate the economic inefficiency of both multi-unit auction formats for both bidding interfaces, by means of upper and lower bounds on the Price of Anarchy for pure Nash equilibria and mixed Bayes-Nash equilibria. Our developments improve significantly upon bounds that have been obtained recently for submodular valuation functions. Also, for the first time, we consider bidders with subadditive valuation functions under these auction formats. Our results signify near-efficiency of these auctions, which provides further justification for their use in practice.


electronic commerce | 2017

Sequential Posted-Price Mechanisms with Correlated Valuations

Marek Adamczyk; Diodato Ferraioli; Bart de Keijzer; Stefano Leonardi

This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a coalition of vertices is the weight of the maximum size matching in the subgraph induced by the coalition. The Shapley value is one of the most important solution concepts in cooperative game theory. After establishing some general insights, we show that the Shapley value of matching games can be computed in polynomial time for some special cases: graphs with maximum degree two, and graphs that have a small modular decomposition into cliques or cocliques (complete k-partite graphs are a notable special case of this). The latter result extends to various other well-known classes of graph-based cooperative games. We continue by showing that computing the Shapley value of unweighted matching games is #P-complete in general. Finally, a fully polynomial-time randomized approximation scheme (FPRAS) is presented. This FPRAS can be considered the best positive result conceivable, in view of the #P-completeness result.


algorithmic game theory | 2013

Inefficiency of Games with Social Context

Aris Anagnostopoulos; Luca Becchetti; Bart de Keijzer; Guido Schäfer

We study the inefficiency of equilibrium outcomes in bottleneck congestion games. These games model situations in which strategic players compete for a limited number of facilities. Each player allocates his weight to a (feasible) subset of the facilities with the goal to minimize the maximum (weight-dependent) latency that he experiences on any of these facilities. We derive upper and (asymptotically) matching lower bounds on the (strong) price of anarchy of linear bottleneck congestion games for a natural load balancing social cost objective (i.e., minimize the maximum latency of a facility). We restrict our studies to linear latency functions. Linear bottleneck congestion games still constitute a rich class of games and generalize, for example, load balancing games with identical or uniformly related machines with or without restricted assignments.


International Journal of Game Theory | 2017

Coordination games on graphs

Krzysztof R. Apt; Bart de Keijzer; Mona Rahn; Guido Schäfer; Sunil Simon

We study the revenue performance of sequential posted-price mechanisms and some natural extensions for a setting where the valuations of the buyers are drawn from a correlated distribution. Sequential posted-price mechanisms are conceptually simple mechanisms that work by proposing a “take-it-or-leave-it” offer to each buyer. We apply sequential posted-price mechanisms to single-parameter multiunit settings in which each buyer demands only one item and the mechanism can assign the service to at most k of the buyers. For standard sequential posted-price mechanisms, we prove that with the valuation distribution having finite support, no sequential posted-price mechanism can extract a constant fraction of the optimal expected revenue, even with unlimited supply. We extend this result to the case of a continuous valuation distribution when various standard assumptions hold simultaneously (i.e., everywhere-supported, continuous, symmetric, and normalized (conditional) distributions that satisfy regularity, the MHR condition, and affiliation). In fact, it turns out that the best fraction of the optimal revenue that is extractable by a sequential posted-price mechanism is proportional to the ratio of the highest and lowest possible valuation. We prove that a simple generalization of these mechanisms achieves a better revenue performance; namely, if the sequential posted-price mechanism has for each buyer the option of either proposing an offer or asking the buyer for its valuation, then a Ω (1/max { 1,d}) fraction of the optimal revenue can be extracted, where d denotes the degree of dependence of the valuations, ranging from complete independence (d=0) to arbitrary dependence (d = n-1).


workshop on internet and network economics | 2017

Fixed Price Approximability of the Optimal Gain from Trade

Riccardo Colini-Baldeschi; Paul W. Goldberg; Bart de Keijzer; Stefano Leonardi; Stefano Turchetta

The study of other-regarding player behavior such as altruism and spite in games has recently received quite some attention in the algorithmic game theory literature. Already for very simple models, it has been shown that altruistic behavior can actually be harmful for society in the sense that the price of anarchy may increase as the players become more altruistic. In this paper, we study the severity of this phenomenon for more realistic settings in which there is a complex underlying social structure, causing the players to direct their altruistic and spiteful behavior in a refined player-specific sense (depending, for example, on friendships that exist among the players). Our findings show that the increase in the price of anarchy is modest for congestion games and minsum scheduling games, whereas it is drastic for generalized second price auctions.

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Stefano Leonardi

Sapienza University of Rome

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Tomas Klos

Delft University of Technology

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Yingqian Zhang

Delft University of Technology

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Haris Aziz

University of New South Wales

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Riccardo Colini-Baldeschi

Libera Università Internazionale degli Studi Sociali Guido Carli

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