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International Journal of Educational Technology in Higher Education | 2017

A quantitative approach to pre-service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference

Marta Martín del Pozo; Verónica Basilotta Gómez-Pablos; Ana García-Valcárcel Muñoz-Repiso

Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which could be because of the barriers such as the price of video games, schools’ technological infrastructures and teachers’ attitudes. This article focuses on pre-service primary school teachers’ attitudes (future primary school teachers currently studying at university) towards collaborative learning with video games, which employs video games in collaborative learning activities. Because playing video games is a common form of entertainment for higher education students, we investigate whether pre-service teachers’ attitudes are influenced by their experience of playing video games (taking into account the number of years they have played video games), the frequency at which they play video games and their gender. This study takes a quantitative approach, using a questionnaire with a 5-point Likert attitude scale. The results indicate that pre-service primary teachers have a positive attitude towards collaborative learning with video games. Furthermore, students who have played video games for more years, who play more frequently and the male students have more positive attitudes to using video games in collaborative learning activities. Overall, pre-service teachers have positive attitudes towards collaborative learning with video games, which could affect the use of these resources in educational practices. As the main characters in the educational process, both teachers and children need to be comfortable with new practices to achieve the objective of the educational system, which is the complete formation of children.Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which could be because of the barriers such as the price of video games, schools’ technological infrastructures and teachers’ attitudes. This article focuses on pre-service primary school teachers’ attitudes (future primary school teachers currently studying at university) towards collaborative learning with video games, which employs video games in collaborative learning activities. Because playing video games is a common form of entertainment for higher education students, we investigate whether pre-service teachers’ attitudes are influenced by their experience of playing video games (taking into account the number of years they have played video games), the frequency at which they play video games and their gender. This study takes a quantitative approach, using a questionnaire with a 5-point Likert attitude scale. The results indicate that pre-service primary teachers have a positive attitude towards collaborative learning with video games. Furthermore, students who have played video games for more years, who play more frequently and the male students have more positive attitudes to using video games in collaborative learning activities. Overall, pre-service teachers have positive attitudes towards collaborative learning with video games, which could affect the use of these resources in educational practices. As the main characters in the educational process, both teachers and children need to be comfortable with new practices to achieve the objective of the educational system, which is the complete formation of children.


RELATEC: Latin American Journal of Educational Technology | 2016

Análisis de las competencias digitales de los graduados en titulaciones de maestro / Analysis of the digital competences of graduates of university degrees to be a teacher

Ana García-Valcárcel Muñoz-Repiso; Marta Martín del Pozo

Palabras clave: Competencias del docente; Formacion de docentes; Tecnologias de la Informacion y la Comunicacion; Docente; Formacion Inicial. A b s t r a c t Initial teacher training includes ICT competences or digital competences as an aspect of great relevance in their professional training. For the analysis of the digital competences, we used a dual approach using TPACK model (Technological Pedagogical Content Knowledge) and complemented with other questions related to relevant specific digital skills for a teacher today. We choose a quantitative approach, based on the survey technique, trying to get a broad sample of students in the last two years of the Degree in Early Childhood Education and in Primary Education from Spanish universities. The sample was 362 students from 14 universities. The results show that the students make a positive assessment of their university training, both in relation to basic knowledge, and in


Computers in Human Behavior | 2017

Project-based learning (PBL) through the incorporation of digital technologies: An evaluation based on the experience of serving teachers

Verónica Basilotta Gómez-Pablos; Marta Martín del Pozo; Ana García-Valcárcel Muñoz-Repiso


Education in the knowledge society | 2015

Videojuegos y aprendizaje colaborativo. Experiencias en torno a la etapa de Educación Primaria

Marta Martín del Pozo


technological ecosystems for enhancing multiculturality | 2016

An approach to Spanish primary school teachers' attitudes towards collaborative learning with video games and the influence of teacher training

Marta Martín del Pozo; Verónica Basilotta Gómez-Pablos; Ana García-Valcárcel Muñoz-Repiso


Bordón. Revista de Pedagogía | 2016

SE SIENTEN PREPARADOS LOS GRADUADOS EN MAESTRO DE PRIMARIA PARA AFRONTAR LA PROFESIÓN DOCENTE

Ana García-Valcárcel Muñoz-Repiso; Marta Martín del Pozo


RIED: Revista Iberoamericana de Educación a Distancia | 2018

REUNI+D: una red universitaria para la construcción colaborativa de conocimiento

Ana García-Valcárcel Muñoz-Repiso; Luis María González Rodero; Verónica Basilotta Gómez-Pablos; Marta Martín del Pozo


Archive | 2018

Investigación participativa focalizada en procesos colaborativos de enseñar y aprender

V. Basilotta Gómez-Pablos; Marta Martín del Pozo; A. García-Valcárcel Muñoz Repiso


Revista Interuniversitaria de Investigación en Tecnología Educativa | 2017

Participación educativa en el desarrollo de serious games sobre bullying y uso seguro de Internet: Caminando se hace el camino

Marta Martín del Pozo; Ana García-Valcárcel Muñoz-Repiso; Verónica Basilotta Gómez-Pablos


technological ecosystems for enhancing multiculturality | 2016

Video games in teacher training: design, implementation and assessment of an educational proposal

Marta Martín del Pozo; Ana García-Valcárcel Muñoz-Repiso; Azucena Hernández Martín

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