Houshyar Asadi
Deakin University
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Publication
Featured researches published by Houshyar Asadi.
international conference on neural information processing | 2014
Houshyar Asadi; Arash Mohammadi; Shady M. K. Mohamed; Delpak Rahim Zadeh; Saeid Nahavandi
The aim of this paper is to provide a washout filter that can accurately produce vehicle motions in the simulator platform at high fidelity, within the simulators physical limitations. This is to present the driver with a realistic virtual driving experience to minimize the human sensation error between the real driving and simulated driving situation. To successfully achieve this goal, an adaptive washout filter based on fuzzy logic online tuning is proposed to overcome the shortcomings of fixed parameters, lack of human perception and conservative motion features in the classical washout filters. The cutoff frequencies of high-pass, low-pass filters are tuned according to the displacement information of platform, workspace limitation and human sensation in real time based on fuzzy logic system. The fuzzy based scaling method is proposed to let the platform uses the workspace whenever is far from its margins. The proposed motion cueing algorithm is implemented in MATLAB/Simulink software packages and provided results show the capability of this method due to its better performance, improved human sensation and exploiting the platform more efficiently without reaching the motion limitation.
international conference on neural information processing | 2014
Houshyar Asadi; Arash Mohammadi; Shady M. K. Mohamed; Saeid Nahavandi
Driving simulators have become useful research tools for the institution and laboratories which are studying in different fields of vehicular and transport design to increase road safety. Although classical washout filters are broadly used because of their short processing time, simplicity and ease of adjust, they have some disadvantages such as generation of wrong sensation of motions, false cue motions, and also their tuning process which is focused on the worst case situations leading to a poor usage of the workspace. The aim of this study is to propose a new motion cueing algorithm that can accurately transform vehicle specific force into simulator platform motions at high fidelity within the simulator’s physical limitations. This method is proposed to compensate wrong cueing motion caused by saturation of tilt coordination rate limit using an adaptive correcting signal based on added fuzzy logic into translational channel to minimize the human sensation error and exploit the platform more efficiently.
Vehicle System Dynamics | 2015
Houshyar Asadi; Shady M. K. Mohamed; Delpak Rahim Zadeh; Saeid Nahavandi
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deliver the most accurate human sensation to the simulator drivers compared with a real vehicle driver, without exceeding the physical limitations of the simulator. This paper provides the optimisation design of an MCA for a vehicle simulator, in order to find the most suitable washout algorithm parameters, while respecting all motion platform physical limitations, and minimising human perception error between real and simulator driver. One of the main limitations of the classical washout filters is that it is attuned by the worst-case scenario tuning method. This is based on trial and error, and is effected by driving and programmers experience, making this the most significant obstacle to full motion platform utilisation. This leads to inflexibility of the structure, production of false cues and makes the resulting simulator fail to suit all circumstances. In addition, the classical method does not take minimisation of human perception error and physical constraints into account. Production of motion cues and the impact of different parameters of classical washout filters on motion cues remain inaccessible for designers for this reason. The aim of this paper is to provide an optimisation method for tuning the MCA parameters, based on nonlinear filtering and genetic algorithms. This is done by taking vestibular sensation error into account between real and simulated cases, as well as main dynamic limitations, tilt coordination and correlation coefficient. Three additional compensatory linear blocks are integrated into the MCA, to be tuned in order to modify the performance of the filters successfully. The proposed optimised MCA is implemented in MATLAB/Simulink software packages. The results generated using the proposed method show increased performance in terms of human sensation, reference shape tracking and exploiting the platform more efficiently without reaching the motion limitations.
systems man and cybernetics | 2017
Houshyar Asadi; Shady M. K. Mohamed; Chee Peng Lim; Saeid Nahavandi
The aim of this paper is to design and develop an optimal motion cueing algorithm (MCA) based on the genetic algorithm (GA) that can generate high-fidelity motions within the motion simulators physical limitations. Both, angular velocity and linear acceleration are adopted as the inputs to the MCA for producing the higher order optimal washout filter. The linear quadratic regulator (LQR) method is used to constrain the human perception error between the real and simulated driving tasks. To develop the optimal MCA, the latest mathematical models of the vestibular system and simulator motion are taken into account. A reference frame with the center of rotation at the drivers head to eliminate false motion cues caused by rotation of the simulator to the translational motion of the drivers head as well as to reduce the workspace displacement is employed. To improve the developed LQR-based optimal MCA, a new strategy based on optimal control theory and the GA is devised. The objective is to reproduce a signal that can follow closely the reference signal and avoid false motion cues by adjusting the parameters from the obtained LQR-based optimal washout filter. This is achieved by taking a series of factors into account, which include the vestibular sensation error between the real and simulated cases, the main dynamic limitations, the human threshold limiter in tilt coordination, the cross correlation coefficient, and the human sensation error fluctuation. It is worth pointing out that other related investigations in the literature normally do not consider the effects of these factors. The proposed optimized MCA based on the GA is implemented using the MATLAB/Simulink software. The results show the effectiveness of the proposed GA-based method in enhancing human sensation, maximizing the reference shape tracking, and reducing the workspace usage.
international conference on machine vision | 2012
Houshyar Asadi; Seyed Hamidreza Aghay Kaboli; Arash Mohammadi; Maysam Oladazimi
In This paper the previous Li-Ion battery charger techniques are reviewed and compared and the new fuzzy logic battery charging method which is proposed to optimize and improve the battery charger efficiently. According to results of comparison, using the fuzzy control charging system can shorten the charging time with higher efficiency and lower temperature rise. Additionally, we have used optimal Li-ion battery charging frequency by using AC impedance technique which means if the battery is charged by the optimal charging frequency fZmin, that obtain from Bode Plot of the Li-ion battery, the charging time and charging efficiency will improve. Thus using the switching frequency (fZmin) of the battery charger and the fuzzy logic control on the same system can optimize the performance on the charging process. According to the experimental results, the proposed charger can charge the Li-ion batteries with higher efficiency 97.16%, lower temperature rise1.513degree celosias, fast charging period around 50.43 minute and long life cycle. The results in this paper are presented by using MATLAB and dsPIC30F2020 is used as controller applying designed fuzzy logic inside.
