Network


Latest external collaboration on country level. Dive into details by clicking on the dots.

Hotspot


Dive into the research topics where Ebru Kiliç Çakmak is active.

Publication


Featured researches published by Ebru Kiliç Çakmak.


Interactive Learning Environments | 2017

The Impact of Transactive Memory System and Interaction Platform in Collaborative Knowledge Construction on Social Presence and Self-Regulation.

Ramazan Yilmaz; Fatma Gizem Karaoglan Yilmaz; Ebru Kiliç Çakmak

ABSTRACT The purpose of this study is to examine the impacts of transactive memory system (TMS) and interaction platforms in computer-supported collaborative learning (CSCL) on social presence perceptions and self-regulation skills of learners. Within the scope of the study, social presence perceptions and self-regulation skills of students in collaborative groups constructing knowledge in wiki, blog, podcast and Facebook platforms in CSCL processes were compared. The study is designed as a pretest and post-test control group study and was carried out with 97 university students. Social presence and self-regulation scales were administered as pretest in the study. At the end of process, social presence, self-regulation, transactive memory scales and semi-structured student opinion forms were administered as post-test. When the findings were examined, it was seen that interaction platforms and the TMS level of the group did not have a significant impact on social presence perception individually; yet common impact of these two variables was significant. When the impact of interaction platforms and the TMS on self-regulation skills was examined, it was found that whilst interaction platforms had a significant impact, the TMS alone and interaction platforms–TMS common impact were not significant.


International Journal for Research in Vocational Education and Training | 2018

Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training.

Mustafa Sirakaya; Ebru Kiliç Çakmak

This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware components, ports and assembly. The research design was quasi experimental with pre-test post-test that included a control group. The study was conducted with 46 undergraduate students in the Computer Hardware Course. Computer hardware course achievement test, motherboard assembly self-efficacy questionnaire and unstructured observation form were used in the study for data collection purposes. The control group learned the theoretical and applied information about motherboard assembly by using their textbooks (print material) while students in the experimental group used HardwareAR application for the same purpose. It was found that the use of AR had a positive impact on student achievement in motherboard assembly whereas it had no impact on students’ self-efficacy related to theoretical knowledge and assembly skills. On the other hand use of AR helped learners to complete the assembly process in a shorter time with less support. It is concluded that compared to control group students, experimental group students were more successful in computer hardware courses. This result shows that AR application can be effective in increasing achievement. It was concluded that AR application had no effect on students’ motherboard assembly theoretical knowledge self-efficacy and motherboard assembly skills self-efficacy. This result may have been affected from the fact that students had high levels of theoretical knowledge and assembly skills before the implementation. Observations showed that AR application enabled students to assemble motherboard in a shorter time with less support. It is thought that simultaneous interaction between virtual objects and real world provided by the AR application is effective in reducing assembly time. The students who were able to see the process steps and instructions directly with the help of HardwareAR application could complete the assembly by getting less help. Considering these results, it can be argued that, thanks to simultaneous interaction it provides, AR offers an important alternative for topics that need learner application and practice.


Pegem Atıf İndeksi | 2017

Bilimsel araştırma yöntemleri

Şener Büyüköztürk; Ebru Kiliç Çakmak; Özcan Erkan Akgün; Şirin Karadeniz; Funda Demirel


Turkish Online Journal of Educational Technology | 2008

THE TURKISH ADAPTATION STUDY OF MOTIVATED STRATEGIES FOR LEARNING QUESTIONNAIRE (MSLQ) FOR 12-18 YEAR OLD CHILDREN: RESULTS OF CONFIRMATORY FACTOR ANALYSIS 1

Özcan Erkan Akgün; Ebru Kiliç Çakmak; Funda Demirel


Kuram Ve Uygulamada Egitim Bilimleri | 2014

Developing a "Social Presence Scale" for E-Learning Environments.

Ebru Kiliç Çakmak; Ayça Çebi; Adnan Kan


Pegem Eğitim ve Öğretim Dergisi | 2011

Web Sitesi Kullanılabilirlik Ölçeğinin Geliştirilmesi: Geçerlik, Güvenirlik Analizi ve Uygulama Sonuçları

Ebru Kiliç Çakmak; Erhan Güneş; Mutlu Tahsin


Uluslararası İnsan Bilimleri Dergisi | 2008

İlköğretim ikinci kademe ve lise öğrencilerinin ders ve sınıf düzeylerine göre öğrenme stratejileri ve güdülenme düzeylerinin belirlenmesi

Ebru Kiliç Çakmak; Özcan Erkan Akgün; Şirin Karadeniz; Şener Büyüköztürk


Participatory Educational Research | 2016

Internet-specific epistemological beliefs and online information searching strategies of pre-service teachers: gender and department differences

F. Gizem Karaoğlan Yılmaz; Ebru Kiliç Çakmak


International Journal of Mobile Network Communications & Telematics | 2013

DEVELOPMENT OF A MOBILE LEARNING APPLICATION TO SUPPORT E-LEARNING AND ANALYSIS OF ITS EFFECTS

Mustafa Tanriverdi; Ebru Kiliç Çakmak


Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi | 2007

Çoklu Ortamlarda Dar Boğaz: Aşırı Bilişsel Yüklenme

Ebru Kiliç Çakmak

Collaboration


Dive into the Ebru Kiliç Çakmak's collaboration.

Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Top Co-Authors

Avatar
Researchain Logo
Decentralizing Knowledge