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Dive into the research topics where Murray Griffin is active.

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Featured researches published by Murray Griffin.


International Journal of Environmental Health Research | 2005

The mental and physical health outcomes of green exercise

Jules Pretty; Jo Peacock; Martin H. Sellens; Murray Griffin

Abstract Both physical activity and exposure to nature are known separately to have positive effects on physical and mental health. We have investigated whether there is a synergistic benefit in adopting physical activities whilst being directly exposed to nature (‘green exercise’). Five groups of 20 subjects were exposed to a sequence of 30 scenes projected on a wall whilst exercising on a treadmill. Four categories of scenes were tested: rural pleasant, rural unpleasant, urban pleasant and urban unpleasant. The control was running without exposure to images. Blood pressure and two psychological measures (self-esteem and mood) were measured before and after the intervention. There was a clear effect of both exercise and different scenes on blood pressure, self-esteem and mood. Exercise alone significantly reduced blood pressure, increased self-esteem, and had a positive significant effect on 4 of 6 mood measures. Both rural and urban pleasant scenes produced a significantly greater positive effect on self-esteem than the exercise-only control. This shows the synergistic effect of green exercise in both rural and urban environments. By contrast, both rural and urban unpleasant scenes reduced the positive effects of exercise on self-esteem. The rural unpleasant scenes had the most dramatic effect, depressing the beneficial effects of exercise on three different measures of mood. It appears that threats to the countryside depicted in rural unpleasant scenes have a greater negative effect on mood than already urban unpleasant scenes. We conclude that green exercise has important public and environmental health consequences.


Journal of Environmental Planning and Management | 2007

Green exercise in the UK countryside: effects on health and psychological well-being, and implications for policy and planning.

Jules Pretty; Jo Peacock; Rachel Hine; Martin H. Sellens; Nigel South; Murray Griffin

Abstract There is evidence that contact with the natural environment and green space promotes good health. It is also well known that participation in regular physical activity generates physical and psychological health benefits. The authors have hypothesised that ‘green exercise’ will improve health and psychological well-being, yet few studies have quantified these effects. This study measured the effects of 10 green exercise case studies (including walking, cycling, horse-riding, fishing, canal-boating and conservation activities) in four regions of the UK on 263 participants. Even though these participants were generally an active and healthy group, it was found that green exercise led to a significant improvement in self-esteem and total mood disturbance (with anger-hostility, confusion-bewilderment, depression-dejection and tension-anxiety all improving post-activity). Self-esteem and mood were found not to be affected by the type, intensity or duration of the green exercise, as the results were similar for all 10 case studies. Thus all these activities generated mental health benefits, indicating the potential for a wider health and well-being dividend from green exercise. Green exercise thus has important implications for public and environmental health, and for a wide range of policy sectors.


Journal of Rehabilitation Research and Development | 2011

Activity-Promoting Gaming Systems in Exercise and Rehabilitation

Matthew J D Taylor; Darren McCormick; Teshk Shawis; Rebecca Impson; Murray Griffin

Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary gamers and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation.


Perspectives in Public Health | 2012

Exercise-, nature- and socially interactive-based initiatives improve mood and self-esteem in the clinical population

Jo Barton; Murray Griffin; Jules Pretty

Aims: This study evaluated two existing group-based health promotion initiatives (a social club and a swimming group) and compared these to a new green exercise programme (weekly countryside and urban park walks). Methods: Participants represented a clinical population (N = 53) and were all experiencing a range of mental health problems. They only attended one of the three programmes and sessions were held once a week for six weeks in all initiatives. Composite questionnaires incorporating two standardized measures to analyse changes in self-esteem and mood were completed before and after all sessions. Results: A significant main effect for self-esteem and mood pre and post activity (p < 0.001) was reported after participating in a single session. The change in self-esteem was significantly greater in the green exercise group compared with the social activities club (p < 0.001). Dose responses showed that both self-esteem and mood levels improved over the six-week period and improvements were related to attendance in the green exercise group. Conclusions: Green exercise as a health-promoting initiative for people experiencing mental ill health is equally as effective as existing programmes. Combining exercise, nature and social components in future initiatives may play a key role in managing and supporting recovery from mental ill health, suggesting a potential ‘green’ approach to mental healthcare and promotion.


