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Dive into the research topics where Marc Wolter is active.

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Featured researches published by Marc Wolter.


Cyberpsychology, Behavior, and Social Networking | 2008

Depth Perception in Virtual Reality: Distance Estimations in Peri- and Extrapersonal Space

Claudia Armbrüster; Marc Wolter; Torsten W. Kuhlen; Wilhelmus Spijkers; Bruno Fimm

The present study investigated depth perception in virtual environments. Twenty-three participants verbally estimated ten distances between 40 cm and 500 cm in three different virtual environments in two conditions: (1) only one target was presented or (2) ten targets were presented at the same time. Additionally, the presence of a metric aid was varied. A questionnaire assessed subjective ratings about physical complaints (e.g., headache), the experience in the virtual world (e.g., presence), and the experiment itself (self-evaluation of the estimations). Results show that participants underestimate the virtual distances but are able to perceive the distances in the right metric order even when only very simple virtual environments are presented. Furthermore, interindividual differences and intraindividual stabilities can be found among participants, and neither the three different virtual environments nor the metric aid improved depth estimations. Estimation performance is better in peripersonal than in extrapersonal space. In contrast, subjective ratings provide a preferred space: a closed room with visible floor, ceiling, and walls.


conference on high performance computing (supercomputing) | 2004

VIRACOCHA: An Efficient Parallelization Framework for Large-Scale CFD Post-Processing in Virtual Environments

Andreas Gerndt; Bernd Hentschel; Marc Wolter; Torsten W. Kuhlen; Christian H. Bischof

One recommended strategy for the analysis of CFD-data is the interactive exploration within virtual environments. Common visualization systems are unable to process large data sets while carrying out real-time interaction and visualization at the same time. The obvious idea is to decouple flow feature extraction from visualization. This paper covers the functionality of the parallel CFD post-processing toolkit Viracocha. Two aspects are discussed in more detail. The first approach covers strategies to reduce the loading time. Data caching and prefetching are employed to reduce access time. The second aspect concerns an approach called streaming that minimizes the time a user has to wait for first results. Viracocha already sends coarse intermediate data back to the virtual environment before the final result is available. Different streaming and data handling strategies are described. In order to emphasize the benefit of our implementation efforts, some strategies are applied to multi-block CFD data sets.


Brain and Cognition | 2010

Horizontal and vertical pseudoneglect in peri- and extrapersonal space

Ines Ann Heber; Sarah Siebertz; Marc Wolter; Torsten W. Kuhlen; Bruno Fimm

The present study investigates the influence of depth on pseudoneglect in healthy young participants (n=18) within three-dimensional virtual space, by presenting a variation of the greyscales task and a landmark task, which were specifically matched for stimulus-response compatibility, as well as perceptual factors within and across the tasks. Tasks were presented in different depth locations (peripersonal, extrapersonal) and different orientations (horizontal, vertical) within three-dimensional virtual space, using virtual reality technique. A horizontal leftward bias (pseudoneglect) for both tasks was found, which was stronger in peripersonal than in extrapersonal space. For the vertical condition, an upward bias was observed in the greyscales task, but not in the landmark task. These results support the hypotheses of right hemispheric dominance for visual spatial attention and our study is the first to examine horizontal and vertical orienting biases with the greyscales task in peri- and extrapersonal space. Furthermore, the differences in attentional asymmetries with respect to depth suggest dissociable neural mechanisms for visual attentional processing in near and far space and the lack of significant correlations implies independence of horizontal and vertical stimulus processing.


IEEE Transactions on Visualization and Computer Graphics | 2008

Interactive Blood Damage Analysis for Ventricular Assist Devices

Bernd Hentschel; Irene Tedjo; Markus Probst; Marc Wolter; Marek Behr; Christian H. Bischof; Torsten W. Kuhlen

Ventricular Assist Devices (VADs) support the heart in its vital task of maintaining circulation in the human body when the heart alone is not able to maintain a sufficient flow rate due to illness or degenerative diseases. However, the engineering of these devices is a highly demanding task. Advanced modeling methods and computer simulations allow the investigation of the fluid flow inside such a device and in particular of potential blood damage. In this paper we present a set of visualization methods which have been designed to specifically support the analysis of a tensor-based blood damage prediction model. This model is based on the tracing of particles through the VAD, for each of which the cumulative blood damage can be computed. The models tensor output approximates a single blood cells deformation in the flow field. The tensor and derived scalar data are subsequently visualized using techniques based on icons, particle visualization, and function plotting. All these techniques are accessible through a Virtual Reality-based user interface, which features not only stereoscopic rendering but also natural interaction with the complex three-dimensional data. To illustrate the effectiveness of these visualization methods, we present the results of an analysis session that was performed by domain experts for a specific data set for the MicroMed DeBakey VAD.


