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Dive into the research topics where Bernd Hentschel is active.

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Featured researches published by Bernd Hentschel.


conference on high performance computing (supercomputing) | 2004

VIRACOCHA: An Efficient Parallelization Framework for Large-Scale CFD Post-Processing in Virtual Environments

Andreas Gerndt; Bernd Hentschel; Marc Wolter; Torsten W. Kuhlen; Christian H. Bischof

One recommended strategy for the analysis of CFD-data is the interactive exploration within virtual environments. Common visualization systems are unable to process large data sets while carrying out real-time interaction and visualization at the same time. The obvious idea is to decouple flow feature extraction from visualization. This paper covers the functionality of the parallel CFD post-processing toolkit Viracocha. Two aspects are discussed in more detail. The first approach covers strategies to reduce the loading time. Data caching and prefetching are employed to reduce access time. The second aspect concerns an approach called streaming that minimizes the time a user has to wait for first results. Viracocha already sends coarse intermediate data back to the virtual environment before the final result is available. Different streaming and data handling strategies are described. In order to emphasize the benefit of our implementation efforts, some strategies are applied to multi-block CFD data sets.


IEEE Transactions on Visualization and Computer Graphics | 2008

Interactive Blood Damage Analysis for Ventricular Assist Devices

Bernd Hentschel; Irene Tedjo; Markus Probst; Marc Wolter; Marek Behr; Christian H. Bischof; Torsten W. Kuhlen

Ventricular Assist Devices (VADs) support the heart in its vital task of maintaining circulation in the human body when the heart alone is not able to maintain a sufficient flow rate due to illness or degenerative diseases. However, the engineering of these devices is a highly demanding task. Advanced modeling methods and computer simulations allow the investigation of the fluid flow inside such a device and in particular of potential blood damage. In this paper we present a set of visualization methods which have been designed to specifically support the analysis of a tensor-based blood damage prediction model. This model is based on the tracing of particles through the VAD, for each of which the cumulative blood damage can be computed. The models tensor output approximates a single blood cells deformation in the flow field. The tensor and derived scalar data are subsequently visualized using techniques based on icons, particle visualization, and function plotting. All these techniques are accessible through a Virtual Reality-based user interface, which features not only stereoscopic rendering but also natural interaction with the complex three-dimensional data. To illustrate the effectiveness of these visualization methods, we present the results of an analysis session that was performed by domain experts for a specific data set for the MicroMed DeBakey VAD.


IEEE Transactions on Visualization and Computer Graphics | 2013

Extended Pie Menus for Immersive Virtual Environments

Sascha Gebhardt; Sebastian Pick; Franziska Leithold; Bernd Hentschel; Torsten W. Kuhlen

Pie menus are a well-known technique for interacting with 2D environments and so far a large body of research documents their usage and optimizations. Yet, comparatively little research has been done on the usability of pie menus in immersive virtual environments (IVEs). In this paper we reduce this gap by presenting an implementation and evaluation of an extended hierarchical pie menu system for IVEs that can be operated with a six-degrees-of-freedom input device. Following an iterative development process, we first developed and evaluated a basic hierarchical pie menu system. To better understand how pie menus should be operated in IVEs, we tested this system in a pilot user study with 24 participants and focus on item selection. Regarding the results of the study, the system was tweaked and elements like check boxes, sliders, and color map editors were added to provide extended functionality. An expert review with five experts was performed with the extended pie menus being integrated into an existing VR application to identify potential design issues. Overall results indicated high performance and efficient design.


2013 IEEE Symposium on Biological Data Visualization (BioVis) | 2013

VisNEST — Interactive analysis of neural activity data

Christian Nowke; Maximilian Schmidt; Sacha J. van Albada; Jochen Martin Eppler; Rembrandt Bakker; Markus Diesrnann; Bernd Hentschel; Torsten W. Kuhlen

The aim of computational neuroscience is to gain insight into the dynamics and functionality of the nervous system by means of modeling and simulation. Current research leverages the power of High Performance Computing facilities to enable multi-scale simulations capturing both low-level neural activity and large-scalce interactions between brain regions. In this paper, we describe an interactive analysis tool that enables neuroscientists to explore data from such simulations. One of the driving challenges behind this work is the integration of macroscopic data at the level of brain regions with microscopic simulation results, such as the activity of individual neurons. While researchers validate their findings mainly by visualizing these data in a non-interactive fashion, state-of-the-art visualizations, tailored to the scientific question yet sufficiently general to accommodate different types of models, enable such analyses to be performed more efficiently. This work describes several visualization designs, conceived in close collaboration with domain experts, for the analysis of network models. We primarily focus on the exploration of neural activity data, inspecting connectivity of brain regions and populations, and visualizing activity flux across regions. We demonstrate the effectiveness of our approach in a case study conducted with domain experts.


eurographics | 2010

Automated positioning of annotations in immersive virtual environments

Sebastian Pick; Bernd Hentschel; Irene Tedjo-Palczynski; Marc Wolter; Torsten W. Kuhlen

The visualization of scientific data sets can be enhanced by providing additional information that aids the data analysis process. This information is represented by so called annotations, which contain descriptive meta data about the underlying visualization. The meta data results from diverse sources like previous analysis sessions (e.g. ideas, comments, or sketches) or automated meta data extraction (e.g. descriptive statistics). Visually integrating annotations into an existing data visualization while maintaining easy data access and a clear overview over all visible annotations is a non-trivial task. Several automated annotation positioning algorithms have been proposed that specifically target single-screen display systems and hence cannot be applied to immersive multiscreen display systems commonly used in Virtual Reality. In this paper, we propose a new automated annotation positioning algorithm specifically designed for such display systems. Our algorithm is based on an analogy to the well-known shadow volume technique, which is used to determine occlusion relations. A force-based approach is used to update annotation positions. The whole algorithm is independent of the specific annotation contents and considers well-established quality criteria to build an annotation layout. We evaluate our algorithm by means of performance measurements and a structured expert walkthrough.


