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Dive into the research topics where Reinhard Keil-Slawik is active.

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Featured researches published by Reinhard Keil-Slawik.


ACM Transactions on Computing Education \/ ACM Journal of Educational Resources in Computing | 2001

sTeam: structuring information in team-distributed knowledge management in cooperative learning environments

Thorsten Hampel; Reinhard Keil-Slawik

Learning is a socially embedded design process. But most of todays hypermedia systems fail to properly support the design-related and the social aspects of learning. Authoring and Web-publishing systems aim to support the authors design processes. Consequently, the activities of learners are confined to selecting and reading. Based on some fundamental reflections on the role of technology in learning processes, we conclude that top priority must be given to the construction of infrastructures that support cooperative learning processes if we are to properly harness the technologys potential. We present a learner-centered, wholly Web-based approach for structuring information in teams (sTeam). In sTeam the key concept is virtual space. It draws cooperation and communication together, while at the same time embodying the common external memory of a (virtual) learning group. Hence, the focus is not on interactive systems for individual access of knowledge bases, but on the cooperative management and structuring of distributed knowledge bases.


international world wide web conferences | 2001

sTeam - Designing an integrative infrastructure for Web-based computer-supported cooperative learning

Thorsten Hampel; Reinhard Keil-Slawik

Learning is a socially embedded design process. But most of today’s hypermedia systems fail to properly support both the design-related and the social aspects of learning. Authoring and web-publishing systems aim to support the authors’ design process. Consequently, learners’ activities are confined to selecting and reading. Based on some fundamental reflections on the role of technology in learning processes, we conclude that top priority must be given to the construction of infrastructures that support cooperative learning processes if we are to properly harness technology’s potential. We present a learner-centered – wholly web-based – approach for structuring information in teams (sTeam). The key concept in sTeam is virtual space. It draws together cooperation and communication, at the same time embodying the common external memory of a (virtual) learning group. The focus is not, then, on interactive systems for individual accessing of knowledge bases, but rather on the cooperative management and structuring of distributed knowledge bases.


international conference on supporting group work | 1999

Pragmatic solutions for better integration of the visually impaired in virtual communities

Thorsten Hampel; Reinhard Keil-Slawik; Bastian Ginger Claassen; Frank Plohmann; Christian Reimann

This article introduces and discusses issues in the design of user interfaces for visually impaired people in the domain of virtual communities. We begin by pointing out that collaborative virtual environments provide additional means for visually impaired people which may help to accomplish a better integration into existing communities and social activities. We give a short introduction to the way visually impaired people usually work with a PC and show how their method of information access differs to sighted people. We then take a look at the advantages and disadvantages of existing adaptations to operating systems. Based on this analysis we describe some requirements for user interfaces the usability for visually impaired people without losing the attractiveness and intuitiveness for the sighted. We finally describe a prototype of a special IRC-Client, called BIRC, and discuss its advantages and limitations.


pervasive computing and communications | 2005

Re-conceptualizing learning environments: a framework for pervasive elearning

Reinhard Keil-Slawik; Thorsten Hampel; Bernd Essmann

Pervasive e-learning requires a novel media perspective on learning objects. Instead of viewing handhelds or smart phones as minimized PCs we would like to propose a perspective on the notion of learning objects as active semiotics. We illustrate the use of such learning objects in distributed knowledge spaces which are a key concept for building up pervasive learning environments. We sketch a framework for implementing knowledge spaces and show how we use this framework for setting up learning environments. Finally, we discuss how we intend to extend this framework to cope with distributed knowledge spaces as part of distributed server environments as well as mobile ad hoc networks. We regard this extension as a key to build up real pervasive learning environments that transcend todays e-learning frameworks.


Software-Ergonomie | 1997

Einsatz elektronischer Lehr- und Lernumgebungen in der Software-Ergonomie-Ausbildung

Andreas Brennecke; Reinhard Keil-Slawik

In der Software-Ergonomie stellt die notwendige praktische Ausbildung ein besonderes Problem dar. Betreuungsintensive Praktika mit kleinen Gruppen Studierender sind oft nicht durchfuhrbar, weil die Personalkapazitaten nicht ausreichen.


