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Dive into the research topics where Sascha Gebhardt is active.

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Featured researches published by Sascha Gebhardt.


IEEE Transactions on Visualization and Computer Graphics | 2013

Extended Pie Menus for Immersive Virtual Environments

Sascha Gebhardt; Sebastian Pick; Franziska Leithold; Bernd Hentschel; Torsten W. Kuhlen

Pie menus are a well-known technique for interacting with 2D environments and so far a large body of research documents their usage and optimizations. Yet, comparatively little research has been done on the usability of pie menus in immersive virtual environments (IVEs). In this paper we reduce this gap by presenting an implementation and evaluation of an extended hierarchical pie menu system for IVEs that can be operated with a six-degrees-of-freedom input device. Following an iterative development process, we first developed and evaluated a basic hierarchical pie menu system. To better understand how pie menus should be operated in IVEs, we tested this system in a pilot user study with 24 participants and focus on item selection. Regarding the results of the study, the system was tweaked and elements like check boxes, sliders, and color map editors were added to provide extended functionality. An expert review with five experts was performed with the extended pie menus being integrated into an existing VR application to identify potential design issues. Overall results indicated high performance and efficient design.


symposium on 3d user interfaces | 2014

An evaluation of a smart-phone-based menu system for immersive virtual environments

Sascha Gebhardt; Sebastian Pick; Thomas Oster; Bernd Hentschel; Torsten W. Kuhlen

System control is a crucial task for many virtual reality applications and can be realized in a broad variety of ways, whereat the most common way is the use of graphical menus. These are often implemented as part of the virtual environment, but can also be displayed on mobile devices. Until now, many systems and studies have been published on using mobile devices such as personal digital assistants (PDAs) to realize such menu systems. However, most of these systems have been proposed way before smartphones existed and evolved to everyday companions for many people. Thus, it is worthwhile to evaluate the applicability of modern smartphones as carrier of menu systems for immersive virtual environments. To do so, we implemented a platform-independent menu system for smartphones and evaluated it in two different ways. First, we performed an expert review in order to identify potential design flaws and to test the applicability of the approach for demonstrations of VR applications from a demonstrators point of view. Second, we conducted a user study with 21 participants to test user acceptance of the menu system. The results of the two studies were contradictory: while experts appreciated the system very much, user acceptance was lower than expected. From these results we could draw conclusions on how smartphones should be used to realize system control in virtual environments and we could identify connecting factors for future research on the topic.


ieee virtual reality conference | 2015

flapAssist: How the integration of VR and visualization tools fosters the factory planning process

Sascha Gebhardt; Sebastian Pick; Hanno Voet; Julian Utsch; Toufik Al Khawli; Urs Eppelt; Rudolf Reinhard; Christian Büscher; Bernd Hentschel; Torsten W. Kuhlen

Virtual Reality (VR) systems are of growing importance to aid decision support in the context of the digital factory, especially factory layout planning. While current solutions either focus on virtual walkthroughs or the visualization of more abstract information, a solution that provides both, does currently not exist. To close this gap, we present a holistic VR application, called Factory Layout Planning Assistant (flapAssist). It is meant to serve as a platform for planning the layout of factories, while also providing a wide range of analysis features. By being scalable from desktops to CAVEs and providing a link to a central integration platform, flapAssist integrates well in established factory planning workflows.


INTERNATIONAL CONFERENCE OF NUMERICAL ANALYSIS AND APPLIED MATHEMATICS 2015 (ICNAAM 2015) | 2016

An integrated approach for the knowledge discovery in computer simulation models with a multi-dimensional parameter space

Toufik Al Khawli; Sascha Gebhardt; Urs Eppelt; Torsten Hermanns; Torsten W. Kuhlen; Wolfgang Schulz

In production industries, parameter identification, sensitivity analysis and multi-dimensional visualization are vital steps in the planning process for achieving optimal designs and gaining valuable information. Sensitivity analysis and visualization can help in identifying the most-influential parameters and quantify their contribution to the model output, reduce the model complexity, and enhance the understanding of the model behavior. Typically, this requires a large number of simulations, which can be both very expensive and time consuming when the simulation models are numerically complex and the number of parameter inputs increases. There are three main constituent parts in this work. The first part is to substitute the numerical, physical model by an accurate surrogate model, the so-called metamodel. The second part includes a multi-dimensional visualization approach for the visual exploration of metamodels. In the third part, the metamodel is used to provide the two global sensitivity measures: i...


collaborative virtual environments | 2014

A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes

Sebastian Pick; Sascha Gebhardt; Benjamin Weyers; Bernd Hentschel; Torsten W. Kuhlen

In the recent past, efforts have been made to adopt immersive virtual reality (IVR) systems as a means for design reviews in factory layout planning. While several solutions for this scenario have been developed, their integration into existing planning workflows has not been discussed yet. From our own experience of developing such a solution, we conclude that the use of IVR systems-like CAVEs-is rather disruptive to existing workflows. One major reason for this is that IVR systems are not available everywhere due to their high costs and large physical footprint. As a consequence, planners have to travel to sites offering such systems which is especially prohibitive as planners are usually geographically dispersed. In this paper, we present a concept for integrating IVR systems into the factory planning process by means of a 3D collaborative virtual environment (3DCVE) without disrupting the underlying planning workflow. The goal is to combine non-immersive and IVR systems to facilitate collaborative walkthrough sessions. However, this scenario poses unique challenges to interactive collaborative work that to the best of our knowledge have not been addressed so far. In this regard, we discuss approaches to viewpoint sharing, telepointing and annotation support that are geared towards distributed heterogeneous 3DCVEs.


