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Dive into the research topics where Guillermo A. Pérez is active.

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Featured researches published by Guillermo A. Pérez.


International Journal on Software Tools for Technology Transfer | 2017

The first reactive synthesis competition (SYNTCOMP 2014)

Swen Jacobs; Roderick Bloem; Romain Brenguier; Rüdiger Ehlers; Timotheus Hell; Robert Könighofer; Guillermo A. Pérez; Jean-François Raskin; Leonid Ryzhyk; Ocan Sankur; Martina Seidl; Leander Tentrup; Adam Walker

We introduce the reactive synthesis competition (SYNTCOMP), a long-term effort intended to stimulate and guide advances in the design and application of synthesis procedures for reactive systems. The first iteration of SYNTCOMP is based on the controller synthesis problem for finite-state systems and safety specifications. We provide an overview of this problem and existing approaches to solve it, and report on the design and results of the first SYNTCOMP. This includes the definition of the benchmark format, the collection of benchmarks, the rules of the competition, and the five synthesis tools that participated. We present and analyze the results of the competition and draw conclusions on the state of the art. Finally, we give an outlook on future directions of SYNTCOMP.


Electronic proceedings in theoretical computer science | 2016

The Second Reactive Synthesis Competition (SYNTCOMP 2015)

Swen Jacobs; Roderick Bloem; Romain Brenguier; Robert Könighofer; Guillermo A. Pérez; Jean-François Raskin; Leonid Ryzhyk; Ocan Sankur; Martina Seidl; Leander Tentrup; Adam Walker

We report on the design and results of the second reactive synthesis competition (SYNTCOMP 2015). We describe our extended benchmark library, with 6 completely new sets of benchmarks, and additional challenging instances for 4 of the benchmark sets that were already used in SYNTCOMP 2014. To enhance the analysis of experimental results, we introduce an extension of our benchmark format with meta-information, including a difficulty rating and a reference size for solutions. Tools are evaluated on a set of 250 benchmarks, selected to provide a good coverage of benchmarks from all classes and difficulties. We report on changes of the evaluation scheme and the experimental setup. Finally, we describe the entrants into SYNTCOMP 2015, as well as the results of our experimental evaluation. In our analysis, we emphasize progress over the tools that participated last year.


language and automata theory and applications | 2016

Non-Zero Sum Games for Reactive Synthesis

Romain Brenguier; Lorenzo Clemente; Paul Hunter; Guillermo A. Pérez; Mickael Randour; Jean-François Raskin; Ocan Sankur; Mathieu Sassolas

In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council.


Proceedings Fourth Workshop on Synthesis, SYNT 2015, San Francisco, CA, USA, 18th July 2015. | 2015

Compositional Algorithms for Succinct Safety Games

Romain Brenguier; Guillermo A. Pérez; Jean-François Raskin; Ocan Sankur

We study the synthesis of circuits for succinct safety specifications given in the AIG format. We show how AIG safety specifications can be decomposed automatically into sub-specifications. Then we propose symbolic compositional algorithms to solve the synthesis problem compositionally starting for the sub-specifications. We have evaluated the compositional algorithms on a set of benchmarks including those proposed for the first synthesis competition organised in 2014 by the Synthesis Workshop affiliated to the CAV conference. We show that a large number of benchmarks can be decomposed automatically and solved more efficiently with the compositional algorithms that we propose in this paper.


international workshop on reachability problems | 2014

Mean-Payoff Games with Partial-Observation

Paul Hunter; Guillermo A. Pérez; Jean-François Raskin

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of perfect information. In this paper we investigate the algorithmic properties of several subclasses of mean-payoff games where the players have asymmetric information about the state of the game. These games are in general undecidable and not determined according to the classical definition. We show that such games are determined under a more general notion of winning strategy. We also consider mean-payoff games where the winner can be determined by the winner of a finite cycle-forming game. This yields several decidable classes of mean-payoff games of asymmetric information that require only finite-memory strategies, including a generalization of perfect information games where positional strategies are sufficient. We give an exponential time algorithm for determining the winner of the latter.


Electronic proceedings in theoretical computer science | 2017

The 4th reactive synthesis competition (SYNTCOMP 2017): Benchmarks, participants & results

Swen Jacobs; Nicolas Basset; Roderick Bloem; Romain Brenguier; Maximilien Colange; Peter Faymonville; Bernd Finkbeiner; Ayrat Khalimov; Felix Klein; Thibaud Michaud; Guillermo A. Pérez; Jean-François Raskin; Ocan Sankur; Leander Tentrup

We report on the fourth reactive synthesis competition (SYNTCOMP 2017). We introduce two new benchmark classes that have been added to the SYNTCOMP library, and briefly describe the benchmark selection, evaluation scheme and the experimental setup of SYNTCOMP 2017. We present the participants of SYNTCOMP 2017, with a focus on changes with respect to the previous years and on the two completely new tools that have entered the competition. Finally, we present and analyze the results of our experimental evaluation, including a ranking of tools with respect to quantity and quality of solutions.


Acta Informatica | 2017

Looking at mean payoff through foggy windows

Paul Hunter; Guillermo A. Pérez; Jean-François Raskin

Mean-payoff games (MPGs) are infinite duration two-player zero-sum games played on weighted graphs. Under the hypothesis of full observation, they admit memoryless optimal strategies for both players and can be solved in


international conference on concurrency theory | 2015

Reactive synthesis without regret

Paul Hunter; Guillermo A. Pérez; Jean-François Raskin


logic in computer science | 2017

On delay and regret determinization of max-plus automata

Emmanuel Filiot; Ismaël Robin Jecker; Nathan Lhote; Guillermo A. Pérez; Jean-François Raskin

{\mathsf {NP}}\cap {\mathsf {coNP}}


international joint conference on artificial intelligence | 2017

Reduction Techniques for Model Checking and Learning in MDPs

Suda Bharadwaj; Stéphane Le Roux; Guillermo A. Pérez; Ufuk Topcu

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Jean-François Raskin

Université libre de Bruxelles

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Ocan Sankur

Université libre de Bruxelles

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Paul Hunter

Université libre de Bruxelles

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Romain Brenguier

Université libre de Bruxelles

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Roderick Bloem

Graz University of Technology

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Martina Seidl

Johannes Kepler University of Linz

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Robert Könighofer

Graz University of Technology

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