Cristina Alba Wildt Torrezzan
Universidade Federal do Rio Grande do Sul
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Publication
Featured researches published by Cristina Alba Wildt Torrezzan.
Brazilian Journal of Computers in Education | 2009
Patricia Alejandra Behar; Cristina Alba Wildt Torrezzan
Frente a expansao da internet e das tecnologias digitais em varias areas da sociedade atual, verifica-se a crescente aplicacao de recursos digitais na educacao. Porem, a maioria desses materiais educacionais digitais (MED’s) e desenvolvida a partir da simples digitalizacao de materiais educacionais analogicos, normalmente ocorrendo um desequilibrio entre fatores tecnicos, graficos e pedagogicos. Portanto, torna-se necessario a construcao de novas praticas pedagogicas que se relacionem harmonicamente com esses novos recursos e, principalmente, que sejam centradas na aprendizagem do aluno. A partir disso, esta pesquisa investiga a construcao de materiais educacionais digitais sob o ponto de vista do design pedagogico (DP). Primeiramente, este artigo organiza e relaciona as metas do design pedagogico. Apos, relata o processo de aplicacao e validacao dessas metas, atraves da construcao e aplicacao do OA PEDESIGN. Por fim, aborda a aplicacao das referidas metas na elaboracao da tabela de parâmetros para a construcao de materiais educacionais digitais baseadas no DP. O objetivo e gerar uma reflexao sobre a importância da aplicacao do design pedagogico em materiais educacionais digitais, assim como investigar os parâmetros responsaveis pela elaboracao de MED’s que possibilitem a acao critica do aluno sobre o objeto de estudo.
Archive | 2019
Anna Helena Silveira Sonego; Leticia Rocha Machado; Cristina Alba Wildt Torrezzan; Patricia Alejandra Behar
This article aims to outline different pedagogical strategies with applications (apps) in the classroom. Every year the use of mobile devices like tablets and smartphones increases. At the same time, applications are being developed to meet this demand. It is therefore essential that educators investigate their use as a motivational technological medium that can possibly be used in the classroom. Apps can be used both as a source of information as well as a tool for creating material. Thus, this article will present the results of a study applying teaching strategies in different contexts. It therefore, highlights the importance of mobile learning as a viable alternative in the classroom. In order to do so, there was a multiple case study in the undergraduate pedagogy program and a digital inclusion course for seniors both offered in the first semester of 2017 at the Federal University of Rio Grande do Sul (UFRGS). Educational applications and examples of teaching strategies using apps were created in these classes. Educational applications offer the possibility to bring innovations to teaching practices, as well as new forms of communication, interaction and authorship, thus contributing to the process of teaching and learning.
iberian conference on information systems and technologies | 2017
Ana Carolina Ribeiro Ribeiro; Anna Helena Silveira Sonego; Caroline Bohrer do Amaral; Cristina Alba Wildt Torrezzan; Leticia Rocha Machado; Patricia Alejandra Behar
This work presents the planning, development and implementation of the SocioAVA digital educational material — Social Interactions in Virtual Learning Environments. This material is aimed at professionals working in Distance Education (DE) who are interested in discussing social interactions in the virtual. The objective is to discuss social interactions as an important factor to be included in pedagogical practices developed in Virtual Learning Environments (VEL). SocioAVA consists of four modules, bringing cases that can contextualize, discuss and exemplify social interactions in pedagogical practices in DE. In each module are explanatory texts and support materials such as videos, presentations, animations, audios, hypertexts, infographics, among others. To help in the discussion about the content in question, activities are also proposed in the form of challenges in order to problematize the topics addressed. For the development of SocioAVA digital educational material, an interdisciplinary team composed of educators, programmers, musicians and web designers was involved. The methodology adopted was ConstruMED in which it is focused on the construction of Digital Educational Materials (DEM) based on pedagogical design. This methodology is composed of five stages: Preparation, Planning, Implementation, Evaluation and Distribution. The application of DEM will occur in undergraduate and postgraduate courses in the area of Education. It is intended to test the operation of the material, its degree of adequacy to the target audience and level of achievement of the objectives, verifying the operation and to analyze if the DEM was in agreement with the technical, functional and didactic characteristics that are included in the project. It is understood that in DE is extremely important the appreciation of the students role in learning, since at various moments is physically distant from the teacher and colleagues. In this way, the constant interaction between the actors of the VEL is fundamental for the pedagogical success in this modality.