Archive | 2017

Virtual Production Intelligence (VPI)

Sabina Jeschke; Achim Kampker; Torsten W. Kuhlen; Günther Schuh; Wolfgang Schulz; Toufik Al Khawli; Christian Büscher; Urs Eppelt; Sascha Gebhardt; Kai Kreisköther; Sebastian Pick; Rudolf Reinhard; Hasan Tercan; Julian Utsch; Hanno Voet

The research area Virtual Production Intelligence (VPI) focuses on the integrated support of collaborative planning processes for production systems and products. The focus of the research is on processes for information processing in the design domains Factory and Machine. These processes provide the integration and interactive analysis of emerging, mostly heterogeneous planning information. The demonstrators (flapAssist, memoSlice und VPI platform) that are information systems serve for the validation of the scientific approaches and aim to realize a continuous and consistent information management in terms of the Digital Factory. Central challenges are the semantic information integration (e.g., by means of metamodeling), the subsequent evaluation as well as the visualization of planning information (e.g., by means of Visual Analytics and Virtual Reality). All scientific and technical work is done within an interdisciplinary team composed of engineers, computer scientists and physicists.


virtual reality software and technology | 2016

Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks

Sascha Gebhardt; Till Petersen-Krau; Sebastian Pick; Dominik Rausch; Christian Nowke; Thomas Knott; Patric Schmitz; Daniel Zielasko; Bernd Hentschel; Torsten W. Kuhlen

Virtual Reality (VR) has been an active field of research for several decades, with 3D interaction and 3D User Interfaces (UIs) as important sub-disciplines. However, the development of 3D interaction techniques and in particular combining several of them to construct complex and usable 3D UIs remains challenging, especially in a VR context. In addition, there is currently only limited reusable software for implementing such techniques in comparison to traditional 2D UIs. To overcome this issue, we present ViSTA Widgets, a software framework for creating 3D UIs for immersive virtual environments. It extends the ViSTA VR framework by providing functionality to create multi-device, multi-focus-strategy interaction building blocks and means to easily combine them into complex 3D UIs. This is realized by introducing a device abstraction layer along sophisticated focus management and functionality to create novel 3D interaction techniques and 3D widgets. We present the framework and illustrate its effectiveness with code and application examples accompanied by performance evaluations.


eurographics workshop on parallel graphics and visualization | 2018

Interactive Visual Analysis of Multi-dimensional Metamodels

Sascha Gebhardt; Sebastian Pick; Bernd Hentschel; Torsten W. Kuhlen

In the simulation of manufacturing processes, complex models are used to examine process properties. To save computation time, so-called metamodels serve as surrogates for the original models. Metamodels are inherently difficult to interpret, because they resemble multi-dimensional functions f : Rn→ Rm that map configuration parameters to production criteria. We propose a multi-view visualization application called memoSlice that composes several visualization techniques, specially adapted to the analysis of metamodels. With our application, we enable users to improve their understanding of a metamodel, but also to easily optimize processes. We put special attention on providing a high level of interactivity by realizing specialized parallelization techniques to provide timely feedback on user interactions. In this paper we outline these parallelization techniques and demonstrate their effectivity by means of micro and high level measurements.


international conference on digital human modeling and applications in health, safety, ergonomics and risk management | 2017

Measuring Insight into Multi-dimensional Data from a Combination of a Scatterplot Matrix and a HyperSlice Visualization

André Calero Valdez; Sascha Gebhardt; Torsten W. Kuhlen; Martina Ziefle

Understanding multi-dimensional data and in particular multi-dimensional dependencies is hard. Information visualization can help to understand this type of data. Still, the problem of how users gain insights from such visualizations is not well understood. Both the visualizations and the users play a role in understanding the data. In a case study, using both, a scatterplot matrix and a HyperSlice with six-dimensional data, we asked 16 participants to think aloud and measured insights during the process of analyzing the data. The amount of insights was strongly correlated with spatial abilities. Interestingly, all users were able to complete an optimization task independently of self-reported understanding of the data.


ieee virtual reality conference | 2015

Scalable metadata in- and output for multi-platform data annotation applications

Sebastian Pick; Sascha Gebhardt; Bernd Hentschel; Torsten W. Kuhlen

Metadata in- and output are important steps within the data annotation process. However, selecting techniques that effectively facilitate these steps is non-trivial, especially for applications that have to run on multiple virtual reality platforms. Not all techniques are applicable to or available on every system, requiring to adapt workflows on a per-system basis. Here, we describe a metadata handling system based on Androids Intent system that automatically adapts workflows and thereby makes manual adaption needless.

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Hanno Voet

RWTH Aachen University

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Urs Eppelt

RWTH Aachen University

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