Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Luca Andrighetto is active.

Publication


Featured researches published by Luca Andrighetto.


Social Psychological and Personality Science | 2014

Interactive Effect of Moral Disengagement and Violent Video Games on Self-Control, Cheating, and Aggression

Alessandro Gabbiadini; Paolo Riva; Luca Andrighetto; Chiara Volpato; Brad J. Bushman

Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral disengagement theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral disengagement. High school students (N = 172) who had completed a measure of moral disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M’s) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral disengagement.


Group Processes & Intergroup Relations | 2012

Does status affect intergroup perceptions of humanity

Dora Capozza; Luca Andrighetto; Gian Antonio Di Bernardo; Rossella Falvo

Across three studies, we examined whether ingroup status may affect intergroup perceptions of humanity. In Studies 1 and 2, we considered real groups: Northern versus Southern Italians; in Study 3, we manipulated the socioeconomic status of two minimal groups. In all studies, members of higher status groups perceived the ingroup as more human than the outgroup, while members of lower status groups did not assign a privileged human status to the ingroup. Such findings were obtained using different implicit techniques: the Implicit Association Test (IAT) and the Go/No-go Association Task (GNAT). Further, results suggest that the different perceptions of humanity may depend on the stereotypic traits generally ascribed to higher and lower status groups. The implications of results for infrahumanization research are discussed.


British Journal of Social Psychology | 2014

Human‐itarian aid? Two forms of dehumanization and willingness to help after natural disasters

Luca Andrighetto; Sara Lattanzio; Steve Loughnan; Chiara Volpato

The present research explores the distinct effects of animalistic and mechanistic dehumanization on willingness to help natural disaster victims. We examined Japanese and Haitians, two national groups recently struck by earthquakes. We showed that Italian participants differently dehumanized the two outgroups: Japanese were attributed low human nature (dehumanized as automata), whereas Haitians were attributed low human uniqueness (dehumanized as animal-like). Ninety participants were then randomly assigned to the Japanese or Haitian target group condition. Mediation analyses showed that animalistic dehumanization decreased willingness to help Haitians, whereas mechanistic dehumanization decreased willingness to help Japanese, even when controlling for attitudes. Importantly, reduced empathy explained the effects of both forms of dehumanization on intergroup helping.


Journal of Adolescence | 2012

Brief Report: Does Exposure to Violent Video Games Increase Moral Disengagement among Adolescents?.

Alessandro Gabbiadini; Luca Andrighetto; Chiara Volpato

Several studies have repeatedly shown that violent/action video games increase aggressive tendencies. The present study provides preliminary evidence that exposure to these games also affects the process of moral disengagement. High school students (N = 385) were recruited, and the impact of both recency and frequency of their exposure to the video game Grand Theft Auto IV (GTA; 2008) on moral disengagement was explored. Results showed that exposure to GTA predicted higher levels of moral disengagement. Recency of exposure had a primary impact on the considered mechanisms of moral disengagement. These findings provide insights into a relevant detrimental effect of exposure to video games, to our knowledge not explored yet. Future research is needed to provide evidence of the causal link in the observed relationships.


PLOS ONE | 2016

Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims

Alessandro Gabbiadini; Paolo Riva; Luca Andrighetto; Chiara Volpato; Brad J. Bushman

Empathy—putting oneself in another’s shoes—has been described as the “social glue” that holds society together. This study investigates how exposure to sexist video games can decrease empathy for female violence victims. We hypothesized that playing violent-sexist video games would increase endorsement of masculine beliefs, especially among participants who highly identify with dominant and aggressive male game characters. We also hypothesized that the endorsement of masculine beliefs would reduce empathy toward female violence victims. Participants (N = 154) were randomly assigned to play a violent-sexist game, a violent-only game, or a non-violent game. After gameplay, measures of identification with the game character, traditional masculine beliefs, and empathy for female violence victims were assessed. We found that participants’ gender and their identification with the violent male video game character moderated the effects of the exposure to sexist-violent video games on masculine beliefs. Our results supported the prediction that playing violent-sexist video games increases masculine beliefs, which occurred for male (but not female) participants who were highly identified with the game character. Masculine beliefs, in turn, negatively predicted empathic feelings for female violence victims. Overall, our study shows who is most affected by the exposure to sexist-violent video games, and why the effects occur. (200 words)


Group Processes & Intergroup Relations | 2009

Categorization of Ambiguous Human/Ape Faces: Protection of Ingroup but Not Outgroup Humanity:

Dora Capozza; Giulio Boccato; Luca Andrighetto; Rossella Falvo

In two studies, we tested the hypothesis that categorization of ambiguous human/ape faces depends on group membership: people are inclined to protect ingroup humanity, but not that of the outgroup. We used as stimuli: human, ape, ambiguous human/ape faces. Ambiguous human/ape faces were generated using a computerized morphing procedure. Participants categorized stimuli as human or ape. Two conditions were introduced: in the ingroup condition, participants were informed that human exemplars were ingroup members, in the outgroup condition that they were outgroup members. We expected participants, in an effort to protect ingroup humanity, to categorize ambiguous stimuli as ape more often in the ingroup than outgroup condition. Predictions were confirmed. Results are discussed in the context of infrahumanization theory.