Software-Ergonomie '95, Mensch - Computer - Interaktion, Anwendungsbereiche lernen voneinander: Gemeinsame Fachtagung des German Chapter of the ACM, der Gesellschaft für Informatik (GI), der TH Darmstadt und GMD/IPSI | 1995

Alltagspraxis der Hypermediagestaltung - Erfahrungen beim Einsatz des World Wide Web und Mosaic in der Lehre

Andreas Brennecke; Reinhard Keil-Slawik

Hypermediasysteme werden vorwiegend als Lehr- und Prasentationssysteme eingesetzt. Dabei handelt es sich in der Regel um einzelne Anwendungen und isolierte Lerneinheiten, die von Autoren entwickelt und dann nur noch interaktiv „gelesen“ werden. Der Beitrag untersucht, inwieweit solche Systeme, speziell das World Wide Web, auch zur kontinuierlichen Erstellung und Aktualisierung von Arbeitsunterlagen geeignet sind. Aus den Erfahrungen der Lehrenden und den Bewertungen der Studierenden werden Konsequenzen abgeleitet, wie die Systemgestaltung und der Einsatz solcher Systeme verbessert werden konnen.


integrating technology into computer science education | 1998

Hypermedia teaching of mechanics— MechANIma

Thorsten Hampel; Ferdinand Ferber; Reinhard Keil-Slawik; W.H. Müller

In this paper we describe the mechANIma project, a joint venture between the department of computer science and the laboratory for mechanics at the University of Paderborn, Germany.


Software-Ergonomie '99, Design von Informationswelten, Gemeinsame Fachtagung des German Chapter of the ACM, der Gesellschaft für Informatik (GI) und der SAP AG | 1999

Designorientierung und Designpraxis - Entwicklung und Einsatz von konstruktiven Gestaltungskriterien

Andreas Brennecke; Reinhard Keil-Slawik; Werner Roth

Zur Gestaltung von interaktiven Systemen gibt es eine Fulle von Kriterien. Was bei deren praktischer Anwendung jedoch haufig fehlt, ist eine verbindende Orientierung, mit der unterschiedliche Anforderungen abgewogen und Designkonflikte aufgelost werden konnen. Anhand von theoretischen Uberlegungen motivieren wir einen Gestaltungsansatz, der eine solche Designorientierung aufweist. Basierend auf dem Leitprinzip „Reduzierung erzwungener Sequentialitat“haben wir durch viele praktische Beispiele einen Satz von Kriterien entwickelt, mit denen bei der Gestaltung verschiedene Designalternativen bewertet werden konnen. Am Beispiel der Gestaltung einer Museumsanwendung zeigen wir, wie der vorgestellte Ansatz konstruktiv umgesetzt werden kann.


Software-Ergonomie '99, Design von Informationswelten, Gemeinsame Fachtagung des German Chapter of the ACM, der Gesellschaft für Informatik (GI) und der SAP AG | 1999

Hyper-Skript - Entwicklung und Nutzung von verteilten Multimediaskripten

Andreas Brennecke; Friedrich-L. Holl; Reinhard Keil-Slawik; Jörg Meier; Harald Selke

Im Projekt Hyper-Skript werden Verfahren und Werkzeuge zum Einsatz und zur Pflege verteilter Skripte entwickelt und erprobt. Dabei stehen die arbeitsteilige Erarbeitung und Pflege von multimedialen Unterrichtsmaterialien, ihre Integration in eine lokale oder personliche Lehr- und Lernumgebung und die aktive Bearbeitung des Materials im Vordergrund. Neuartig ist dabei vor allem die spezifische Form der Arbeitsteilung bezuglich Entwicklung und Nutzung: statt eines Verbundes, der fur andere produziert, wird ein Verbund von Produzenten aufgebaut, die zugleich auch Nutzer sind. Prototypisch wird dabei ein verteiltes Multimediaskript zu den Themenbereichen Software-Ergonomie und Gestaltung von Multimediasystemen erstellt und von den Projektpartnern am jeweiligen Standort in unterschiedlichen Lehrveranstaltungen eingesetzt.


Wirtschaftsinformatik und Angewandte Informatik | 2001

„Ein Schulmeister muss singen können“ — Die drei Säulen der Paderborner DISCO

Thorsten Hampel; Reinhard Keil-Slawik; Olaf Nowaczyk; Harald Selke

With the example of the Paderborn DISCO project, the following contribution describes more than seven years of development and application of learning supportive infrastructures and derives from the experiences made in this connection the current development perspectives. Beginning with the initial web pages (1994) via the building of cooperative server structures (1995) and the introduction of interactive lecture halls and seminar rooms (1996) the way continues via the development of high-quality multimedia building blocks (1997) and the administration of distributed multimedia scripts (1998) to learner centered distributed knowledge environments (1999). In the meantime, a media concept with three supporting columns becomes discernible: Learning supportive infrastructures, educational multimedia modules and distributed knowledge organization. These rest on a theoretical foundation that underlines the utilization of media artifacts (thinking tools) in a social connection as a core sector for the use of media in the course of teaching and learning.

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Harald Selke

University of Paderborn

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