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Dive into the research topics where Ivanildo José de Melo Filho is active.

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Featured researches published by Ivanildo José de Melo Filho.


Computers in Human Behavior | 2016

Effectiveness of gamification in the engagement of students

Luma da Rocha Seixas; Alex Sandro Gomes; Ivanildo José de Melo Filho

This research aims to evaluate the effectiveness of gamification platforms as a strategy for the engagement of students from the 8th year of elementary school in Brazil. We chose two badging platforms - ClassDojo and ClassBadges - to be evaluated based on 7 different criteria. The main objectives were to generate involvement among individual and particular situations, increasing the interest, engagement and efficiency while performing a specific task. We observed the behavior of 61 students from an elementary public school in Brazil as part of our field research. Data were collected using observation, semi-structured interviews and questionnaires. Quantitative data were statistically analyzed using a multivariate technique known as cluster analysis. The results allowed us to classify students in 4 distinct groups and showed that students who received more rewards from the teacher got significantly better average performances. Cluster analysis was used to classify student engagement.Students with low engagement can be stimulated to do this activities through gamification techniques.Engagement indicators were identified and may be useful for future research in the area.Teacher participations is absolutely necessary to create experiences that include game mechanics for students.The objectives to be achieved in the classroom should be adherent with the mechanics of games.


Mathematical Problems in Engineering | 2014

Redundant VoD Streaming Service in a Private Cloud: Availability Modeling and Sensitivity Analysis

Rosangela Melo; Maria Clara Bezerra; Jamilson Dantas; Rubens de S. Matos; Ivanildo José de Melo Filho; Paulo Romero Martins Maciel

For several years cloud computing has been generating considerable debate and interest within IT corporations. Since cloud computing environments provide storage and processing systems that are adaptable, efficient, and straightforward, thereby enabling rapid infrastructure modifications to be made according to constantly varying workloads, organizations of every size and type are migrating to web-based cloud supported solutions. Due to the advantages of the pay-per-use model and scalability factors, current video on demand (VoD) streaming services rely heavily on cloud infrastructures to offer a large variety of multimedia content. Recent well documented failure events in commercial VoD services have demonstrated the fundamental importance of maintaining high availability in cloud computing infrastructures, and hierarchical modeling has proved to be a useful tool for evaluating the availability of complex systems and services. This paper presents an availability model for a video streaming service deployed in a private cloud environment which includes redundancy mechanisms in the infrastructure. Differential sensitivity analysis was applied to identify and rank the critical components of the system with respect to service availability. The results demonstrate that such a modeling strategy combined with differential sensitivity analysis can be an attractive methodology for identifying which components should be supported with redundancy in order to consciously increase system dependability.


Brazilian Journal of Computers in Education | 2011

Social Perception in Distance Learning: Identifying Needs for Amadeus LMS

Ivanildo José de Melo Filho; Rosângela Saraiva Carvalho; Rosangela Maria de Melo; Alex Sandro Gomes

This paper is intended to evaluate the social awareness mechanisms existing on the virtual learning environment Amadeus as well as to verify the contribution of such mechanisms to the communication and engagement of students on current the environment. This research involves the IFPE last year students of technical course – Belo Jardim Campus. The methodological approach used on this work consisted in the interaction with the environment, questionnaires, focus groups and observation. From the identified needs, it was possible to establish new requirements and additional features of social perception in the environment. All results were prototyped for Amadeus LMS.


frontiers in education conference | 2015

Effectiveness of practices with sensors in engaging in meaningful learning in higher education: Extending a framework of ubiquitous learning

Josilene Almeida Brito; Ricardo José Rocha Amorim; Bruno de Sousa Monteiro; Alex Sandro Gomes; Ivanildo José de Melo Filho

This paper aims to specify strategies for learning scenarios that incorporate ubiquitous features to support pedagogical practice. Thus, the development aims to verify if the resources of technology with context awareness promote significant changes in teaching practice, and can impact positively or not the effectiveness of learning and engagement of learners. In this regard, a reference ubiquitous environment called Youubi was used to support learning activities based on context. It consists of a framework of services that are easily integrated from applications in API format. In order to achieve the objectives of this research, the proposed method consists of three (03) phases. The first phase was a systematic review of the ubiquitous learning environments in order to identify which architectural features and their learning processes are used in learning scenarios based on the context. In the second phase an installation designed with the Youubi ubiquitous environment proposed a learning scenarios and new pedagogical practice for teachers in higher education. The third stage will be the design of high fidelity of ubiquitous learning scenarios prototype. After that, the actions will consist in validating the ubiquitous learning scenarios. In this paper we present the results of the systematic literature review. From these outcomes, we will generate pedagogical strategies for ubiquitous learning scenarios. These may also be used as recommendations to improve of current ubiquitous learning environments as well as the design of the Youubi environments.


Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação - SBIE) | 2011

Interfaces colaborativas para atividades assíncronas em fórum de discussão

Josilene Almeida Brito; Ivanildo José de Melo Filho; Rosângela Saraiva Carvalho; Rosangela Maria de Melo; Alex Sandro Gomes

A educacao a distancia tem ganhado significativa atencao tanto na academia quanto nas iniciativas governamentais. Neste contexto, cresce tambem a preocupacao com a avaliacao da qualidade dos diversos aspectos destes cursos mediados pelas tecnologias da informacao e comunicacao. Apesar de muitos trabalhos discutirem diversos aspectos da avaliacao em Ead, a literatura carece de relatos de experiencia que, especialmente, abordem os cursos tecnicos a distancia que possuem especificidades relevantes. Assim, este trabalho relata uma experiencia onde se avalia e adapta uma das propostas existentes na literatura de avaliacao mediada por foruns, ao contexto dos cursos tecnicos a distancia, constituindo-se esta adaptacao e sua discussao as principais contribuicoes do mesmo.Em Educacao a Distância mediada por meio de Ambientes Virtuais de Aprendizagem, foruns de discussao sao um instrumento importante e amplamente utilizado na articulacao de debates e discussoes entre os atores envolvidos no processo de ensino e aprendizagem. Com a ampla utilizacao dos foruns muitas mensagens sao trocadas e isso, por vezes, excede a capacidade de monitoramento por parte dos professores e tutores. O presente trabalho apresenta a concepcao de um classificador de mensagens de foruns que classifica as mensagens em positivas ou negativas, a fim de identificar mensagens que necessitam de maior atencao. Este trabalho aplica conceitos de mineracao de textos, com o algoritmo SVM obtendo taxas de acerto satisfatorias.Este artigo apresenta o framework Contagious, cujo proposito e estabelecer diretrizes que norteiem a construcao de redes sociais online orientadas a Difusao de Inovacoes. Compreendo-se o fenomeno das redes sociais online como consequencia natural do carater social do ser humano, vislumbrou-se esse meio tecnologico de comunicacao e interacao social como potencial ferramenta para a extensao de praticas educativas, com vistas a formacao do carater integral do cidadao. Para isso, foi adotada a teoria de Difusao de Inovacoes, propria das ciencias sociais. As contribuicoes deste trabalho, portanto, compreendem duas vertentes: a) o mapeamento de principios de uma teoria social na forma de recursos computacionais e; b) um enfoque orientado a educacao sobre as redes sociais online.A proposta do trabalho consiste em desenvolver um sistema para ser usado no celular como ferramenta de auxilio para alfabetizacao, utilizando-se de imagens e sons como forma de facilitar o aprendizado. Como metodo de desenvolvimento utiliza-se o processo P@PSEduc (Processo Agil para Software Educativo) e a ferramenta JME (Java Micro Edition).O crescente uso e difusao de tecnologias Web, a ubiquidade de ferramentas educacionais vem proporcionado verdadeiras revolucoes nos ambientes de ensino. Atualmente, sabe-se que nao mais se deve tratar alunos de forma homogenea, como se assim os fossem. Em face disso, este artigo apresenta um sistema adaptativo de apoio a aprendizagem colaborativa, cujo tema e a construcao e representacao do conhecimento por meio de mapas mentais multimidia. Tal sistema, baseia-se na Teoria da Carga Cognitiva, cuja preocupacao primaria e a facilidade com a qual as informacoes sao processadas pelos individuos.


iberian conference on information systems and technologies | 2014

Using arduino as pedagogical strategy in learning logic programming

Rosangela Maria de Melo; Ivanildo José de Melo Filho; Fábio Feliciano; Rosângela Saraiva Carvalho; Josilene Almeida Brito; Alex Sandro Gomes

This study aimed to investigate the learning concepts of logic programming for high-school students introducing the arduino tool as a pedagogical strategy. therefore, the methodology applied initially consisted in presencial classes, as well as the subsequent interaction with the tool and assessment activities. initial results indicate that this strategy was adequate for materialization of abstract concepts that are taught in logic programming, but it also allows one to identify formalization difficulties of mathematical concepts for solving activities that were proposed.


