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Dive into the research topics where Matt Eliot is active.

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Featured researches published by Matt Eliot.


Archive | 2014

Eye Tracking and the Learning System: An Overview

Bruce Allen Knight; Mike Horsley; Matt Eliot

In everyday and learning tasks, the eyes have, firstly, the roles of locating and recognizing objects and then, secondly, directing the actions to make use of them (Land & Tatler 2009). The use of eye tracking can reveal important aspects about students’ learning processes. Because eye tracking provides insights into the allocation of visual attention, it is very suited to study differences in learners’ attentional processes. In this section of the book, the contributions focus on the visual processes that occur when participants are performing a task.


Australasian. Journal of Engineering Education | 2012

Developing a conceptual model for the effective assessment of individual student learning in team-based subjects *

Matt Eliot; Prue Howard; Fons Nouwens; Alex Stojcevski; Llewellyn Mann; Juliana Kaya Prpic; Roger Gabb; Srikanth Venkatesan; A Kolmos

Assessment of student learning in team-based subjects can be challenging, as the inherent complexity in this learning environment can create ambiguity for academic staff and students alike. This five-institution research project gathered data from academic staff and students about their experiences with assessment in team-based settings, data which served as a support for the development of a conceptual model for effective assessment of individual student learning in this highly collaborative setting. This paper reports on the research design of this on-going project, the conceptual assessment model, and the future directions for the project itself.


international professional communication conference | 2004

A tool for supporting Web-based empirical research: providing a basis for Web design guidelines

Jen Barrick; Brandon Maust; Jan H. Spyridakis; Matt Eliot; Carolyn Y. Wei; Mary B. Evans; Kate Mobrand

Current Web design guidelines are often based on little more than intuition or anecdotal evidence. When research is cited to support Web design guidelines, that research has frequently been conducted as part of a small usability study or a print-media study. Whether such sources can be validly generalized into standard Web design guidelines is questionable but the practice is widespread. Professional technical communicators may be interested in conducting experiments to determine what Web design elements most benefit their audiences, paying attention to how those users interact with their own computers at a place and time of their own choosing. Conducting such research, however, requires a level of technical expertise usually reserved for programmers. To address this problem, our research team has been developing a tool to aid non-programmers in conducting Web-based experiments of Web design features. The ultimate goal of such experiments would be the development of research-based Web design guidelines.


Archive | 2014

The Development and Refinement of Student Self-Regulatory Strategies in Online Learning Environments

Nayadin Persaud; Matt Eliot

This paper reports on the initial stages of a doctoral research project investigating how higher education students develop and refine self-regulatory and cognitive learning strategies in the e-learning context. Studying in an e-learning platform requires the use and refinement of self-regulatory strategies that include activating prior knowledge, goal setting, as well as monitoring and regulating learning. A growing number of studies (Greene and Azevedo, 2010; Van Gog and Scheiter, 2010; Hadwin, Oshige, Gress, & Winne, 2010) have explored aspects of students’ cognitive strategies, self-regulation and metacognitive learning strategies in the e-learning and or hypermedia contexts. This longitudinal research project considers students’ e-learning strategies in varied e-learning environments across different sequenced courses. In this project, participants are asked to perform a simple learning task of their own choosing, a task performed in front of a computer augmented with an eye tracking system. Participants are then debriefed on their experience of the task, stimulated by watching their own eye movements. This paper will report the overall design of the research project, some considerations which informed this design, and present preliminary results from the initial period of data collection.


Journal of Engineering Education | 2011

Constructing Professional Portfolios: Sense-Making and Professional Identity Development for Engineering Undergraduates

Matt Eliot; Jennifer Turns


Journal of Engineering Education | 2007

Investigating the Teaching Concerns of Engineering Educators

Jennifer Turns; Matt Eliot; Roxane Neal; Angela R. Linse


International Journal of ePortfolio | 2012

Preparedness Portfolios and Portfolio Studios

Jennifer Turns; Brook Sattler; Matt Eliot; Deborah Kilgore; Kathryn A. Mobrand


Information Technology and Disabilities | 2004

Software, accessibility, usability testing and individuals with disabilities

Sheryl Burgstahler; Tracy Jirikowic; Beth E. Kolko; Matt Eliot


5th Conference on Design and Emotion 2006 | 2006

Machine or friend: Understanding users' preferences for and expectations of a humanoid robot companion

Julie Carpenter; Matt Eliot; Daniel Schultheis


STC's, 51st Annual Conference: Navigating the Future of Technical Communication | 2004

The effect of informative, intriguing, and generic hyperlink wording on Web browsing behavior

Mary B. Evans; Carolyn Y. Wei; Matt Eliot; Jen Barrick; Brandon Maust; Jan H. Spyridakis

Collaboration


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Jennifer Turns

Washington University in St. Louis

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Prue Howard

Central Queensland University

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Fons Nouwens

Central Queensland University

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Llewellyn Mann

Swinburne University of Technology

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Angela Linse

National Science Foundation

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Brandon Maust

University of Washington

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Carolyn Y. Wei

University of Washington

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Jen Barrick

University of Washington

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Kejun Xu

University of Washington

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