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Dive into the research topics where Paulo Martins is active.

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Featured researches published by Paulo Martins.


Procedia Computer Science | 2012

Obstacle Detection using Stereo Imaging to Assist the Navigation of Visually Impaired People

Paulo Costa; Hugo Fernandes; Paulo Martins; João Barroso

Abstract Assistive technology enables people to achieve independence when performing daily tasks and it enhances their overall quality of life. Visual information is the basis for most navigational tasks, so visually impaired individuals are at disadvantage due to the lack of sufficient information about their surrounding environment. With recent advances in inclusive technology it is possible to extend the support given to people with visual disabilities in terms of their mobility. In this context we propose and describe the Blavigator project, whose global objective is to assist visually impaired people in their navigation on indoor and outdoor environments. This paper is focused mainly on the Computer Vision module of the Blavigator prototype. We propose an object collision detection algorithm based on disparity images. The proposed algorithm uses a 2D Ensemble Empirical Mode Decomposition image optimization algorithm and a two layer disparity image segmentation to detect nearby objects.


conference on creating, connecting and collaborating through computing | 2008

Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds

Filipe Santos; Benjamim Fonseca; Leonel Morgado; Paulo Martins

This paper, referring to a work in progress, describes functional elements of the user interface of a Virtual World that may provide an important contribution to the process by which primary teachers and pupils collaborate in negotiating spatial configurations of educational spaces (classroom, playground, set for a theatre play, etc.). We have observed this process and some of its inherent difficulties and identified requirements or the functional elements of the interface. Finally, we reflect about factors impacting childrens feelings of lack of authorship and ownership of spatial configurations resulting from collaboration and how a computer system may help in this regard. This Virtual World is therefore configured to be applied in educational contexts where curricular models reflect the new childhood culture where children have an active role in the spaces where they spend most of their time, as schools that adopt the Portuguese Modern School Movement pedagogical model.


Archive | 2018

Integration of Technologies in Higher Education: Teachers’ Needs and Expectations at UTAD

Ana Maia; Jorge Borges; Arsénio Reis; Paulo Martins; João Barroso

Experiences with online learning in higher education are increasing in number. This is due to advancements in technology, technological savviness of teachers and students, evolution of teaching practices, and changes in student expectations. That is why understanding learners’ and teachers’ needs, expectations, and perceptions of their proficiency and use of information and communication technologies (ICTs) is critical to the success of the integration of technologies in higher education. The purpose of this paper is to reflect on teachers’ needs and expectations about ICT adoption in higher education, based on the results of a questionnaire, applied in a Portuguese university. The questionnaire explores what motivates teachers to use ICT tools in the context of teaching in higher education. It also intended to reveal which tools are most used from the ones available, as well as the needs and requirements that are not covered by the existing tools and services provided. The results allowed to analyze the usefulness of the measures implemented for teachers and consider new ones, more appropriate to the reality in permanent change by the constant evolution of the technologies used in the pedagogical practices.


database and expert systems applications | 2012

Iterative Ontology Alignment Debugging Using a Scenario- and Strategy-Driven Approach

Alexandre Gouveia; Nuno Silva; João Rocha; Paulo Martins

The automatic matching of entities between information repositories is essential for aligning and ontology mediation processes, but there is great ambiguity when adopting it. Data integration between repositories demands great quality of ontology alignments, and as such ambiguous correspondences must be identified and corrected beforehand. Debugging is even more relevant if the process is systematic and complete, thus allowing its formalisation and implementation and promoting its acceptance. In this paper we address the analysis and systematization of the ontology alignment debugging process, proposing the characterization of the ontology matching scenarios through ten dimensions. The resulting scenarios are categorized as Simple and Composed depending on the associated actions taken for solving the ambiguity. We suggest evolving the alignment process into an iterative matching-debugging process, where the resulting ambiguous scenarios and correction strategies are fed into the matching algorithms for supporting the resolution of the alignment problems.


SciTecIn15 - Conferência Ciências e Tecnologias da Interação 2015 | 2015

Bringing user experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an exploratory study with a multimodal interaction prototype

Luís Fernandes; Ricardo Rodrigues Nunes; Gonçalo Cruz Matos; Diogo Azevedo; Daniela Pedrosa; Leonel Morgado; Hugo Paredes; Luís Barbosa; Benjamim Fonseca; Paulo Martins; Bernardo Cardoso; Fausto de Carvalho


Archive | 2014

Online gym : um ginásio virtual 3D integrando a kinect : análise comparativa de bibliotecas de suporte

Fernando Cassola; Leonel Morgado; Hugo Paredes; Benjamim Fonseca; Paulo Martins; Fausto de Carvalho


Archive | 2007

THE USE OF THREE-DIMENSIONAL COLLABORATIVE VIRTUAL ENVIRONMENTS IN ENTREPRENEURSHIP EDUCATION FOR CHILDREN

Ângela Pereira; Leonel Morgado; Paulo Martins; Benjamim Fonseca


iLRN 2016: Immersive Learning Research Network Conference. Workshop, Short Paper and Poster Proceedings from the Second Immersive Learning Research Network Conference | 2016

Requirements for the use of virtual worlds in corporate training : perspectives from the post-mortem of a corporate e-learning provider approach of Second Life and OpenSimulator

Leonel Morgado; Hugo Paredes; Benjamim Fonseca; Paulo Martins; Ricardo Antunes; Lúcia Moreira; Fausto de Carvalho; Filipe Peixinho; Arnaldo Santos


Anais dos Workshops do VI Congresso Brasileiro de Informática na Educação (WCBIE 2017) | 2017

SimProgramming: uma abordagem motivacional para a aprendizagem de alunos intermediários de programação

Ricardo Rodrigues Nunes; Daniela Pedrosa; Leonel Morgado; Hugo Paredes; Paulo Martins; José Cravino; Carlos Barreira


Archive | 2016

Grove Advanced Chemicals: Flox® Coagulants – Environmentally Friendly Water and Wastewater Treatment Using Biodegradable Polymers From Renewable Forests

Bárbara van Asch; Paulo Martins; Filipe Santos; Elisabete Sepúlveda; Pedro M. Sobral de Carvalho; Richard Solal; Carlos Abreu; Rui Santos; Jorge Vasconcelos; Philippe Geyr; Henrique Villas‐Boas

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Benjamim Fonseca

University of Trás-os-Montes and Alto Douro

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Hugo Paredes

University of Trás-os-Montes and Alto Douro

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Ricardo Antunes

Polytechnic Institute of Leiria

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João Barroso

University of Trás-os-Montes and Alto Douro

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Filipe Santos

Instituto Politécnico Nacional

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Ana Maia

University of Coimbra

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