Miklós Bergou
Columbia University
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Publication
Featured researches published by Miklós Bergou.
international conference on computer graphics and interactive techniques | 2008
Miklós Bergou; Max Wardetzky; Stephen Robinson; Basile Audoly; Eitan Grinspun
We present a discrete treatment of adapted framed curves, parallel transport, and holonomy, thus establishing the language for a discrete geometric model of thin flexible rods with arbitrary cross section and undeformed configuration. Our approach differs from existing simulation techniques in the graphics and mechanics literature both in the kinematic description---we represent the material frame by its angular deviation from the natural Bishop frame---as well as in the dynamical treatment---we treat the centerline as dynamic and the material frame as quasistatic. Additionally, we describe a manifold projection method for coupling rods to rigid-bodies and simultaneously enforcing rod inextensibility. The use of quasistatics and constraints provides an efficient treatment for stiff twisting and stretching modes; at the same time, we retain the dynamic bending of the centerline and accurately reproduce the coupling between bending and twisting modes. We validate the discrete rod model via quantitative buckling, stability, and coupled-mode experiments, and via qualitative knot-tying comparisons.
international conference on computer graphics and interactive techniques | 2010
Miklós Bergou; Basile Audoly; Etienne Vouga; Max Wardetzky; Eitan Grinspun
We present a continuum-based discrete model for thin threads of viscous fluid by drawing upon the Rayleigh analogy to elastic rods, demonstrating canonical coiling, folding, and breakup in dynamic simulations. Our derivation emphasizes space-time symmetry, which sheds light on the role of time-parallel transport in eliminating---without approximation---all but an O(n) band of entries of the physical systems energy Hessian. The result is a fast, unified, implicit treatment of viscous threads and elastic rods that closely reproduces a variety of fascinating physical phenomena, including hysteretic transitions between coiling regimes, competition between surface tension and gravity, and the first numerical fluid-mechanical sewing machine. The novel implicit treatment also yields an order of magnitude speedup in our elastic rod dynamics.
international conference on computer graphics and interactive techniques | 2007
Miklós Bergou; Saurabh Mathur; Max Wardetzky; Eitan Grinspun
We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking, which takes as input a rough animation or simulation and enhances it with physically simulated detail. Building on the foundation of constrained Lagrangian mechanics, we propose weak-form constraints for tracking the input motion. This method allows the artist to choose where to add details such as characteristic wrinkles and folds of various thin shell materials and dynamical effects of physical forces. We demonstrate multiple applications ranging from enhancing an artists animated character to guiding a simulated inanimate object.
symposium on geometry processing | 2006
Miklós Bergou; Max Wardetzky; David Harmon; Denis Zorin; Eitan Grinspun
Relating the intrinsic Laplacian to the mean curvature normal, we arrive at a model for bending of inextensible surfaces. Due to its constant Hessian, our isometric bending model reduces cloth simulation times up to three-fold.
Journal of Computational Physics | 2013
Basile Audoly; Nicolas Clauvelin; Pierre-Thomas Brun; Miklós Bergou; Eitan Grinspun; Max Wardetzky
We present a numerical model for the dynamics of thin viscous threads based on a discrete, Lagrangian formulation of the smooth equations. The model makes use of a condensed set of coordinates, called the centerline/spin representation: the kinematic constraints linking the centerline@?s tangent to the orientation of the material frame is used to eliminate two out of three degrees of freedom associated with rotations. Based on a description of twist inspired from discrete differential geometry and from variational principles, we build a full-fledged discrete viscous thread model, which includes in particular a discrete representation of the internal viscous stress. Consistency of the discrete model with the classical, smooth equations for thin threads is established formally. Our numerical method is validated against reference solutions for steady coiling. The method makes it possible to simulate the unsteady behavior of thin viscous threads in a robust and efficient way, including the combined effects of inertia, stretching, bending, twisting, large rotations and surface tension.
international conference on computer graphics and interactive techniques | 2006
Miklós Bergou; Max Wardetzky; David Harmon; Denis Zorin; Eitan Grinspun
Efficient computation of curvature-based energies is important for practical implementations of geometric modeling and physical simulation applications. Building on a simple geometric observation, we provide a version of a curvature-based energy expressed in terms of the Laplace operator acting on the embedding of the surface. The corresponding energy--being quadratic in positions--gives rise to a constant Hessian in the context of isometric deformations. The resulting isometric bending model is shown to significantly speed up common cloth solvers, and when applied to geometric modeling situations built onWillmore flow to provide runtimes which are close to interactive rates.
Archive | 2010
Eitan Grinspun; Miklós Bergou
international conference on computer graphics and interactive techniques | 2008
Max Wardetzky; Miklós Bergou; Akash Garg; David Harmon; Denis Zorin; Eitan Grinspun
Archive | 2010
Miklós Bergou; Basile Audoly; Eitan Grinspun; Max Wardetzky
Archive | 2010
Miklós Bergou; B. Audoly; E. Grinspun; Max Wardetzky