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Dive into the research topics where Christopher N. Watling is active.

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Featured researches published by Christopher N. Watling.


Accident Analysis & Prevention | 2010

Applying Stafford and Warr's reconceptualization of deterrence theory to drug driving: Can it predict those likely to offend?

Christopher N. Watling; Gavan R. Palk; James E. Freeman; Jeremy D. Davey

In December 2007, random roadside drug testing commenced in Queensland, Australia. Subsequently, the aim of this study was to explore the preliminary impact of Queenslands drug driving legislation and enforcement techniques by applying Stafford and Warrs [Stafford, M.C., Warr, M., 1993. A reconceptualization of general and specific deterrence. Journal of Research in Crime and Delinquency, 30, 123-135] reconceptualization of deterrence theory. Completing a comprehensive drug driving questionnaire were 899 members of the public, university students, and individuals referred to a drug diversion program. Of note was that approximately a fifth of participants reported drug driving in the past six months. Additionally, the analysis indicated that punishment avoidance and vicarious punishment avoidance were predictors of the propensity to drug drive in the future. In contrast, there were indications that knowing of others apprehended for drug driving was not a sufficient deterrent. Sustained testing and publicity of the legislation and countermeasure appears needed to increase the deterrent impact for drug driving.


Psychophysiology | 2014

Stop and revive? The effectiveness of nap and active rest breaks for reducing driver sleepiness

Christopher N. Watling; Simon S. Smith; Mark S. Horswill

The purpose of this study was to compare the effects of two commonly utilized sleepiness countermeasures: a nap break and an active rest break. The effects of the countermeasures were evaluated by physiological (EEG), subjective, and driving performance measures. Participants completed 2 h of simulated driving, followed by a 15-min nap break or a 15-min active rest break, then completed the final hour of simulated driving. The nap break reduced EEG and subjective sleepiness. The active rest break did not reduce EEG sleepiness, with sleepiness levels eventually increasing, and resulted in an immediate reduction of subjective sleepiness. No difference was found between the two breaks for the driving performance measure. The immediate reduction of subjective sleepiness after the active rest break could leave drivers with erroneous perceptions of their sleepiness, particularly with increases of physiological sleepiness after the break.


Computers in Human Behavior | 2017

From road distraction to safe driving

Fabius Steinberger; Ronald Schroeter; Christopher N. Watling

Boredom and low levels of task engagement while driving can pose road safety risks, e.g., inattention during low traffic, routine trips, or semi-automated driving. Digital technology interventions that increase task engagement, e.g., through performance feedback, increased challenge, and incentives (often referred to as gamification), could therefore offer safety benefits. To explore the impact of such interventions, we conducted experiments in a high-fidelity driving simulator with thirty-two participants. In two counterbalanced conditions (control and intervention), we compared driving behaviour, physiological arousal, and subjective experience. Results indicate that the gamified boredom intervention reduced unsafe coping mechanisms such as speeding while promoting anticipatory driving. We can further infer that the intervention not only increased ones attention and arousal during the intermittent gamification challenges, but that these intermittent stimuli may also help sustain ones attention and arousal in between challenges and throughout a drive. At the same time, the gamified condition led to slower hazard reactions and short off-road glances. Our contributions deepen our understanding of driver boredom and pave the way for engaging interventions for safety critical tasks. Our driving simulator study addresses safety risks posed by boredom and low task engagement.A gamified intervention is studied as a means to increase engagement in the safe driving task.The intervention reduced speeding while promoting anticipatory driving.We infer that gamification may increase and sustain attention and arousal throughout a drive.


Journal of Risk Research | 2015

What aspects of demographic, personality, attitudes and perceptions of law enforcement influence self-reported likelihood of drink driving?

Janelle Mackenzie; Christopher N. Watling; Nerida L. Leal

The aim of the current study was to examine the associations between a number of individual factors (demographic factors (age and gender), personality factors, risk-taking propensity, attitudes toward drink driving, and perceived legitimacy of drink driving enforcement) and how they influence the self-reported likelihood of drink driving. The second aim of this study was to examine the potential of attitudes mediating the relationship between risk-taking and self-reported likelihood of drink driving. In total, 293 Queensland drivers volunteered to participate in an online survey that assessed their self-reported likelihood to drink drive in the next month, demographics, traffic-related demographics, personality factors, risk-taking propensity, attitudes toward drink driving and perceived legitimacy of drink driving enforcement. An ordered logistic regression analysis was utilised to evaluate the first aim of the study; at the first step the demographic variables were entered; at step two the personality and risk-taking were entered; at the third step, the attitudes and perceptions of legitimacy variables were entered. Being a younger driver and having a high risk-taking propensity were related to self-reported likelihood of drink driving. However, when the attitudes variable was entered, these individual factors were no longer significant; with attitudes being the most important predictor of self-reported drink driving likelihood. A significant mediation model was found with the second aim of the study, such that attitudes mediated the relationship between risk-taking and self-reported likelihood of drink driving. Considerable effort and resources are utilised by traffic authorities to reducing drink driving on the Australian road network. Notwithstanding these efforts, some participants still had some positive attitudes toward drink driving and reported that they were likely to drink drive in the future. These findings suggest that more work is needed to address attitudes regarding the dangerousness of drink driving.