Cyberpsychology, Behavior, and Social Networking | 2009

Evaluation of Spatial Processing in Virtual Reality Using Functional Magnetic Resonance Imaging (fMRI)

Lydia Beck; Marc Wolter; Nan Mungard; René Vohn; Mario Staedtgen; Torsten W. Kuhlen; Walter Sturm

While the ecological validity of virtual reality (VR) applications is usually assessed by behavioral data or interrogation, an alternative approach on a neuronal level is offered by brain imaging methods. Because it is yet unclear if 3D space in virtual environments is processed analogically to the real world, we conducted a study investigating virtual spatial processing in the brain using functional magnetic resonance imaging (fMRI). Results show differences in VR spatial brain processing as compared to known brain activations in reality. Identifying differences and commonalities of brain processing in VR reveals limitations and holds important implications for VR therapy and training tools. When VR therapy aims at the rehabilitation of brain function and activity, differences in brain processing have to be taken into account for designing effective VR training tools. Furthermore, for an evaluation of possible restoration effects caused by VR training, it is necessary to integrate information about the brain activation networks elicited by the training. The present study provides an example for demonstrating the benefit of fMRI as an evaluation tool for the mental processes involved in virtual environments.


eurographics | 2010

Automated positioning of annotations in immersive virtual environments

Sebastian Pick; Bernd Hentschel; Irene Tedjo-Palczynski; Marc Wolter; Torsten W. Kuhlen

The visualization of scientific data sets can be enhanced by providing additional information that aids the data analysis process. This information is represented by so called annotations, which contain descriptive meta data about the underlying visualization. The meta data results from diverse sources like previous analysis sessions (e.g. ideas, comments, or sketches) or automated meta data extraction (e.g. descriptive statistics). Visually integrating annotations into an existing data visualization while maintaining easy data access and a clear overview over all visible annotations is a non-trivial task. Several automated annotation positioning algorithms have been proposed that specifically target single-screen display systems and hence cannot be applied to immersive multiscreen display systems commonly used in Virtual Reality. In this paper, we propose a new automated annotation positioning algorithm specifically designed for such display systems. Our algorithm is based on an analogy to the well-known shadow volume technique, which is used to determine occlusion relations. A force-based approach is used to update annotation positions. The whole algorithm is independent of the specific annotation contents and considers well-established quality criteria to build an annotation layout. We evaluate our algorithm by means of performance measurements and a structured expert walkthrough.


conference on high performance computing (supercomputing) | 2006

Nested OpenMP for efficient computation of 3D critical points in multi-block CFD datasets

Andreas Gerndt; Samuel Sarholz; Marc Wolter; Dieter an Mey; Christian H. Bischof; Torsten W. Kuhlen

Extraction of complex data structures like vector field topologies in large-scale, unsteady flow field datasets for the interactive exploration in virtual environments cannot be carried out without parallelization strategies. We present an approach based on Nested OpenMP to find critical points, which are the essential parts of velocity field topologies. We evaluate our parallelization scheme on several multi-block datasets, and present the results for various thread counts and loop schedules on all parallelization levels. Our experience suggests that upcoming massively multi-threaded processor architectures can be very advantageously for large-scale feature extractions


Computer Graphics Forum | 2009

A Time Model for Time‐Varying Visualization

Marc Wolter; Ingo Assenmacher; Bernd Hentschel; Marc Schirski; Torsten W. Kuhlen

The analysis of unsteady phenomena is an important topic for scientific visualization. Several time‐dependent visualization techniques exist, as well as solutions for dealing with the enormous size of time‐varying data in interactive visualization. Many current visualization toolkits support displaying time‐varying data sets. However, for the interactive exploration of time‐varying data in scientific visualization, no common time model that describes the temporal properties which occur in the visualization process has been established. In this work, we propose a general time model which classifies the time frames of simulation phenomena and the connections between different time scales in the analysis process. This model is designed for intuitive interaction with time in visualization applications for the domain expert as well as for the developer of visualization tools. We demonstrate the benefits of our model by applying it to two use cases with different temporal properties.


symposium on 3d user interfaces | 2009

A direct manipulation interface for time navigation in scientific visualizations

Marc Wolter; Bernd Hentschel; Irene Tedjo-Palczynski; Torsten W. Kuhlen

Scientific visualization tools are applied to gain understanding of time-varying simulations. When these simulations have a high temporal resolution or simulate a long time span, efficient navigation in the temporal dimension of the visualization is mandatory. For this purpose, we propose direct manipulation of visualization objects to control time. By dragging objects along their three-dimensional trajectory, a user can navigate in time by specifying spatial input. We propose two interaction techniques for different kinds of trajectories. In the design phase of these methods, we conducted expert evaluations. To show the benefits of the techniques, we compare them in a user study with the traditional slider-based interface.


IEEE Computer Graphics and Applications | 2009

Spatial Input for Temporal Navigation in Scientific Visualizations

Marc Wolter; Irene Tedjo-Palczynski; Bernd Hentschel; Torsten W. Kuhlen

Scientific-visualization tools can make time-varying simulations easier to understand. The growing efficiency of todays high-performance computers enables simulation of physical phenomena with a high temporal resolution. Consequently, visualization systems require efficient navigation in the temporal dimension. This 3D user interface employs direct-manipulation metaphors for temporal navigation in scientific visualizations. By interacting with objects using their 3D trajectory, users can navigate in time by specifying spatial inputs.

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Christian H. Bischof

Technische Universität Darmstadt

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Bruno Fimm

RWTH Aachen University

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