Cristina Portalés
Polytechnic University of Valencia
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Publication
Featured researches published by Cristina Portalés.
virtual systems and multimedia | 2009
Santiago Navarro; Ana Elena Seguí; Cristina Portalés; José Luis Lerma; Talal Akasheh; Naif Haddad
In this paper we present a methodology to accurately derive 3D photo models of a World Heritage monument by means of terrestrial laser scanning (TLS) and close range photogrammetry. TLS will provide 3D point clouds as well as rough photo models that can substantially be improved draping texture with external imagery. The tomb Djin Block No. 9 in Petra is used to compare texture results delivered by the camera of the terrestrial laser scanner versus an external off-the-shelf digital camera. The issue of image resection and calibration of non-metric single imagery is tackled making use of a digital surface model. The presented approach is suitable for off-the-self digital cameras and can cope with single images without overlap. Results show that it is possible, on the one hand, to enhance photo models draping external imagery onto the 3D model, and on the other, to take advantage of single non-metric images to record cultural heritage.
international conference on entertainment computing | 2009
Carlos D. Perales; Cristina Portalés; Francisco Sanmartín
TanGram, is an original music score composed by Carlos D. Perales for Percussion Quartet and Nintendo Wii Remotes used as a wireless interface for Live Electronics. This paper examines how this composition explores exiting research in interaction and communication between instruments and digital sound processing discourse to produce a unique music mixed-media score, to explore the sonic possibilities of a multi-timbrical instrument with the integration of the visual gestures of an accessible device using processes of real-time gestural mimesis.
advances in computer entertainment technology | 2007
Cristina Portalés; Carlos D. Perales; Adrian David Cheok
Live LEGO House (LLH) is an interactive Augmented Reality (AR) environment to explore coexistence and multicultural factors through gaming. The system consists basically of a physical/real house built with the LEGO blocks, which is enriched with different non-physical/virtual multimedia files (sounds, videos and 3D animations), insisting in social, cultural and pedagogical issues that the AR technology can bring for children. Tactile, visual and auditory stimuli are present at the game.
advances in computer entertainment technology | 2005
Cristina Portalés; Francisco Giner; Francisco Sanmartín
Back to the 70s is an augmented reality application, designed to deliver the Vera University campus back to the city centre as it was 30 years ago. Within this, the user is immersed in a new hypothetical environment where the campus buildings are seen together with some historical ones belonging to Valencia City. This paper describes the methodologies followed to deal with the occlusion problem via a conjunction of 3D objects acting as a subtracting models, and the acquisition of the user orientation inside the application, which is achieved via a combination of a visual and an inertial tracker.
international conference on entertainment computing | 2009
Cristina Portalés; Carlos D. Perales
This paper describes AR-Jazz, an augmented reality application designed to visualize sound and movements in live jazz performances. The augmented scenario is achieved within the program Max MSP Jitter, with an integrated inertial sensor and a microphone. As a display, a cinema screen is used. The application was first shown at the SedaJazz Festival 2007 in Valencia (Spain). In first place, a workshop was made in order the musicians to become familiar with the application. Secondly, a live performance was shown. The experience is described in this paper.
advances in computer entertainment technology | 2007
Cristina Portalés
Hot Images is an artistic mixed reality application that deals with the relation between human beings and city environments, thus proposing a novel cartography and navigation tool for the city. Within the virtual recreated environment of the Hot Images, the inert city is closed to the human field, transforming the cold aspect of the city into the hotness of the close friends and relatives. The user is carrying a laptop where a 3D virtual model of the city is presented within a blue color. Some images of past events related to the user are hidden in the city, and s/he has to find them. As the user gets closer to the images locations, the environment changes to red color. Once the user arrives to a location, s/he can catch some images that will appear mapped on some of the buildings facades, thus changing the aspect of the city. The location of the user is achieved with a combination of a GPS and an inertial sensor. The interface is done with the Max/MSP Jitter software.
Construction and Building Materials | 2011
José Luis Lerma; Miriam Cabrelles; Cristina Portalés
Isprs Journal of Photogrammetry and Remote Sensing | 2010
Cristina Portalés; José Luis Lerma; Santiago Navarro
Photogrammetric Record | 2009
Cristina Portalés; José Luis Lerma; Carmen Escribá Pérez
International Journal of Climatology | 2009
Cristina Portalés; Nuria Boronat; Josep E. Pardo-Pascual; A. Balaguer-Beser