Brazilian Journal of Computers in Education | 2014

Análise comparativa da Usabilidade dos Ambientes de Gestão da Aprendizagem Amadeus e Moodle

Ivanildo José de Melo Filho; Rosângela Saraiva Carvalho; Alex Sandro Gomes; Paulo A. R. Perris; Rodrigo Lins Rodrigues; Fábio Feliciano

This paper aimed to compare the efficiency of learning in management environments: Amadeus and Moodle LMS , related performing of similar teacher tasks, by teachers in initial training in music degree course at the IFPE – Federal Institute of Pernambuco – Belo Jardim Campus. The methodology applied consisted in the use of the recommendations of ISO/IEC 9241-11, which usability measures adopted were efficacy, efficiency and satisfaction in performing teacher tasks. The task analysis was used in order to identify the needs or problems related to the use of the environments. Preliminary results for while not generalizable suggest that the LMS Amadeus has better efficiency than Moodle in mediation of learning.


RENOTE | 2018

Design e Avaliação de um Aplicativo Móvel de Notificações para Interações em Fóruns em LMS

João Marcelo Pontes Ferraz; Ivanildo José de Melo Filho; Luma da Rocha Seixas; Alex Sandro Gomes

This article aims to present the development, prototyping and testing of a mobile application to notify about activities carried out in forums in the LMS Moodle environment. The context in which this research was developed at the Federal Institute of Pernambuco (IFPE) in distance technical training courses. The procedure for its development consisted of four phases namely: immersion, prototyping, experiment and analysis. The results obtained from the perception of the participants allowed to evolve and improve the changes in the interface of the application during the immersions, generating an experience of suitable use for the learners of this modality of teaching.


international workshop on groupware | 2017

U-Learning: A Collaborative Experience in the Urban Context

Josilene Almeida Brito; Bruno de Sousa Monteiro; Alex Sandro Gomes; Ricardo José Rocha Amorim; Luma da Rocha Seixas; Ivanildo José de Melo Filho

Mobile and ubiquitous technologies provide new learning experiences anytime, anywhere. In this type of learning mode, there are mechanisms that combine real scenarios with ubiquitous technologies, favoring a greater and meaningful exchange between individuals and groups through collaboration. In this sense, this study introduces an experience in the urban context supported by an u-learning environment in professional education. We used a ubiquitous learning platform called Youubi to lead an experiment at a public vocational school in Brazil. The theory of meaningful learning was used to support the interpret knowledge construction phenomena presents in the ubiquitous learning situation. It was proposed learning situations that allowed the exchange of meanings, based on the teachers’ planning based on the urbanization theme of the cities. The method was based on a hybrid-qualitative and quantitative analysis of ubiquitous learning in urban context. The results indicated that the features of the U-learning environment promoted collaboration around the didactic content outside the classroom in a dynamic way, allowing collaboration and knowledge sharing among those involved, mainly strengthening existing meanings and the perception of problems in life related to the proposed content.


iberian conference on information systems and technologies | 2017

Towards the process of identifying the strategies of self-directed learners in ubiquitous environments

Hugo Vieira Lucena de Souza; Rodrigo Lins Rodrigues; Ivanildo José de Melo Filho; Alex Sandro Gomes

Understanding the learning strategies conceived by self-directed learners has become a major challenge to be found in contexts supported by sub-domains of learning. For this objective to be achieved it is necessary to understand the different approaches that dimension the phenomenon, to explore the technologies created for this purpose and to discuss the results and limitations obtained through the research. Therefore, this paper aims to present an ongoing doctoral research that investigates the current solutions recommended by the literature to make it possible to create a process of identification of strategies of self-directed learners in ubiquitous learning environments.

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Alex Sandro Gomes

Federal University of Pernambuco

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Fábio Feliciano

Federal University of Pernambuco

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Luma da Rocha Seixas

Federal University of Pernambuco

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Josilene Almeida Brito

Federal University of Pernambuco

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Rosangela Melo

Federal University of Pernambuco

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Jamilson Dantas

Federal University of Pernambuco

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Maria Clara Bezerra

Federal University of Pernambuco

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Rodrigo Lins Rodrigues

Universidade Federal Rural de Pernambuco

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