Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Sing Bing Kang is active.

Publication


Featured researches published by Sing Bing Kang.


international conference on computer graphics and interactive techniques | 2004

High-quality video view interpolation using a layered representation

C. Lawrence Zitnick; Sing Bing Kang; Matthew Uyttendaele; Simon Winder; Richard Szeliski

The ability to interactively control viewpoint while watching a video is an exciting application of image-based rendering. The goal of our work is to render dynamic scenes with interactive viewpoint control using a relatively small number of video cameras. In this paper, we show how high-quality video-based rendering of dynamic scenes can be accomplished using multiple synchronized video streams combined with novel image-based modeling and rendering algorithms. Once these video streams have been processed, we can synthesize any intermediate view between cameras at any time, with the potential for space-time manipulation.In our approach, we first use a novel color segmentation-based stereo algorithm to generate high-quality photoconsistent correspondences across all camera views. Mattes for areas near depth discontinuities are then automatically extracted to reduce artifacts during view synthesis. Finally, a novel temporal two-layer compressed representation that handles matting is developed for rendering at interactive rates.


computer vision and pattern recognition | 2005

Symmetric stereo matching for occlusion handling

Jian Sun; Yin Li; Sing Bing Kang; Heung-Yeung Shum

In this paper, we propose a symmetric stereo model to handle occlusion in dense two-frame stereo. Our occlusion reasoning is directly based on the visibility constraint that is more general than both ordering and uniqueness constraints used in previous work. The visibility constraint requires occlusion in one image and disparity in the other to be consistent. We embed the visibility constraint within an energy minimization framework, resulting in a symmetric stereo model that treats left and right images equally. An iterative optimization algorithm is used to approximate the minimum of the energy using belief propagation. Our stereo model can also incorporate segmentation as a soft constraint. Experimental results on the Middlebury stereo images show that our algorithm is state-of-the-art.


IEEE Transactions on Pattern Analysis and Machine Intelligence | 2008

Automatic Estimation and Removal of Noise from a Single Image

Ce Liu; Richard Szeliski; Sing Bing Kang; Charles Lawrence Zitnick; William T. Freeman

Image denoising algorithms often assume an additive white Gaussian noise (AWGN) process that is independent of the actual RGB values. Such approaches cannot effectively remove color noise produced by todays CCD digital camera. In this paper, we propose a unified framework for two tasks: automatic estimation and removal of color noise from a single image using piecewise smooth image models. We introduce the noise level function (NLF), which is a continuous function describing the noise level as a function of image brightness. We then estimate an upper bound of the real NLF by fitting a lower envelope to the standard deviations of per-segment image variances. For denoising, the chrominance of color noise is significantly removed by projecting pixel values onto a line fit to the RGB values in each segment. Then, a Gaussian conditional random field (GCRF) is constructed to obtain the underlying clean image from the noisy input. Extensive experiments are conducted to test the proposed algorithm, which is shown to outperform state-of-the-art denoising algorithms.


visual communications and image processing | 2000

Review of image-based rendering techniques

Heung-Yeung Shum; Sing Bing Kang

In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering techniques render novel views directly from input images. Previous image-based rendering techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative methods. The continuum between images and geometry used in image-based rendering techniques suggests that image-based rendering with traditional 3D graphics can be united in a joint image and geometry space.


Journal of Visual Communication and Image Representation | 1994

Recovering 3D Shape and Motion from Image Streams Using Nonlinear Least Squares

Richard Szeliski; Sing Bing Kang

Abstract The simultaneous recovery of 3D shape and motion from image sequences is one of the more difficult problems in computer vision. Classical approaches to the problem rely on using algebraic techniques to solve for these unknowns given two or more images. More recently, a batch analysis of image streams (the temporal tracks of distinguishable image features) under orthography has resulted in highly accurate reconstructions. We generalize this approach to perspective projection and partial or uncertain tracks by using a nonlinear least squares technique. While our approach requires iteration, it quickly converges to the desired optimal solution, even in the absence of a priori knowledge about the shape or motion. Important features of the algorithm include its ability to handle partial point tracks, to use line segment matches and point matches simultaneously, and to use an object-centered representation for faster and more accurate structure and motion recovery. We also discuss how a projective (as opposed to scaled rigid) structure can be recovered when the camera calibration parameters are unknown.


