Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Jasper de Jong is active.

Publication


Featured researches published by Jasper de Jong.


workshop on internet and network economics | 2014

The sequential price of anarchy for atomic congestion games

Jasper de Jong; Marc Uetz

In situations without central coordination, the price of anarchy relates the quality of any Nash equilibrium to the quality of a global optimum. Instead of assuming that all players choose their actions simultaneously, we consider games where players choose their actions sequentially. The sequential price of anarchy, recently introduced by Paes Leme, Syrgkanis, and Tardos, relates the quality of any subgame perfect equilibrium to the quality of a global optimum. The effect of sequential decision making on the quality of equilibria, depends on the specific game under consideration. We analyze the sequential price of anarchy for atomic congestion games with affine cost functions. We derive several lower and upper bounds, showing that sequential decisions mitigate the worst case outcomes known for the classical price of anarchy. Next to tight bounds on the sequential price of anarchy, a methodological contribution of our work is, among other things, a “factor revealing” linear programming approach we use to solve the case of three players.


international conference on algorithms and complexity | 2013

Decentralized Throughput Scheduling

Jasper de Jong; Marc Uetz; Andreas Wombacher

Motivated by the organization of online service systems, we study models for throughput scheduling in a decentralized setting. In throughput scheduling, we have a set of jobs j with values w(j), processing times p(j), and release dates r(j) and deadlines and d(j), to be processed non-preemptively on a set of unrelated machines. The goal is to maximize the total value of jobs scheduled within their time window [r(j),d(j)]. While several approximation algorithms with different performance guarantees exist for this and related models, we are interested in the situation where subsets of servers are governed by selfish players. We give a universal result that bounds the price of decentralization, in the sense that any local a-approximation algorithms yield equilibria that are at most a factor (a+1) away from the global optimum, and this bound is tight. For models with identical machines, we improve this bound to approximately (a+1/2). We also address some variations of the problem.


Archive | 2016

Quality of equilibria in resource allocation games

Jasper de Jong

In situations where multiple parties are involved, local or selfish decisions result in outcomes that rarely align with what is best for society. In order to evaluate the quality of the resulting outcomes, we first need to predict which outcomes can occur. Game theory offers answers to this question, the Nash equilibrium being the most prominent example: it is an outcome where no party can improve by unilateral deviations. In that sense Nash equilibria are a good description of a stable outcome, but do not ask how that outcome was actually obtained. Implicitly, Nash equilibria make the assumption that parties choose their actions simultaneously. However, sequential decisions, where parties anticipate each other’s actions, are often more natural, and may lead to different equilibria. We consider multiple equilibrium concepts for a variety of games, including Nash and subgame perfect equilibria, and analyze the quality of these equilibria. The results include several lower and upper bounds on what is known as the price of anarchy, or variations thereof. The main class of games we consider is the class of congestion games. Congestion games model the allocation of scarce resources to a set of players. The model includes as special case the celebrated network routing games, a classical showcase problem in algorithmic game theory. Applications include the design of street networks in order to mitigate delays due to traffic jams, or the design of internet protocols that result in more efficient use of available bandwidth.


workshop on internet and network economics | 2015

The Curse of Sequentiality in Routing Games

Jasper de Jong; Bart de Keijzer; Marc Uetz


CTIT technical report series | 2015

The curse of sequentiality in routing games

Jasper de Jong; Bart de Keijzer; Marc Uetz


Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | 2018

The asymptotic price of anarchy for k-uniform congestion games

Jasper de Jong; Walter Kern; Berend Steenhuisen; Marc Uetz; Roberto Solis-Oba


Archive | 2017

The Quality of Equilibria for Set Packing Games

Jasper de Jong; Marc Uetz


Lecture Notes in Computer Science | 2016

Efficiency of equilibria in uniform matroid congestion games

Jasper de Jong; Max Klimm; Marc Uetz; Martin Gairing; Rahul Savani


Lecture Notes in Computer Science | 2013

Decentralized throughput scheduling

Jasper de Jong; Marc Uetz; Andreas Wombacher; Paul G. Spirakis; Maria J. Serna

Collaboration


Dive into the Jasper de Jong's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Roberto Solis-Oba

University of Western Ontario

View shared research outputs
Top Co-Authors

Avatar

Max Klimm

Technical University of Berlin

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Rahul Savani

University of Liverpool

View shared research outputs
Researchain Logo
Decentralizing Knowledge