international joint conference on knowledge discovery knowledge engineering and knowledge management | 2015
Patricia Alejandra Behar; Ketia Kellen Araújo da Silva; Daisy Schneider; Sílvio César Cazella; Cristina Alba Wildt Torrezzan; Edimara Heis
This article describes the development and evaluation of a learning objects (LOs) recommendation system based on competences called RecOAComp. For such, the multidisciplinary team was composed by educators, programmers and designers. Its purpose is to make recommendations based on the user profile. Thus, it works by filtering and suggesting LOs that can support the subject in the construction of competences according to her/his needs. RecOAComp was used in stricto sensu graduate courses on Education and Informatics in Education between 2011 and 2015, involving more than 150 subjects. The obtained results derived in system reprogramming, interface improving, student/teacher profile characterization and usability parameters implementing; besides inserting new competences and LOs in the databank. Currently, the project is aimed at implementation of collaborative filtering, with which students evaluate the relevance of the indicated LOs, adding this information to the recommendation. In addition, RecOAComp will be made available in plug-in format for Distance Education environments. Therefore, this study aims to provide a LOs recommendation system in different educational modalities, supported on the needs of each student in order to collaborate with her/his competence-building processes.
RENOTE | 2009
Patricia Alejandra Behar; Cristina Alba Wildt Torrezzan; Augusto Simon
A socializacao da internet esta gerando uma facilidade de acesso as informacoes e uma maior interacao entre as pessoas, antes impossibilitada por limites culturais ou geograficos. A educacao, por sua vez, precisa acompanhar essas modificacoes da sociedade, evitando tornar-se desatualizada. Desse modo, este artigo aborda a reestruturacao tecnica do ambiente virtual de aprendizagem Planeta Rooda, tendo como base a Web 2.0. O Planeta ROODA 2.0 visa unir a tecnologia da Web com a interacao social e a autonomia do usuario para, mais que a simples comunicacao de um conceito, possibilitar que o aluno construa e valorize a sua trajetoria de aprendizagem.
RENOTE | 2008
Patricia Alejandra Behar; Cristina Alba Wildt Torrezzan; Augusto Bergamaschi Rückert
Os recursos digitais vem sendo cada vez mais aplicados ao uso educacional. Porem, o simples uso da tecnologia pela tecnologia nao e suficiente para possibilitar uma aprendizagem significativa, tornando-se necessario a aplicacao de novas praticas pedagogicas. Neste contexto, o design de interface e um dos fatores mais importantes para a contemplacao de uma boa interatividade entre o computador e o usuario, assim como interacao entre sujeitos. No entanto, a sua funcao e normalmente reduzida a objetivos decorativos. A partir dessas questoes, o presente artigo relata a aplicacao do design pedagogico no processo de construcao do objeto de aprendizagem PEDESIGN. Atraves dessa pratica, objetiva-se divulgar a importância do equilibrio entre o planejamento tecnico, grafico e pedagogico na elaboracao de materiais educacionais digitais.
RENOTE | 2008
Patricia Alejandra Behar; Daisy Schneider; Caroline Bohrer do Amaral; Cristina Alba Wildt Torrezzan; Daiane Mérici Almada Costa; Ana Paula Frozi de Castro e Souza; Ariane Nichele Cesar Longaray; Bernardo Frederes Krämer Alcalde; Larissa Ebeling
O presente artigo apresenta o Planeta Arte, no que se refere ao contexto envolvido, fundamentacao teorica, questoes tecnicas, pedagogicas e de design. Trata-se de uma funcionalidade do ambiente virtual de aprendizagem PLANETA ROODA, disponivel em http://www.nuted.edu.ufrgs.br/planetarooda, o qual e destinado a Educacao Infantil e Anos Iniciais.
TE & ET: Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología | 2014
Patricia Alejandra Behar; Cristina Alba Wildt Torrezzan
International Association for Development of the Information Society | 2016
Anna Helena Silveira Sonego; Leticia Rocha Machado; Cristina Alba Wildt Torrezzan; Patricia Alejandra Behar
ETD: Educação Temática Digital | 2016
Cristina Alba Wildt Torrezzan; Patricia Alejandra Behar
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Ana Paula Frozi de Castro e Souza
Universidade Federal do Rio Grande do Sul
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