computer vision and pattern recognition | 2001

Handling occlusions in dense multi-view stereo

Sing Bing Kang; Richard Szeliski; Jinxiang Chai

While stereo matching was originally formulated as the recovery of 3D shape from a pair of images, it is now generally recognized that using more than two images can dramatically improve the quality of the reconstruction. Unfortunately, as more images are added, the prevalence of semi-occluded regions (pixels visible in some but not all images) also increases. We propose some novel techniques to deal with this problem. Our first idea is to use a combination of shiftable windows and a dynamically selected subset of the neighboring images to do the matches. Our second idea is to explicitly label occluded pixels within a global energy minimization framework, and to reason about visibility within this framework so that only truly visible pixels are matched. Experimental results show a dramatic improvement using the first idea over conventional multibaseline stereo, especially when used in conjunction with a global energy minimization technique. These results also show that explicit occlusion labeling and visibility reasoning do help, but not significantly, if the spatial and temporal selection is applied first.


IEEE Transactions on Circuits and Systems for Video Technology | 2003

Survey of image-based representations and compression techniques

Heung-Yeung Shum; Sing Bing Kang; Shing-Chow Chan

We survey the techniques for image-based rendering (IBR) and for compressing image-based representations. Unlike traditional three-dimensional (3-D) computer graphics, in which 3-D geometry of the scene is known, IBR techniques render novel views directly from input images. IBR techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative techniques. IBR techniques demonstrate a surprising diverse range in their extent of use of images and geometry in representing 3-D scenes. We explore the issues in trading off the use of images and geometry by revisiting plenoptic-sampling analysis and the notions of view dependency and geometric proxies. Finally, we highlight compression techniques specifically designed for image-based representations. Such compression techniques are important in making IBR techniques practical.


Image and Vision Computing | 1999

Registration and integration of textured 3D data

Andrew Edie Johnson; Sing Bing Kang

In general, multiple views are required to create a complete 3D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple textured 3D data sets, each of which corresponds to a different view of a scene. There are two steps to the merging process: registration and integration. To register, or align, data sets we use a modified version of the iterative closest point (ICP) algorithm; our version, which we call color ICP, considers not only 3D information, but color as well. We show that the use of color decreases registration error significantly when using omnidirectional stereo data sets. Once the 3D data sets have been registered, we integrate them to produce a seamless, composite 3D textured model. Our approach to integration uses a 3D occupancy grid to represent likelihood of spatial occupancy through voting. In addition to occupancy information, we store surface normal in each voxel of the occupancy grid. Surface normal is used to robustly extract a surface from the occupancy grid; on that surface we blend textures from multiple views.


computer vision and pattern recognition | 2006

Noise Estimation from a Single Image

Ce Liu; William T. Freeman; Richard Szeliski; Sing Bing Kang

In order to work well, many computer vision algorithms require that their parameters be adjusted according to the image noise level, making it an important quantity to estimate. We show how to estimate an upper bound on the noise level from a single image based on a piecewise smooth image prior model and measured CCD camera response functions. We also learn the space of noise level functions how noise level changes with respect to brightness and use Bayesian MAP inference to infer the noise level function from a single image. We illustrate the utility of this noise estimation for two algorithms: edge detection and featurepreserving smoothing through bilateral filtering. For a variety of different noise levels, we obtain good results for both these algorithms with no user-specified inputs.


International Journal of Computer Vision | 2007

Stereo for Image-Based Rendering using Image Over-Segmentation

C. Lawrence Zitnick; Sing Bing Kang

In this paper, we propose a stereo method specifically designed for image-based rendering. For effective image-based rendering, the interpolated views need only be visually plausible. The implication is that the extracted depths do not need to be correct, as long as the recovered views appear to be correct. Our stereo algorithm relies on over-segmenting the source images. Computing match values over entire segments rather than single pixels provides robustness to noise and intensity bias. Color-based segmentation also helps to more precisely delineate object boundaries, which is important for reducing boundary artifacts in synthesized views. The depths of the segments for each image are computed using loopy belief propagation within a Markov Random Field framework. Neighboring MRFs are used for occlusion reasoning and ensuring that neighboring depth maps are consistent. We tested our stereo algorithm on several stereo pairs from the Middlebury data set, and show rendering results based on two of these data sets. We also show results for video-based rendering.

Collaboration


Dive into the Sing Bing Kang's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar

Jingyi Yu

University of Delaware

View shared research outputs
Researchain Logo
Decentralizing Knowledge