Journal of Social Psychology | 2017

Negative intergroup contact and support for social policies toward the minority outgroup in the aftermath of a natural disaster

Loris Vezzali; Luca Andrighetto; Gian Antonio Di Bernardo; Chaima Nadi; Giulia Bergamini

ABSTRACT In this field study, we tested whether negative intergroup contact experienced by majority (Italian) survivors in the aftermath of the earthquakes that struck Northern Italy in 2012 was associated with policy attitudes toward minority (immigrant) survivors. Results revealed a negative association between negative contact and support for social policies aimed at favoring immigrant survivors. Moreover, social policies toward immigrant survivors mediated the effect of negative contact on social policy attitudes toward the minority group as a whole. We discuss the theoretical and practical implications of findings.


British Journal of Social Psychology | 2017

Work and Freedom: working Self-Objectification and Belief in Personal Free Will

Luca Andrighetto; Alessandro Gabbiadini; Chiara Volpato

The current work aimed to extend the burgeoning literature on working objectification by investigating the effects of particular job activities on self-perception. By integrating relevant theoretical reflections with recent empirical evidence, we expected that performing objectifying (i.e., repetitive, fragmented, and other-directed) tasks would affect participants self-objectification and, in turn, their belief in personal free will. In three studies, we consistently found that performing a manual (Study 1 and Study 2) or a computer (Study 3) objectifying task (vs. a non-objectifying task and vs. the baseline condition) led participants to objectify themselves in terms of both decreased self-attribution of human mental states (Study 1 and Study 3) and increased self-perception of being instrument-like (Study 2 and Study 3). Crucially, this increased self-objectification mediated the relationship between performing an objectifying activity and the participants decreased belief in personal free will. The theoretical and practical implications of these findings are considered.


Basic and Applied Social Psychology | 2009

Americans are Barbarians or Allies? Images of Americans in the Italian Social Context

Dora Capozza; Elena Trifiletti; Loris Vezzali; Luca Andrighetto

Image theory was tested in the context of Italian/American relationships. Participants were Italian students. In addition to the images of ally, barbarian, imperialist, enemy, a new image was suggested: that of father. We predicted that political orientation would affect the structural perceptions (goal compatibility, relative power, relative status), and, as a consequence, the image of Americans: right-wing participants should prefer the images of father and ally, while left-wing participants should associate Americans with barbarian. Findings generally supported our predictions; also the figure of father obtained some support. The theoretical and practical implications of results are discussed.


Group Processes & Intergroup Relations | 2016

Inside the earthquake: Perceived disaster exposure and helping intentions among Italian and immigrant victims of the 2012 Italian earthquakes

Luca Andrighetto; Loris Vezzali; Giulia Bergamini; Chaima Nadi; Dino Giovannini

The aim of the present research was to investigate the psychological processes driving outgroup helping intentions among ethnic groups actually involved in natural disasters. We proposed that disaster exposure would be associated with different degrees of outgroup helping intentions depending on victim’s ethnic group of belonging. Specifically, based on an integration between the common ingroup identity model (Gaertner & Dovidio, 2000) and the integrated threat theory (Stephan & Stephan, 2000), we hypothesized that perceived disaster exposure would be negatively associated with ethnic majorities’ altruistic intentions via increased outgroup threat, and it would be positively associated with ethnic minorities’ altruistic intentions via enhanced one-group perception. The findings of our research conducted with Italian natives (i.e., majority group) and immigrants (i.e., minority group) struck by the 2012 Northern Italian earthquakes fully supported our predictions. Implications of these findings for developing “altruistic” communities in postdisaster contexts are discussed together with the importance of considering the combined contribution of different psychological theories.

Collaboration


Dive into the Luca Andrighetto's collaboration.

Top Co-Authors

Avatar

Chiara Volpato

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Loris Vezzali

University of Modena and Reggio Emilia

View shared research outputs
Top Co-Authors

Avatar

Paolo Riva

University of Milano-Bicocca

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Chaima Nadi

University of Modena and Reggio Emilia

View shared research outputs
Top Co-Authors

Avatar

Dino Giovannini

University of Modena and Reggio Emilia

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Gian Antonio Di Bernardo

University of Modena and Reggio Emilia

View shared research outputs
Top Co-Authors

Avatar

Giulia Bergamini

University of Modena and Reggio Emilia

View shared research outputs
Researchain Logo
Decentralizing Knowledge