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Dive into the research topics where Max Wardetzky is active.

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Featured researches published by Max Wardetzky.


international conference on computer graphics and interactive techniques | 2008

Discrete elastic rods

Miklós Bergou; Max Wardetzky; Stephen Robinson; Basile Audoly; Eitan Grinspun

We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods with arbitrary cross section and undeformed configuration. Our approach differs from existing simulation techniques in the graphics and mechanics literature both in the kinematic description---we represent the material frame by its angular deviation from the natural Bishop frame---as well as in the dynamical treatment---we treat the centerline as dynamic and the material frame as quasistatic. Additionally, we describe a manifold projection method for coupling rods to rigid-bodies and simultaneously enforcing rod inextensibility. The use of quasistatics and constraints provides an efficient treatment for stiff twisting and stretching modes; at the same time, we retain the dynamic bending of the centerline and accurately reproduce the coupling between bending and twisting modes. We validate the discrete rod model via quantitative buckling, stability, and coupled-mode experiments, and via qualitative knot-tying comparisons.


international conference on computer graphics and interactive techniques | 2008

Discrete Laplace operators: no free lunch

Max Wardetzky; Saurabh Mathur; Felix Kälberer; Eitan Grinspun

Discrete Laplace operators are ubiquitous in applications spanning geometric modeling to simulation. For robustness and efficiency, many applications require discrete operators that retain key structural properties inherent to the continuous setting. Building on the smooth setting, we present a set of natural properties for discrete Laplace operators for triangular surface meshes. We prove an important theoretical limitation: discrete Laplacians cannot satisfy all natural properties; retroactively, this explains the diversity of existing discrete Laplace operators. Finally, we present a family of operators that includes and extends well-known and widely-used operators.


ACM Transactions on Graphics | 2013

Geodesics in heat: A new approach to computing distance based on heat flow

Keenan Crane; Clarisse Weischedel; Max Wardetzky

We introduce the heat method for computing the geodesic distance to a specified subset (e.g., point or curve) of a given domain. The heat method is robust, efficient, and simple to implement since it is based on solving a pair of standard linear elliptic problems. The resulting systems can be prefactored once and subsequently solved in near-linear time. In practice, distance is updated an order of magnitude faster than with state-of-the-art methods, while maintaining a comparable level of accuracy. The method requires only standard differential operators and can hence be applied on a wide variety of domains (grids, triangle meshes, point clouds, etc.). We provide numerical evidence that the method converges to the exact distance in the limit of refinement; we also explore smoothed approximations of distance suitable for applications where greater regularity is required.


international conference on computer graphics and interactive techniques | 2010

Discrete viscous threads

Miklós Bergou; Basile Audoly; Etienne Vouga; Max Wardetzky; Eitan Grinspun

We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and breakup in dynamic simulations. Our derivation emphasizes space-time symmetry, which sheds light on the role of time-parallel transport in eliminating---without approximation---all but an O(n) band of entries of the physical systems energy Hessian. The result is a fast, unified, implicit treatment of viscous threads and elastic rods that closely reproduces a variety of fascinating physical phenomena, including hysteretic transitions between coiling regimes, competition between surface tension and gravity, and the first numerical fluid-mechanical sewing machine. The novel implicit treatment also yields an order of magnitude speedup in our elastic rod dynamics.


symposium on geometry processing | 2005

Smooth feature lines on surface meshes

Klaus Hildebrandt; Konrad Polthier; Max Wardetzky

Feature lines are salient surface characteristics. Their definition involves third and fourth order surface derivatives. This often yields to unpleasantly rough and squiggly feature lines since third order derivatives are highly sensitive against unwanted surface noise. The present work proposes two novel concepts for a more stable algorithm producing visually more pleasing feature lines: First, a new computation scheme based on discrete differential geometry is presented, avoiding costly computations of higher order approximating surfaces. Secondly, this scheme is augmented by a filtering method for higher order surface derivatives to improve both the stability of the extraction of feature lines and the smoothness of their appearance.


symposium on geometry processing | 2007

Discrete laplace operators: no free lunch

Max Wardetzky; Saurabh Mathur; Felix Kälberer; Eitan Grinspun

Discrete Laplace operators are ubiquitous in applications spanning geometric modeling to simulation. For robustness and efficiency, many applications require discrete operators that retain key structural properties inherent to the continuous setting. Building on the smooth setting, we present a set of natural properties for discrete Laplace operators for triangular surface meshes. We prove an important theoretical limitation: discrete Laplacians cannot satisfy all natural properties; retroactively, this explains the diversity of existing discrete Laplace operators. Finally, we present a family of operators that includes and extends well-known and widely-used operators.


international conference on computer graphics and interactive techniques | 2007

TRACKS: toward directable thin shells

Miklós Bergou; Saurabh Mathur; Max Wardetzky; Eitan Grinspun

We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking, which takes as input a rough animation or simulation and enhances it with physically simulated detail. Building on the foundation of constrained Lagrangian mechanics, we propose weak-form constraints for tracking the input motion. This method allows the artist to choose where to add details such as characteristic wrinkles and folds of various thin shell materials and dynamical effects of physical forces. We demonstrate multiple applications ranging from enhancing an artists animated character to guiding a simulated inanimate object.


international conference on computer graphics and interactive techniques | 2011

Discrete Laplacians on general polygonal meshes

Marc Alexa; Max Wardetzky

While the theory and applications of discrete Laplacians on triangulated surfaces are well developed, far less is known about the general polygonal case. We present here a principled approach for constructing geometric discrete Laplacians on surfaces with arbitrary polygonal faces, encompassing non-planar and non-convex polygons. Our construction is guided by closely mimicking structural properties of the smooth Laplace--Beltrami operator. Among other features, our construction leads to an extension of the widely employed cotan formula from triangles to polygons. Besides carefully laying out theoretical aspects, we demonstrate the versatility of our approach for a variety of geometry processing applications, embarking on situations that would have been more difficult to achieve based on geometric Laplacians for simplicial meshes or purely combinatorial Laplacians for general meshes.


symposium on geometry processing | 2006

A quadratic bending model for inextensible surfaces

Miklós Bergou; Max Wardetzky; David Harmon; Denis Zorin; Eitan Grinspun

Relating the intrinsic Laplacian to the mean curvature normal, we arrive at a model for bending of inextensible surfaces. Due to its constant Hessian, our isometric bending model reduces cloth simulation times up to three-fold.


Computer Graphics Forum | 2005

FreeLence - Coding with Free Valences

Felix Kälberer; Konrad Polthier; Ulrich Reitebuch; Max Wardetzky

We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connectivity encoding. Furthermore, we introduce a novel linear prediction scheme for geometry compression of 3D meshes. Together, these approaches yield a significant entropy reduction for mesh encoding with an average of 20-30% over leading single-rate regiongrowing coders, both for connectivity and geometry.

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Konrad Polthier

Free University of Berlin

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Ulrich Bauer

Institute of Science and Technology Austria

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