Journal of Forensic and Legal Medicine | 2018

Drivers' perceived legitimacy of enforcement practices for sleep-related crashes: What are the associated factors?

Christopher N. Watling

The purpose of traffic law enforcement is to deter risky driving behaviours. The aim of this study was to examine the individual factors of demographic, personality constructs, and attitudes for their association with perceived legitimacy of traffic law enforcement of sleep-related crashes. In total, 293 drivers completed a survey that assessed perceived legitimacy of enforcement and attitudes towards sleepy driving, as well as individual factors of demographic, personality and risk taking factors. The results demonstrate that younger drivers, drivers with higher levels of extraversion, and those with tolerant attitudes towards sleepy driving were less likely to agree that it is legitimate to charge someone if they crash due to sleepiness. The attitudes towards sleepy driving variable had the largest association with perceived legitimacy. Thus, the factors associated with perceived legitimacy of traffic law enforcement of sleep-related crashes are multifaceted. Overall, the findings have relevance with attitudinal and behaviour change programs, particularly with younger drivers.


Computers in Human Behavior | 2018

Greater rewards in videogames lead to more presence, enjoyment and effort

D. Johnson; Madison Klarkowski; Kellie Vella; Cody Phillips; Mitchell W. McEwan; Christopher N. Watling

Highlights • Existing research has often focussed on single reward types in videogames • The current study explored the impact of varying amount and diversity of rewards • Effort, enjoyment and sense of presence were greater in response to greater rewards • Heart-rate measures indicate greater arousal in response to greater rewards • Greater amount and diversity of rewards has a positive influence on player experience Abstract There is currently limited understanding of whether and how different amounts and diversity of virtual rewards impact on the player experience. A repeated-measures experiment was undertaken in which participants (N = 59) were compared on subjective measures (competence, presence-immersion, tension, effort and enjoyment), as well as psychophysiological measures (electrodermal activity and heart-beat rate), during the play of a videogame with three levels of video game reward (high, medium, low). Effort, enjoyment and presence-immersion significantly varied across conditions such that they were greater when all rewards were present compared to one or both of the other conditions. Heart-beat rate was found to vary across conditions consistent with the explanation that greater rewards lead to greater arousal. Our study suggest a number of advantages to greater amount and diversity of virtual rewards in the context of a casual videogame, with potential application to the design of new gamification systems. Keywords videogame; reward; psychophysiology; player experience


Journal of Sleep Research | 2016

Do repeated rumble strip hits improve driver alertness

Christopher N. Watling; Torbjörn Åkerstedt; Göran Kecklund; Anna Anund

Driving while sleepy is associated with increased crash risk. Rumble strips are designed to alert a sleepy or inattentive driver when they deviate outside their driving lane. The current study sought to examine the effects of repeated rumble strip hits on levels of physiological and subjective sleepiness as well as simulated driving performance. In total, 36 regular shift workers drove a high‐fidelity moving base simulator on a simulated road with rumble strips installed at the shoulder and centre line after a working a full night shift. The results show that, on average, the first rumble strip occurred after 20 min of driving, with subsequent hits occurring 10 min later, with the last three occurring approximately every 5 min thereafter. Specifically, it was found that the first rumble strip hit reduced physiological sleepiness; however, subsequent hits did not increase alertness. Moreover, the results also demonstrate that increased subjective sleepiness levels, via the Karolinska Sleepiness Scale, were associated with a greater probability of hitting a rumble strip. The present results suggest that sleepiness is very resilient to even strongly arousing stimuli, with physiological and subjective sleepiness increasing over the duration of the drive, despite the interference caused by rumble strips.


Transportation Research Part F-traffic Psychology and Behaviour | 2013

Efficacy of proxy definitions for identification of fatigue/sleep-related crashes: An Australian evaluation

Kerry Armstrong; Ashleigh J. Filtness; Christopher N. Watling; Peter Barraclough; Narelle Haworth


human factors in computing systems | 2015

Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play

D. Johnson; Peta Wyeth; Madison Clark; Christopher N. Watling


Personality and Individual Differences | 2014

Sleepy driving and pulling over for a rest: Investigating individual factors that contribute to these driving behaviours

Christopher N. Watling

Collaboration


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Kerry Armstrong

Queensland University of Technology

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Simon S. Smith

Queensland University of Technology

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Jeremy D. Davey

Queensland University of Technology

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James E. Freeman

Queensland University of Technology

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D. Johnson

Queensland University of Technology

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Gavan R. Palk

Queensland University of Technology

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Narelle Haworth

Queensland University of Technology

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Nerida L. Leal

Queensland University of Technology

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Adrian Wilson

Queensland University of Technology

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