IEEE-ASME Transactions on Mechatronics | 2015
Houshyar Asadi; Shady M. K. Mohamed; Saeid Nahavandi
Nowadays, classical washout filters are extensively used in commercial motion simulators. Even though there are several advantages for classical washout filters, such as short processing time, simplicity and ease of adjustment, they have several shortcomings. The main disadvantage is the fixed scheme and parameters of the classical washout filter cause inflexibility of the structure and thus the resulting simulator fails to suit all circumstances. Moreover, it is a conservative approach and the platform cannot be fully exploited. The aim of this research is to present a fuzzy logic approach and take the human perception error into account in the classical motion cueing algorithm, in order to improve both the physical limits of restitution and realistic human sensations. The fuzzy compensator signal is applied to adjust the filtered signals on the longitudinal and rotational channels online, as well as the tilt coordination to minimize the vestibular sensation error below the human perception threshold. The results indicate that the proposed fuzzy logic controllers significantly minimize the drawbacks of having fixed parameters and conservativeness in the classical washout filter. In addition, the performance of motion cueing algorithm and human perception for most occasions is improved.
Behavioural Brain Research | 2016
Houshyar Asadi; Shady M. K. Mohamed; Chee Peng Lim; Saeid Nahavandi
The vestibular system, which consists of semicircular canals and otolith, are the main sensors mammals use to perceive rotational and linear motions. Identifying the most suitable and consistent mathematical model of the vestibular system is important for research related to driving perception. An appropriate vestibular model is essential for implementation of the Motion Cueing Algorithm (MCA) for motion simulation purposes, because the quality of the MCA is directly dependent on the vestibular model used. In this review, the history and development process of otolith models are presented and analyzed. The otolith organs can detect linear acceleration and transmit information about sensed applied specific forces on the human body. The main purpose of this review is to determine the appropriate otolith models that agree with theoretical analyses and experimental results as well as provide reliable estimation for the vestibular system functions. Formulating and selecting the most appropriate mathematical model of the vestibular system is important to ensure successful human perception modelling and simulation when implementing the model into the MCA for motion analysis.
systems, man and cybernetics | 2016
Houshyar Asadi; Arash Mohammadi; Shady M. K. Mohamed; Chee Peng Lim; Amin Khatami; Abbas Khosravi; Saeid Nahavandi
The washout filter for a driving simulator is able to regenerate high fidelity vehicle translational and rotational motions within the simulators physical limitations and return the simulator platform back to its initial position. The classical washout filter provides a popular solution that has been broadly utilized in different commercial simulators due to its simplicity, short processing time, and reasonable performance. One limitation of the classical washout filter is its sub-optimal parameter tuning process, which is based on the trial-and-error method. This leads to an inefficient workspace usage and, consequently, generation of false motion cues that lead to simulator sickness. Ignorance of a human sensation model in its design is another drawback of classical washout filters. The purpose of this study is to use Particle Swarm Optimization (PSO) to design and tune the washout filter parameters, in order to increase motion fidelity, decrease the human sensation error, and improve efficiency of the workspace usage. The proposed PSO-based washout filter is designed and implemented using the MATLAB/Simulink software package. The results indicate the effectiveness of the PSO-based washout filter in reducing the human sensation error, increasing the capability of reference shape tracking, and improving efficiency of the workspace usage.
systems, man and cybernetics | 2016
Arash Mohammadi; Houshyar Asadi; Shady M. K. Mohamed; Kyle Nelson; Saeid Nahavandi
A motion simulator is an effective tool for training a driver in a safe environment by mimicking motion similar to the real world. To give a realistic feeling of driving and avoid motion sickness, an accurate motion cueing algorithm is required to restrict the platform within the allowed workspace range while regenerating an appropriate motion feeling for the simulator driver. Recently, employing Model Predictive Control (MPC) in the motion cueing algorithm has become popular. In this control method, by predicting future dynamics, an input is optimized to minimize a cost function over a prediction horizon while respecting the constraints. Reducing the prediction horizon is desirable to minimize the computational burden; however it draws the system toward instability. In this research, applying a nonuniform weighting method is proposed to stabilize the motion cueing algorithm using MPC with short prediction horizon and optimized weighting adjustment. Simulation results show the effectiveness of the proposed method.
international conference on machine vision | 2012
Houshyar Asadi; Arash Mohammadi; Maysam Oladazimi
Fuzzy logic controller is a controller for designing the challenging nonlinear control systems by If-Then laws that is like human intelligence and it increase the accuracy of the control action .This paper present a success control function using a Fuzzy System approach which is to control the Ball-Beam balance system, throughout modeling, simulation, and implementation. First we applied fuzzy logic for system which means for the outer loop a fuzzy logic controller is designed and for the inner loop of a ball and beam system a PD controller is implemented. We design a traditional PID controller and pole placement controller for the beam position in order to compare the performance of these three types of controllers; thus FLC found to give better transient and steady state results and there is less overshoot in compare with classical PID and pole placement controller. Simulation results are presented to show the better performance of the ball and beam using these controllers.