Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Ricardo Rodrigues Nunes is active.

Publication


Featured researches published by Ricardo Rodrigues Nunes.


Journal of Universal Computer Science | 2012

PLAYER – a European Project and a Game to Foster Entrepreneurship Education for Young People

Benjamim Fonseca; Ângela Pereira; Robert Sanders; Vera Barracho; Urban Lapajne; Matej Rus; Martin Rahe; Andre Mostert; Thorsten Klein; Viktorija Bojovic; Sasa Bosnjak; Leonel Morgado; Zita Bosnjak; João Marques de Carvalho; Isabel Duarte; Andreana Casaramona; Alberto Soraci; Hugo Paredes; Paulo Martins; Ramiro Gonçalves; Pedro Neves; Ricardo Rodrigues Nunes; Jorge Lima; João Varajão

Entrepreneurship is widely recognized as one of the basic skills to be acquired through a life-long learning. The European Union, under the guidance of the Oslo Agenda, promotes several initiatives to develop entrepreneurship culture in Europe. Education can make a significant contribution to entrepreneurship, encouraging the development of entrepreneurial attitudes and skills in young people. Serious Games are presently recognised as having an important role and potential in education and social networks emerged in the last years as the platform preferred by many, especially young people, to socialize, play games and even learn. This paper presents the PLAYER project, in which a game was developed and implemented as a Facebook application, to enable learning entrepreneurial skills progressively, by guiding users to develop a business idea in the form of a business plan.


global engineering education conference | 2012

Social networks, microblogging, virtual worlds, and Web 2.0 in the teaching of programming techniques for software engineering: A trial combining collaboration and social interaction beyond college

Leonel Morgado; Benjamim Fonseca; Paulo Martins; Hugo Paredes; Gonçalo Cruz; Ana Maia; Ricardo Rodrigues Nunes; Arnaldo Santos

With the goal of lessening barriers to the learning of advanced programming techniques, we put into place a trial which required students to get involved with online communities of programmers. Using a course assignment on software architecture styles, students had study a problem, find basis for a tentative approach, and discuss it online with programmers. The expectation was that students would find motivation for their studies from both the contact with communities of programmers, and from having to study and reflect upon their problem well enough to be able to draw the interest of members of those communities. We present the strategy we used, the developments and outcomes, and ideas for further application of this approach.


Behaviour & Information Technology | 2016

Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype

Luís Fernandes; Gonçalo Cruz Matos; Diogo Azevedo; Ricardo Rodrigues Nunes; Hugo Paredes; Leonel Morgado; Luís Barbosa; Paulo Martins; Benjamim Fonseca; Paulo Cristóvão; Fausto de Carvalho; Bernardo Cardoso

ABSTRACT Gestural interaction devices emerged and originated various studies on multimodal human–computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama’s fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human–computer interaction.


international conference on universal access in human-computer interaction | 2015

Enhancing Students’ Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach

Ricardo Rodrigues Nunes; Daniela Pedrosa; Benjamim Fonseca; Hugo Paredes; José Cravino; Leonel Morgado; Paulo Martins

To motivate students to study advanced programming techniques, including the use of architectural styles such as the model–view–controller pattern, we have conducted action research upon a project based-learning approach. In addition to collaboration, the approach includes students’ searching and analysis of scientific documents and their involvement in communities of practice outside academia. In this paper, we report the findings of second action research cycle, which took place throughout the fourth semester of a six-semester program. As with the previous cycle during the previous academic year, students did not satisfactorily achieve expected learning out-comes. More groups completed the assigned activities, but results continue to reflect poor engagement in the communities of practice and very low performance in other learning tasks. From the collected data we have identified new approaches and recommendations for subsequent research.


dependable autonomic and secure computing | 2015

Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture

Leonel Morgado; Bernardo Cardoso; Fausto de Carvalho; Luís Fernandes; Hugo Paredes; Luís Barbosa; Benjamim Fonseca; Paulo Martins; Ricardo Rodrigues Nunes

Gesture-controlled applications typically are tied to specific gestures, and also tied to specific recognition methods and specific gesture-detection devices. We propose a concern-separation architecture, which mediates the following concerns: gesture acquisition, gesture recognition, and gestural control. It enables application developers to respond to gesture-independent commands, recognized using plug-in gesture-recognition modules that process gesture data via both device-dependent and device-independent data formats and callbacks. Its feasibility is demonstrated with a sample implementation.


international conference on learning and collaboration technologies | 2014

BIZZY - A Social Game for Entrepreneurship Education

Benjamim Fonseca; Ramiro Gonçalves; Ricardo Rodrigues Nunes; Mário Sérgio Teixeira; Hugo Paredes; Leonel Morgado; Paulo Martins

Entrepreneurship education is increasingly being promoted, driven by a wide consensus in modern societies concerning its benefits in fostering the development of several professional and personal attitudes and skills, such as business expertise, creativity, risk assessment or responsibility. In this context, several authorities have been actively developing policies and activities to empower entrepreneurship culture in young people. Serious Games are recognized as having an important role and potential in education and social networks emerged in the last decade as the platform preferred by many people to socialize, play games or conduct professional activities. This paper presents a proposal for BIZZY, a serious game to be developed and implemented as a Facebook application, to enable young people in the range 12-18 years old to learn entrepreneurial skills progressively, by guiding them to develop a business project from the early idea to the business plan.


SciTecIn15 - Conferência Ciências e Tecnologias da Interação 2015 | 2015

Bringing user experience empirical data to gesture-control and somatic interaction in virtual reality videogames: an exploratory study with a multimodal interaction prototype

Luís Fernandes; Ricardo Rodrigues Nunes; Gonçalo Cruz Matos; Diogo Azevedo; Daniela Pedrosa; Leonel Morgado; Hugo Paredes; Luís Barbosa; Benjamim Fonseca; Paulo Martins; Bernardo Cardoso; Fausto de Carvalho


INTED 2016 - 10th International Technology, Education and Development Conference : Proceedings | 2016

SimProgramming : the development of an integrated teaching approach for computer programming in higher education

Daniela Pedrosa; José Cravino; Leonel Morgado; Carlos Barreira; Ricardo Rodrigues Nunes; Paulo Martins; Hugo Paredes


Anais dos Workshops do VI Congresso Brasileiro de Informática na Educação (WCBIE 2017) | 2017

SimProgramming: uma abordagem motivacional para a aprendizagem de alunos intermediários de programação

Ricardo Rodrigues Nunes; Daniela Pedrosa; Leonel Morgado; Hugo Paredes; Paulo Martins; José Cravino; Carlos Barreira


SciTecIn15 - Conferência Ciências e Tecnologias da Interação 2015 | 2015

Primeira armada da Índia: novo conceito de jogo misturando realidades aumentada e virtual, gestos finos e amplos

Leonel Morgado; Paulo Cristóvão; Luís Fernandes; Ricardo Rodrigues Nunes; Paulo Martins; Hugo Paredes; Luís Barbosa; Bernardo Cardoso; Fausto de Carvalho

Collaboration


Dive into the Ricardo Rodrigues Nunes's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Hugo Paredes

San Diego State University

View shared research outputs
Top Co-Authors

Avatar

Benjamim Fonseca

University of Trás-os-Montes and Alto Douro

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Hugo Paredes

San Diego State University

View shared research outputs
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Ana Maia

University of Coimbra

View shared research outputs
Researchain Logo
Decentralizing Knowledge