CrystEngComm | 2014

An unusual linker and an unexpected node: CaCl2 dumbbells linked by proline to form square lattice networks

Kevin Lamberts; Sven Porsche; Bernd Hentschel; Torsten W. Kuhlen; Ulli Englert

Four new structures based on CaCl2 and proline are reported, all with an unusual Cl–Ca–Cl moiety. Depending on the stoichiometry and the chirality of the amino acid, this metal dihalide fragment represents the core of a mononuclear Ca complex or may be linked by the carboxylate to form extended structures. A cisoid coordination of the halide atoms at the calcium cation is encountered in a chain polymer. In the 2D structures, CaCl2 dumbbells act as nodes and are crosslinked by either enantiomerically pure or racemic proline to form square lattice nets. Extensive database searches and topology tests prove that this structure type is rare for MCl2 dumbbells in general and unprecedented for Ca compounds.


eurographics | 2006

Interactive data annotation in virtual environments

Ingo Assenmacher; Bernd Hentschel; C. Ni; Torsten W. Kuhlen; Christian H. Bischof

Note-taking is an integral part of scientific data analysis. In particular, it is vital for explorative analysis, as the expression and transformation of ideas is a necessary precondition for gaining insight. However, in the case of interactive data exploration in virtual environments it is not possible to keep a pen and pencil at hand. Additionally, data analysis in virtual environments allows the multi-modal exploration of complex and time varying data. We propose the toolkit independent content generation system IDEA that features a defined process model, a generic annotation model with a variety of content types as well as specially developed interaction metaphors for their input and output handling. This allows the user to note ideas, e.g., in form of text, images or voice without interfering with the analysis process. In this paper we present the basic concepts for this system. We describe the context-content model which allows to tie annotation content to logical objects that are part of the scene and stores specific information for the special interaction in virtual environments. The IDEA system is already applied in a prototypical implementation for the exploration of air flows in the human nasal cavity where it is used for data analysis as well as interdisciplinary communication.


Frontiers in Neuroinformatics | 2014

Interactive 3D visualization of structural changes in the brain of a person with corticobasal syndrome

Claudia Hänel; Peter Pieperhoff; Bernd Hentschel; Katrin Amunts; Torsten W. Kuhlen

The visualization of the progression of brain tissue loss in neurodegenerative diseases like corticobasal syndrome (CBS) can provide not only information about the localization and distribution of the volume loss, but also helps to understand the course and the causes of this neurodegenerative disorder. The visualization of such medical imaging data is often based on 2D sections, because they show both internal and external structures in one image. Spatial information, however, is lost. 3D visualization of imaging data is capable to solve this problem, but it faces the difficulty that more internally located structures may be occluded by structures near the surface. Here, we present an application with two designs for the 3D visualization of the human brain to address these challenges. In the first design, brain anatomy is displayed semi-transparently; it is supplemented by an anatomical section and cortical areas for spatial orientation, and the volumetric data of volume loss. The second design is guided by the principle of importance-driven volume rendering: A direct line-of-sight to the relevant structures in the deeper parts of the brain is provided by cutting out a frustum-like piece of brain tissue. The application was developed to run in both, standard desktop environments and in immersive virtual reality environments with stereoscopic viewing for improving the depth perception. We conclude, that the presented application facilitates the perception of the extent of brain degeneration with respect to its localization and affected regions.


Computer Graphics Forum | 2009

A Time Model for Time‐Varying Visualization

Marc Wolter; Ingo Assenmacher; Bernd Hentschel; Marc Schirski; Torsten W. Kuhlen

The analysis of unsteady phenomena is an important topic for scientific visualization. Several time‐dependent visualization techniques exist, as well as solutions for dealing with the enormous size of time‐varying data in interactive visualization. Many current visualization toolkits support displaying time‐varying data sets. However, for the interactive exploration of time‐varying data in scientific visualization, no common time model that describes the temporal properties which occur in the visualization process has been established. In this work, we propose a general time model which classifies the time frames of simulation phenomena and the connections between different time scales in the analysis process. This model is designed for intuitive interaction with time in visualization applications for the domain expert as well as for the developer of visualization tools. We demonstrate the benefits of our model by applying it to two use cases with different temporal properties.


symposium on 3d user interfaces | 2014

An evaluation of a smart-phone-based menu system for immersive virtual environments

Sascha Gebhardt; Sebastian Pick; Thomas Oster; Bernd Hentschel; Torsten W. Kuhlen

System control is a crucial task for many virtual reality applications and can be realized in a broad variety of ways, whereat the most common way is the use of graphical menus. These are often implemented as part of the virtual environment, but can also be displayed on mobile devices. Until now, many systems and studies have been published on using mobile devices such as personal digital assistants (PDAs) to realize such menu systems. However, most of these systems have been proposed way before smartphones existed and evolved to everyday companions for many people. Thus, it is worthwhile to evaluate the applicability of modern smartphones as carrier of menu systems for immersive virtual environments. To do so, we implemented a platform-independent menu system for smartphones and evaluated it in two different ways. First, we performed an expert review in order to identify potential design flaws and to test the applicability of the approach for demonstrations of VR applications from a demonstrators point of view. Second, we conducted a user study with 21 participants to test user acceptance of the menu system. The results of the two studies were contradictory: while experts appreciated the system very much, user acceptance was lower than expected. From these results we could draw conclusions on how smartphones should be used to realize system control in virtual environments and we could identify connecting factors for future research on the topic.

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Marc Wolter

RWTH Aachen University

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Christian H. Bischof

Technische Universität Darmstadt

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