British Journal of Clinical Psychology | 2001

Affective reactions to auditory hallucinations in psychotic, evangelical and control groups

Martin F. Davies; Murray Griffin; Sue Vice

OBJECTIVES Building on recent work on the similarities and differences in delusional ideation between psychotic and religious populations (Peters, Day, McKenna, & Orbach, 1999), the experiences of auditory hallucinations in psychotic, evangelical and control groups were examined in this study. METHOD The incidence and subjective experiences of hearing voices were assessed using questionnaire methods in psychotic out-patients, evangelical Christians and controls (non-psychotic, non-evangelical). RESULTS Incidence of auditory hallucinations differed significantly across the three groups with psychotics showing the highest levels and controls the lowest levels. The experiences of the evangelical group were significantly more positive than those of the control group, which in turn were significantly more positive than those of the psychotic group. The most recent experience of hearing voices was rated more positively than the first experience by the psychotic and religious groups but not by the control group. These findings were much stronger for affective reactions to the experiences than for perceptions of the voices. CONCLUSION These results provide only partial support for the findings of Peters et al. (1999) on differences in delusional ideation and possible reasons for this are discussed. The findings for religious and psychotic individuals are discussed further in terms of interpretational and coping mechanisms.


Environmental Science & Technology | 2012

Visual Color Perception in Green Exercise: Positive Effects on Mood and Perceived Exertion

Adam Akers; Joanna L Barton; Rachel Cossey; Patrick Gainsford; Murray Griffin; Dominic Micklewright

Positive effects of green exercise on physical and psychological wellbeing have been found, yet little is known about the underlying cognitive mechanisms responsible for such effects. The purpose of this visual sensation study was to establish the extent to which the color green, as a primitive visual feature of many natural environments, contributes to the green exercise effect. Fourteen participants performed three moderate-intensity 5-min cycling tasks (50% peak power output) while watching video footage of a rural cycling course that simulated cycling through a real natural environment. The three randomly counter-balanced video conditions were unedited (V(GREEN)), achromatic (V(GRAY)) or red filter (V(RED)). Lower total mood disturbance and ratings of perceived exertion were found during the V(GREEN) compared to V(GRAY) and V(RED). Feelings of anger were higher after V(RED) compared to the other conditions. Feelings of tension, depression, fatigue, vigor, and confusion did not differ among conditions. This is the first study to show that the color green, as a primitive feature of visual sensation, has a contributory effect toward positive green exercise outcomes.


Multiple Sclerosis Journal | 2015

The use of gaming technology for rehabilitation in people with multiple sclerosis

Mjd Taylor; Murray Griffin

Gaming technology – exergaming – is a novel tool to facilitate exercise, improve balance, and encourage rehabilitation training. This review will describe some of the key exergame research to promote physical activity and its use in rehabilitation in other diseases or clinical populations. We will then describe the current state of research in exergaming in people with multiple sclerosis and describe the theories for the mechanism behind some of the improvements in outcomes seen after using exergaming. Lastly, we will identify gaps in the literature and provide directions for future work in this growing area. The current work is contradictory and there is no consensus with regards to training duration/intensity and the outcomes used to assess the clinical effectiveness. This in part is due to the off-the-shelf nature of the games used. A more satisfactory approach would be the development of bespoke games which match a clinical need. Exergames are seen as enjoyable and could be effective in enhancing adherence to rehabilitation. However, the definitive RCT has yet to be carried out comparing exergaming to traditional exercise.


Journal of the American Geriatrics Society | 2012

Using the Nintendo Wii as an Intervention in a Falls Prevention Group

Murray Griffin; Teshk Shawis; Rebecca Impson; Darren McCormick; Matthew J D Taylor

Falls currently cost the UK National Health Service £1.7 billion (


European Journal of Obstetrics & Gynecology and Reproductive Biology | 2011

Endometrial hyperplasia – the dilemma of management remains: a retrospective observational study of 280 women

Suzanna Daud; Sharifah S.A. Jalil; Murray Griffin; Ayman A.A. Ewies

2.6 billion) annually (£4.6 million (


Journal of the American Geriatrics Society | 2012

Nintendo Wii As a Training Tool in Falls Prevention Rehabilitation: Case Studies

Matthew J D Taylor; Teshk Shawis; Rebecca Impson; Katie Ewins; Darren McCormick; Murray Griffin

7.1 million) daily), and approximately 14,000 deaths occur from falling. To counter this, falls prevention training uses a number of common physiotherapy techniques that aim to improve balance, mobility, and educate recovery from the instance of a fall. The Nintendo Wii and balance board (Nintendo, Redmond, WA) is a commercially available computer and software package with which player movements control game play. The literature suggests that the Wii can aid rehabilitation, but these trials have not been incorporated into a clinical physiotherapy training program. The aim of the current research was to evaluate the efficacy of including the Wii in an established falls prevention training program.

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