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Dive into the research topics where Masamoto Tanabiki is active.

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Featured researches published by Masamoto Tanabiki.


conference of the industrial electronics society | 2013

Multiple players tracking and identification using group detection and player number recognition in sports video

Taiki Yamamoto; Hirokatsu Kataoka; Masaki Hayashi; Yoshimitsu Aoki; Kyoko Oshima; Masamoto Tanabiki

We are interested in the problem of automatically tracking and identifying players in sports video. While there are many automatic multi-target tracking methods, in sports video, it is difficult to track multiple players due to frequent occlusions, quick motion of players and camera, and camera position. We propose tracking method that associates tracklets of a same player using results of player number recognition. To deal with frequent occlusions, we detect human region by level set method and then estimates if it is occluded group region or unoccluded individual one. Moreover, we associate tracklets using the results of player number recognition at each frame by keypoints-based matching with templates from multiple viewpoints, so that final tracklets include occluded region.


Ipsj Transactions on Computer Vision and Applications | 2015

Lower body pose estimation in team sports videos using Label-Grid classifier integrated with tracking-by-detection

Masaki Hayashi; Kyoko Oshima; Masamoto Tanabiki; Yoshimitsu Aoki

We propose a human lower body pose estimation method for team sport videos, which is integrated with tracking-by-detection technique. The proposed Label-Grid classifier uses the grid histogram feature of the tracked window from the tracker and estimates the lower body joint position of a specific joint as the class label of the multiclass classifiers, whose classes correspond to the candidate joint positions on the grid. By learning various types of player poses and scales of Histogram-of-Oriented Gradients features within one team sport, our method can estimate poses even if the players are motion-blurred and low-resolution images without requiring a motion-model regression or part-based model, which are popular vision-based human pose estimation techniques. Moreover, our method can estimate poses with part-occlusions and non-upright side poses, which part-detector-based methods find it difficult to estimate with only one model. Experimental results show the advantage of our method for side running poses and non-walking poses. The results also show the robustness of our method for a large variety of poses and scales in team sports videos.


Ipsj Transactions on Computer Vision and Applications | 2015

Upper Body Pose Estimation for Team Sports Videos Using a Poselet-Regressor of Spine Pose and Body Orientation Classifiers Conditioned by the Spine Angle Prior

Masaki Hayashi; Kyoko Oshima; Masamoto Tanabiki; Yoshimitsu Aoki

We propose a per-frame upper body pose estimation method for sports players captured in low-resolution team sports videos. Using the head-center-aligned upper body region appearance in each frame from the head tracker, our framework estimates (1) 2D spine pose, composed of the head center and the pelvis center locations, and (2) the orientation of the upper body in each frame. Our framework is composed of three steps. In the first step, the head region of the subject player is tracked with a standard tracking-by-detection technique for upper body appearance alignment. In the second step, the relative pelvis center location from the head center is estimated by our newly proposed poseletregressor in each frame to obtain spine angle priors. In the last step, the body orientation is estimated by the upper body orientation classifier selected by the spine angle range. Owing to the alignment of the body appearance and the usage of multiple body orientation classifiers conditioned by the spine angle prior, our method can robustly estimate the body orientation of a player with a large variation of visual appearances during a game, even during side-poses or self-occluded poses. We tested the performance of our method in both American football and soccer videos.


asian conference on pattern recognition | 2013

Head and Upper Body Pose Estimation in Team Sport Videos

Masaki Hayashi; Taiki Yamamoto; Yoshimitsu Aoki; Kyoko Ohshima; Masamoto Tanabiki

We propose a head and upper body pose estimation method in low-resolution team sports videos such as for American Football or Hockey, where all players wear helmets and often lean forward. Compared to the pedestrian cases in surveillance videos, head pose estimation technique for team sports videos has to deal with various types of activities (poses) and image scales according to the position of the player in the field. Using both the pelvis aligned player tracker and the head tracker, our system tracks the players pelvis and head positions, which results in estimation of players 2D spine. Then, we estimate the head and upper body orientations independently with random decision forest classifiers learned from a dataset including multiple-scale images. Integrating upper body direction and 2D spine pose, we also estimate the 3D spine pose of the player. Experiments show our method can estimate head and upper body pose accurately for sports players with intensive movement even without any temporal filtering techniques by focusing on the upper body region.


international conference on image analysis and recognition | 2018

Video-Based Person Re-identification by 3D Convolutional Neural Networks and Improved Parameter Learning

Naoki Kato; Kohei Hakozaki; Masamoto Tanabiki; Junko Furuyama; Yuji Sato; Yoshimitsu Aoki

In this paper we propose a novel approach for video-based person re-identification that exploits convolutional neural networks to learn the similarity of persons observed from video camera. We take 3-dimensional convolutional neural networks (3D CNN) to extract fine-grained spatiotemporal features from the video sequence of a person. Unlike recurrent neural networks, 3D CNN preserves the spatial patterns of the input, which works well on re-identification problem. The network maps each video sequence of a person to a Euclidean space where distances between feature embeddings directly correspond to measures of person similarity. By our improved parameter learning method called entire triplet loss, all possible triplets in the mini-batch are taken into account to update network parameters. This parameter updating method significantly improves training, enabling the embeddings to be more discriminative. Experimental results show that our model achieves new state of the art identification rate on iLIDS-VID dataset and PRID-2011 dataset with 82.0%, 83.3% at rank 1, respectively.


Archive | 2002

IC card with capability of having plurality of card managers installed

Masamoto Tanabiki; Kazuo Sakushima; Kazunori Inoue; Takafumi Kikuchi


Archive | 2011

Posture estimation device and posture estimation method

Masamoto Tanabiki; Kensuke Maruya; Mitsuko Fujita; Kyoko Kawaguchi; Yuji Sato; Yoshimitsu Aoki


Archive | 2004

Information storage device having a divided area in memory area

Masamoto Tanabiki; Kazunori Inoue; Hayashi Ito


Archive | 2006

Secure device and system for issuing ic cards

Masamoto Tanabiki; Mitsuhiro Sato; Yasuo Takeuchi; Emi Tsurukiri


Archive | 2005

Parent-Child Card Authentication System

Masamoto Tanabiki; Hayashi Ito; Emi Tsurukiri; Yasuo Takeuchi

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